Flare: Difference between revisions
From Official Barotrauma Wiki
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{{Version|0.12.0.2}} | |||
{{Items infobox | {{Items infobox | ||
| name = Flare | | name = Flare |
Revision as of 22:10, 15 February 2021
Data is potentially outdated | |
Last updated for version 0.12.0.2 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Flare | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements (produces 4 items) |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
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Base Price | 37 mk | ||||||||||||||||||||||||||||||||||
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The Flare is a consumable, throwable item in Barotrauma.
Usage
Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.
A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.
Flares will continue to burn outside of the submarine at no duration or brightness penalty.
Trivia
- A currently non-functional Alien Flare exists and can be spawned using the Submarine Editor and Console, but cannot be lit. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.
Gallery
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The Flare in action.