Body Armor: Difference between revisions

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(Fixed infobox)
(Complete rewrite. Added gear tag back.)
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{{Items infobox
{{Stub}}
 
'''Body Armor''' is '''Outerwear''' designed to protect the wearer against sharp, blunt or projectile weapons.{{Items infobox
| image = Body Armor.png
| image = Body Armor.png
| imagewidth = 60
| imagewidth = 60
| caption = ''While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
| caption = ''While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
| type = gear
| type = gear
| cost = 225-500
| cost = 300
| noreq = yes
| noreq = yes
| fabricator = Yes
| fabricator = Yes
Line 12: Line 14:
| fabricatortime = 30
| fabricatortime = 30
| deconstructortime = 40
| deconstructortime = 40
| fabricatormaterials = {{Hyperlink|Ballistic Fiber|15}} x2
| fabricatormaterials = {{Hyperlink|Ballistic Fiber}} x2
| deconstructormaterials = {{Hyperlink|Ballistic Fiber|15}} x2
| deconstructormaterials = {{Hyperlink|Ballistic Fiber}} x2
}}
}}
The '''Body Armor''' is a protective vest given to the [[Jobs#Security_Officer|Security Officers]] in ''[[Barotrauma]]''.
==Function==
==Function==
Security Officers start with some body armor as part of their default spawn, it provides protection to the torso based on damage type, offering 10% burn resistance, 70% damage resistance, and 90% bleeding resistance. It will also deflect bullets and harpoons shot at it, while not mitigating damage taken.
Security officers start with a piece of body armor on to protect themselves.


{{Outfit nav}}
== Protection Values ==
{{Universal nav}}
Listed below are the damage reduction values for each blocked damage type.
{| class="wikitable"
!Damage Type
!Damage Reduction (In %)
|-
|[[File:Affliction Blunt Force Trauma.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Blunt_Force_Trauma.png]] '''Blunt Force Trauma'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Lacerations.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Lacerations.png]] '''Lacerations'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Gunshot Wound.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Gunshot_Wound.png]] '''Gunshot Wounds'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Bite Wounds.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Bite_Wounds.png]] '''Bite Wounds'''
|<span style="color:#00FF00;">-?%</span>
|-
|[[File:Affliction Bleeding.png|40x40px|link=https://barotrauma.gamepedia.com/File:Affliction_Bleeding.png]] '''Bleeding'''
|<span style="color:#00FF00;">-?%</span>
|}
{{Items nav}}
[[Category:Gear]]

Revision as of 11:44, 6 August 2020

Template:Stub

Body Armor is Outerwear designed to protect the wearer against sharp, blunt or projectile weapons.

Body Armor
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Sprite
Crafting
Fabricator
Requirements
Skill: Weapons: 40
Deconstructor Yield
Technical
Identifier
Categories

Function

Security officers start with a piece of body armor on to protect themselves.

Protection Values

Listed below are the damage reduction values for each blocked damage type.

Damage Type Damage Reduction (In %)
Blunt Force Trauma -?%
Lacerations -?%
Gunshot Wounds -?%
Bite Wounds -?%
Bleeding -?%
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