Gear: Difference between revisions

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==Innerwear==
==Innerwear==
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Not wearing innerwear grants 50% Laceration, 50% Gunshot, and 50% Blunt Trauma resistances


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Revision as of 23:57, 20 August 2020

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Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection from harm, and others for utility.

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Bleed Laceration
Diving Suit 20 0 20 40 0 0 Has a light near the head.

Has O2 supply.

Slows movement.

100% Radiation Resistance

50% Husk Infection Resistance

Body Armor 80 70 80 10 90 80
File:MolochShell.png Moloch Shell Fragment 80 80 80 10 90 0 Slows movement.

Reduces all other "damage" by 80%.

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Not wearing innerwear grants 50% Laceration, 50% Gunshot, and 50% Blunt Trauma resistances

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Bleed Laceration

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Name Damage resistances (percentage) Notes
Gunshot Bite Blunt Trauma Burn Bleed Laceration
Diving Mask
Health Scanner Hud
Clown Mask
Hats
Helmets

Headset

The 'Headset slot is for Headsets There is only one heaedset.

Card

The Card slot is for ID cards.

References

Gear Resistance Spreadsheet

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc