Flare: Difference between revisions

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| type = Item
| type = Item
| cost = 50/50/50/75
| cost = 50/50/50/75
| image = FlareNewT.png
| image = Flare.png
| imagewidth = 40
| imagewidth = 40
| itemcost= 50
| noreq = yes
| noreq = yes
| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes:
| deconstructor = Yes
[[File:FlashPowder25%T.png]]
| materials = {{Hyperlink|Flash Powder}},
 
{{Hyperlink|Plastic}}
Flash Powder 25%, [[File:Plastic25%T.png]]
}}
 
The '''Flare''' is a consumable, throwable item in ''[[Barotrauma]]''.
Plastic 25%
| materials = [[File:FlashPowder25%T.png]]
Flash Powder 25%, [[File:Plastic25%T.png]]
 
Plastic 25%
|Item Cost=50}}The '''Flare''' is a consumable, throwable item in ''[[Barotrauma]]''.
 
== Usage ==


==Usage==
Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as [[Nuclear Reactor|reactor]] power-up, power failure, cave diving, and [[Alien Ruins|Alien Ruin]] exploration.  
Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as [[Nuclear Reactor|reactor]] power-up, power failure, cave diving, and [[Alien Ruins|Alien Ruin]] exploration.  


A lit flare will burn for 400 seconds, or six minutes and forty seconds. Lit flares flicker throughout their burn time.
A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.


Flares will continue to burn outside of the submarine at no duration or brightness penalty.
Flares will continue to burn outside of the submarine at no duration or brightness penalty.


== Trivia ==
==Trivia==
 
* As of Version 0.9.0.6, flares can be deconstructed and re-constructed at will without requiring additional components, making them completely renewable. This will likely change in a future update.
* A currently non-functional Alien Flare exists and can be spawned using the Submarine Editor and Console, but cannot be lit. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.  
* A currently non-functional Alien Flare exists and can be spawned using the Submarine Editor and Console, but cannot be lit. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.  


== Gallery ==
==Gallery==
[[File:FlareDemonstration.gif|left|The Flare in action.|frameless|640x640px]]
<gallery heights="300" widths="500">
FlareDemonstration.gif|The Flare in action.
</gallery>
{{Items nav}}
{{Items nav}}

Revision as of 21:33, 3 July 2019

Flare
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The Flare is a consumable, throwable item in Barotrauma.

Usage

Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.

A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.

Flares will continue to burn outside of the submarine at no duration or brightness penalty.

Trivia

  • A currently non-functional Alien Flare exists and can be spawned using the Submarine Editor and Console, but cannot be lit. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.

Gallery

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