Turret Hardpoint: Difference between revisions
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{{version|0. | {{version|1.0.7.0}} | ||
{{Installations infobox | {{Installations infobox | ||
| imagewidth = 200 | | imagewidth = 200 | ||
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| description = An empty weapon station turrets can be installed on. | | description = An empty weapon station turrets can be installed on. | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = turret | | tags = turret | ||
| weapontype = turret | |||
| loader = Loader Base | |||
| note = Can be replaced by other turrets | |||
}} | }} | ||
{{Installations infobox | {{Installations infobox | ||
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| identifier = blankloader | | identifier = blankloader | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = turretammosource | | tags = turretammosource | ||
}} | }} | ||
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'''Turret Hardpoints''' are placeholders for a turret to be later mounted on. All vanilla [[Submarines]] have one. | '''Turret Hardpoints''' are placeholders for a turret to be later mounted on. All vanilla [[Submarines]] have one. | ||
=Function and | = Function and Usage = | ||
The Turret Hardpoint can be upgraded at an outpost to have a turret. This will convert the hardpoint and connected loader to the selected weapon, and the periscope base will become a regular periscope. | The Turret Hardpoint can be upgraded at an outpost to have a turret. This will convert the hardpoint and connected loader to the selected weapon, and the periscope base will become a regular periscope. | ||
It | It can be used for making custom submarines that start with optional hardpoints. When placed in the editor, it should be linked with a [[Periscope Base]] and [[Loader Base]]. | ||
= Submarines = | |||
A list of submarines with this turret. | |||
{{SubsWithWeapon|hardpoint}} | |||
= Connection Panel = | |||
{{Connection panel | |||
|input1=Power_In | |||
|input1color=red | |||
|input1tt=Power for firing the weapon once installed. | |||
|input2=Position_In | |||
|input2tt=Sets the firing angle of the weapon once installed (0-360). | |||
|input3=Trigger_In | |||
|input3tt=Fires the weapon when it receives a signal. | |||
|input4=Toggle_Light | |||
|input4tt=Toggles the state of the weapon's light. | |||
|input5=Set_Light | |||
|input5tt=Sets the state of the weapon's light. | |||
}} | |||
= See Also = | |||
*{{hl|Large Turret Hardpoint|80}} | *{{hl|Large Turret Hardpoint|80}} | ||
= Media = | |||
{{Weapons nav|show-Subweapons=yes}} | |||
{{Installations nav}} | {{Installations nav}} | ||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Latest revision as of 16:13, 29 December 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.19.12.0 The current game version is 1.4.6.0 |
Turret Hardpoint | ||||||||||
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An empty weapon station turrets can be installed on. | ||||||||||
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Loader Base | ||||||||||
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Turret Hardpoints are placeholders for a turret to be later mounted on. All vanilla Submarines have one.
Function and Usage
The Turret Hardpoint can be upgraded at an outpost to have a turret. This will convert the hardpoint and connected loader to the selected weapon, and the periscope base will become a regular periscope.
It can be used for making custom submarines that start with optional hardpoints. When placed in the editor, it should be linked with a Periscope Base and Loader Base.
Submarines
A list of submarines with this turret.
- Aegir Mark III
- Azimuth
- Barsuk
- Camel
- Dugong
- Herja
- Humpback
- Kastrull
- Nehalennia
- Orca
- Orca2
- R-29
- Remora
- The Blind Carp
- The Nibbler
- Typhon
- Typhon2
- Vellamo
- Winterhalter
Connection Panel
Connection Panel for Turret Hardpoint Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See Also
Media
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |