Diving Mask: Difference between revisions
From Official Barotrauma Wiki
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{{Items infobox | {{Items infobox | ||
| type = gear | | type = gear | ||
| image = Diving Mask.png | |||
| imagewidth = 30 | |||
| ammo = [[Oxygen Tank]] | | ammo = [[Oxygen Tank]] | ||
| noreq = yes | | noreq = yes | ||
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==Function== | ==Function== | ||
Diving masks allow players to use an [[Oxygen Tank]] as a breathing apparatus when underwater. The downside is it will not protect the player from the ocean's water pressure, which will still crush them should they try exiting the [[ | Diving masks allow players to use an [[Oxygen Tank]] as a breathing apparatus when underwater. The downside is it will not protect the player from the ocean's water pressure, which will still crush them should they try exiting the [[Submarine|submarine]]. | ||
Diving masks can prove useful for repairing hull breaches in the event of [[Maintenance#Flooding|flooding]]. Compared to [[Diving Suit]]s, they will not hinder the player's mobility. | Diving masks can prove useful for repairing hull breaches in the event of [[Maintenance#Flooding|flooding]]. Compared to [[Diving Suit]]s, they will not hinder the player's mobility. | ||
{{Items nav}} | {{Items nav}} |
Revision as of 01:39, 25 May 2017
“ | Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach. | „ |
–Item's description. |
Diving Mask | ||||||||
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Inventory icon Sprite | ||||||||
Statistics | ||||||||
Ammunition | Oxygen Tank | |||||||
Crafting | ||||||||
Constructible? | No | |||||||
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The diving mask is a piece of head gear that can be equipped in Subsurface.
Function
Diving masks allow players to use an Oxygen Tank as a breathing apparatus when underwater. The downside is it will not protect the player from the ocean's water pressure, which will still crush them should they try exiting the submarine.
Diving masks can prove useful for repairing hull breaches in the event of flooding. Compared to Diving Suits, they will not hinder the player's mobility.