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{{Stub}}
{{version|1.2.6.0|stub=yes|stubnote=Add images.}}
{{Images needed}}
{{Installations infobox
The '''railgun''' is the first and, currently, the only available [[:Category:Installations|stationary]] [[:Category:Weapons|weapon]] in ''[[Barotrauma]]''. It uses railgun shells as ammunition. Those must be loaded by hand in a nearby magazine; up to 6 shells can be loaded at a time.
| imagewidth = 200
| identifier = railgun
| description = A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
| category = Machine
| category2 = Weapons
| tags = turret
| powerconsumption = 20000
| reload = 5
| weapons = 50
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1)
| weapontype = largeturret
| loader = Railgun Loader
| ammo = {{hl|Railgun Shell}}<br>{{hl|Canister Shell}}<br>{{hl|Physicorium Shell}}<br>{{hl|Nuclear Shell}}
| ammocount = 4
}}
{{Installations infobox
| name = Railgun Loader
| imagewidth = 100
| identifier = railgunloadersmall
| description = Feeds railgun ammunition into a linked railgun.
| category = Machine
| category2 = Weapons
| tags = railgunequipment,railgunammosource,turretammosource,railgunammoloader
| itemslots = 5 Railgun Shell slots
| repairtype = Mechanical
| repairskill = 55
}}
 
The '''Railgun''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''. Similar to other turrets, it requires a loader to be linked to it for ammo.
 
= Functions & Usage =
 
Railguns fire high velocity shells that deal high amounts of damage to anything they hit.
 
Like other turrets, [[periscope]]s are typically used to aim and fire railguns. Firing railguns draws power from their connected [[supercapacitor]]s, as well as shells from their linked loaders.
 
= Ammunition =
 
There are 4 types of railgun shells:
 
*{{Hyperlink|Railgun Shell|s=s}} are typically filled with explosives to increase damage.
*{{Hyperlink|Physicorium Shell|s=s}} are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
*{{Hyperlink|Nuclear Shell|s=s}} deal damage in a large radius, most typically used against [[Missions#Pirate_Missions|other submarines]]. Their large explosion radius makes friendly fire a common risk.
*{{Hyperlink|Canister Shell|s=s}} are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]].
 
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate [[explosives]], such as {{Hyperlink|C-4 Block|20|s=s}}, {{Hyperlink|Frag Grenade|20|s=s}}, or {{Hyperlink|40mm Grenade|20|s=s}}. [[Medical Items]], however, will not affect the target.


The usual railgun shells are hollow and can be filled with an item. This feature allows for the placement of explosives (for example a [[C-4 Block]]) inside, creating more damaging ammunitions if need be.
<!-- someone mentioned poisons work in rail shells, someone else can test and report back -->


'''Nuclear railgun shells''' are special ammunitions of extreme destructive power, which can be precious to bring down some creatures, such as [[Endworm]]s or [[Coelanth]]s. Due to the large radius of the ensuing explosion, it is however highly recommended to use this type of ammunition at a distance.
{{CargoDamage|tabletype=sub}}


As many other structures in the submarine, the railgun requires [[Wiring|electricity]] to function; their associated mural battery need to be charged before firing, and each shot will use up some amount of this store. Note that attempting to fire a railgun with no shell loaded doesn't empty the battery.
= Submarines =


==Damage Values==
A list of submarines with this turret.
{{Damage table
{{SubsWithWeapon}}
| item = Railgun Shell
 
| image = Railgun Shell.png
= Connection Panel =
| attackdamage = 100
 
| bleedingdamage = 10
{{Connection panel
| structuredamage = 200
|input1=Power_In
| damagetype = Blunt
|input1color=red
| stick = No
|input1tt=Power for firing the Railgun.
| cost = 100
|input2=Position_In
| raw = 2 Steel Bars, Polycarbonate Bar
|input2tt=Sets the firing angle of the Railgun (0-360).
| item2 = Nuclear Shell
|input3=Trigger_In
| image2 = Nuclear Shell.png
|input3tt=Fires the Railgun when it receives a signal.
| attackdamage2 = 1,000
|input4=Toggle_Light
| bleedingdamage2 = 10
|input4tt=Toggles the state of the Railgun's light.
| structuredamage2 = 200
|input5=Set_Light
| damagetype2 = Blunt
|input5tt=Sets the state of the Railgun's light.
| stick2 = No
| cost2 = 100
| raw2 = 2 Steel Bars, Polycarbonate Bar, Uranium Bar
}}
}}


On top of inflicting damage upon direct hit, a nuclear shell also creates an explosion centred on the contact point.
= See Also =
{{Damage table
 
| item = Nuclear Shell, shockwave
*{{hyperlink|Coilgun|50}}
| attackdamage = 1,000
*{{hyperlink|Pulse Laser|50}}
| structuredamage = 1,000
*{{hyperlink|Chaingun|50}}
| stundamage = 10
*{{hyperlink|Flak Cannon|50}}
| force = 50
*{{hyperlink|Double Coilgun|50}}
| explosionrange = 1,000
 
| damagetype = Splash
= Media =
}}
 
<gallery widths=200 heights=100>
File:Railgun1.ogg|Railgun firing 1
File:Railgun2.ogg|Railgun firing 2
File:Railgun3.ogg|Railgun firing 3
File:RailgunStart.ogg|Railgun starting rotation
File:RailgunStop.ogg|Railgun stopping rotation
File:RailgunLoop.ogg|Railgun rotation loop
</gallery>
 
{{Weapons nav|show-Subweapons=yes}}
 


{{Installations nav}}
{{Installations nav}}


[[Category:Weapons]]
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]

Latest revision as of 23:40, 3 January 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Stub Notes: Add images.
Railgun

A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 20000 kW
Firerate 0.2 RPS
Technical
Identifier railgun
Categories Machine, Weapons
Tags turret
Railgun Loader

Feeds railgun ammunition into a linked railgun.
Statistics*
Item Slots 5 Railgun Shell slots
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier railgunloadersmall
Categories Machine, Weapons
Tags railgunequipment,railgunammosource,turretammosource,railgunammoloader

The Railgun is a Submarine Weapon in Barotrauma. Similar to other turrets, it requires a loader to be linked to it for ammo.

Functions & Usage

Railguns fire high velocity shells that deal high amounts of damage to anything they hit.

Like other turrets, periscopes are typically used to aim and fire railguns. Firing railguns draws power from their connected supercapacitors, as well as shells from their linked loaders.

Ammunition

There are 4 types of railgun shells:

  • Railgun Shells are typically filled with explosives to increase damage.
  • Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
  • Nuclear Shells deal damage in a large radius, most typically used against other submarines. Their large explosion radius makes friendly fire a common risk.
  • Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate explosives, such as C-4 Blocks, Frag Grenades, or 40mm Grenades. Medical Items, however, will not affect the target.


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Canister Shell
 Lacerations (550)*
 (11 projectiles x 50)
 Bleeding (220)*
 (11 projectiles x 20)
 Stun (22)*
 (11 projectiles x 2)
30%
Impact: 110
.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60%
Impact: 100
Explosion (15m): 600
15 meters

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80%
Impact: 200
Explosion (3.5m): 50
3.5 meters

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60%
Impact: 100
Explosion (2.5m): 50
2.5 meters

Submarines

A list of submarines with this turret.

Connection Panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.
Requires: Screwdriver

See Also

Media

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Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
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Ammunition
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