Gear
From Official Barotrauma Wiki
Gear are items that can be worn by a human in the Card, Headset, Innerwear or Outerwear slots. They have various uses, some providing protection from harm, and others for utility.
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration | |||
Diving Suit | 20 | 0 | 20 | 40 | 0 | 0 | Has a light near the head.
Has O2 supply. Slows movement. 100% Radiation Resistance 50% Husk Infection Resistance | |
Body Armor | 80 | 70 | 80 | 10 | 90 | 80 | ||
File:MolochShell.png | Moloch Shell Fragment | 80 | 80 | 80 | 10 | 90 | 0 | Slows movement.
Reduces all other "damage" by 80%. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory | Name | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot | Bite | Blunt Trauma | Burn | Bleed | Laceration | |||
Diving Mask | ||||||||
Health Scanner Hud | ||||||||
Clown Mask | ||||||||
Hats | ||||||||
Helmets |
Headset
The 'Headset slot is for Headsets There is only one heaedset.
Card
The Card slot is for ID cards.