Gear
From Official Barotrauma Wiki
Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection from harm, and others for utility.
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration | |||
Diving Suit | 20 | 0 | 20 | 40 | 0 | 0 | Has a light near the head.
Has O2 supply. Slows movement. 100% Radiation Resistance 50% Husk Infection Resistance | |
Body Armor | 80 | 70 | 80 | 10 | 90 | 80 | ||
File:MolochShell.png | Moloch Shell Fragment | 80 | 80 | 80 | 10 | 90 | 0 | Slows movement.
Reduces all other "damage" by 80%. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Headset
The 'Headset slot is for Headsets
Card
The Card slot is for ID cards.