Gear

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Revision as of 19:59, 20 August 2020 by Astraltor (talk | contribs) (→‎Outerwear: prototype table)
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Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection from harm, and others for utility.

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

Inventory Name Damage resistances Notes
Diving Suit Has a light near the head.

Has O2 supply.

Slows movement.

100% Radiation Resistance

50% Husk Infection Resistance

Body Armor 80% 90% Bleed Resistance
File:MolochShell.png Moloch Shell Fragment 80% Slows movement.

90% Bleed Resistance

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Headset

The 'Headset slot is for Headsets

Card

The Card slot is for ID cards.

References

Gear Resistance Spreadsheet

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc