Flare: Difference between revisions

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(Added sprite.)
Tag: visualeditor
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| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes
| deconstructor = Yes
| materials = {{Hyperlink|Flash Powder}},
| fabricatormaterials = {{PAGENAME}} x4:<br>{{Hyperlink|Flash Powder}}
{{Hyperlink|Plastic}}
{{Hyperlink|Plastic}}
| deconstructormaterials = {{Hyperlink|Flash Powder}} (25%)
{{Hyperlink|Plastic}} (25%)
|image2=Flare sprite.png|imagewidth2=52|caption=Inventory icon.|caption2=Sprite.}}
|image2=Flare sprite.png|imagewidth2=52|caption=Inventory icon.|caption2=Sprite.}}
The '''Flare''' is a consumable, throwable item in ''[[Barotrauma]]''.
The '''Flare''' is a consumable, throwable item in ''[[Barotrauma]]''.

Revision as of 21:45, 15 February 2021

Flare
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
Flare x4:
Flash Powder Plastic
Fabrication time N/As
Deconstructor Yield
Flash Powder (25%) Plastic (25%)
N/As
Technical
Identifier
Categories

The Flare is a consumable, throwable item in Barotrauma.

Usage

Flares are a single-use item that can be lit, carried, and/or thrown to create a temporary source of light. They can be used in low-light situations such as reactor power-up, power failure, cave diving, and Alien Ruin exploration.

A lit flare will burn for 400 seconds, or 6 minutes and 40 seconds. Lit flares flicker throughout their burn time.

Flares will continue to burn outside of the submarine at no duration or brightness penalty.

Trivia

  • A currently non-functional Alien Flare exists and can be spawned using the Submarine Editor and Console, but cannot be lit. The items.xml document in the game's files suggests that the Alien Flare will burn for twice as long and 60% brighter than its normal counterpart.

Gallery

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
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Alien
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Misc