Body Armor: Difference between revisions
From Official Barotrauma Wiki
(Fixed infobox) |
Jade Harley (talk | contribs) (Complete rewrite. Added gear tag back.) |
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{{Items infobox | {{Stub}} | ||
'''Body Armor''' is '''Outerwear''' designed to protect the wearer against sharp, blunt or projectile weapons.{{Items infobox | |||
| image = Body Armor.png | | image = Body Armor.png | ||
| imagewidth = 60 | | imagewidth = 60 | ||
| caption = ''While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.'' | | caption = ''While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.'' | ||
| type = gear | | type = gear | ||
| cost = | | cost = 300 | ||
| noreq = yes | | noreq = yes | ||
| fabricator = Yes | | fabricator = Yes | ||
Line 12: | Line 14: | ||
| fabricatortime = 30 | | fabricatortime = 30 | ||
| deconstructortime = 40 | | deconstructortime = 40 | ||
| fabricatormaterials = {{Hyperlink|Ballistic Fiber | | fabricatormaterials = {{Hyperlink|Ballistic Fiber}} x2 | ||
| deconstructormaterials = {{Hyperlink|Ballistic Fiber | | deconstructormaterials = {{Hyperlink|Ballistic Fiber}} x2 | ||
}} | }} | ||
==Function== | ==Function== | ||
Security | Security officers start with a piece of body armor on to protect themselves. | ||
{ | == Protection Values == | ||
{{ | Listed below are the damage reduction values for each blocked damage type. | ||
{| class="wikitable" | |||
!Damage Type | |||
!Damage Reduction (In %) | |||
|- | |||
|[[File:Affliction Blunt Force Trauma.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Blunt_Force_Trauma.png]] '''Blunt Force Trauma''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Lacerations.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Lacerations.png]] '''Lacerations''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Gunshot Wound.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Gunshot_Wound.png]] '''Gunshot Wounds''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Bite Wounds.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Bite_Wounds.png]] '''Bite Wounds''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Bleeding.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Bleeding.png]] '''Bleeding''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|} | |||
{{Items nav}} | |||
[[Category:Gear]] |
Revision as of 11:44, 6 August 2020
Body Armor is Outerwear designed to protect the wearer against sharp, blunt or projectile weapons.
Body Armor | ||||||||
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Inventory icon Sprite | ||||||||
Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 40
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Deconstructor Yield | ||||||||
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Function
Security officers start with a piece of body armor on to protect themselves.
Protection Values
Listed below are the damage reduction values for each blocked damage type.
Damage Type | Damage Reduction (In %) |
---|---|
Blunt Force Trauma | -?% |
Lacerations | -?% |
Gunshot Wounds | -?% |
Bite Wounds | -?% |
Bleeding | -?% |