Depth Charge: Difference between revisions

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(→‎Function and Usage: Added tip to use regular depth charges on wrecks.)
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{{version|0.14.9.0}}{{clr}}
{{version|1.2.6.0}}
{{Infobox Tabs
{{Installations infobox
|Depth Charge Tube|{{Installations infobox
| name = Depth Charge Tube
| name = Depth Charge Tube
| image = Depth Charge Tube.png
| identifier = depthchargetube
| category = Machines
| description = Deploys a depth charge or decoy.
| imagewidth = 75}}
| category = Machine
|Loader|{{Installations infobox
| category2 = Weapons
| tags = depthchargelauncher
| imagewidth = 75
| weapontype = submarineother
| loader = Depth Charge Loader
| ammo = {{hl|Depth Charge Shell}}<br>{{hl|Depth Decoy Shell}}<br>{{hl|Nuclear Depth Charge}}<br>{{hl|Nuclear Depth Decoy}}
| ammocount = 4
}}
{{Installations infobox
| name = Depth Charge Loader
| name = Depth Charge Loader
| image = Depth Charge Loader.png
| imagewidth = 75
| imagewidth = 75
| category = Machines
| identifier = depthchargeloader
| itemslots = 1 Depth Charge slot}}
| description = Feeds depth charges and decoys into a linked depth charge tube.
| category = Machine
| category2 = Weapons
| tags = depthchargeammosource
| itemslots = 1 Depth Charge slot
}}
}}
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.




== Function and Usage ==
=Function and Usage=
Depth charges are typically triggered via a [[Button]] or [[Navigation Terminal]]. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges are typically triggered via a [[Button]] or [[Navigation Terminal]]. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.


Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
* {{hl|Depth Charge Shell|20|s=s}} and {{hl|Nuclear Depth Charge|20|s=s}} sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
 
** Depth Charge Shells are typically only useful for bombing [[wrecks]] or enemy submarines, since they are extremely difficult to land on anything else.
* Regular depth charges are typically only useful for bombing [[wrecks]], since they are extremely difficult to land on anything else.
 
Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
* Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.
 
 
== Damage Values ==
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential.
 
They can also be collected after use for reuse.
{{Damage table
| item = Depth Charge Shell
| image = Depth Charge Shell.png
| imagewidth = 80
| attackdamage = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage =
| structuredamage =
| damagetype =
| stick = No
| cost = 68-105
| raw ={{Hyperlink|Steel Bar}}
{{Hyperlink|Aluminum}}
 
 
| item2 = Depth Decoy Shell
| image2 = Depth Decoy Shell.png
| imagewidth2 = 80
| attackdamage2 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage2 =
| structuredamage2 =
| damagetype2 =
| stick2 = No
| cost2 = 225-313
| raw2 = {{Hyperlink|Steel Bar}}
{{Hyperlink|Aluminum}}
 
{{Hyperlink|Sonar Beacon}}


* {{hl|Depth Decoy Shell|20|s=s}} and {{hl|Nuclear Depth Decoy|20|s=s}} are very loud and will draw [[Creatures]]' attention toward itself. They will sound off for 45 seconds, after which they self-destruct, detonating their payload.


| item3 = Nuclear Depth Charge
* Once deployed, Depth Charges become vulnerable to damage and are able to be destroyed, which will detonate their payload.
| image3 = Nuclear Depth Charge.png
| imagewidth3 = 80
| attackdamage3 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage3 =
| structuredamage3 =
| damagetype3 =
| stick3 = No
| cost3 = 405
| raw3 = {{Hyperlink|Steel Bar}}


{{Hyperlink|Uranium}}
=Damage Values=
 
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact, or in the case of Decoys, after 45 seconds. [[Explosives]] in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades <!-- and oxygenite shards(devs patched this?)--> do not.
{{hl|IC-4 Block}}
{{CargoDamage|tabletype=sub|weapon=Depth Charge Tube}}
 
 
| item4 = Nuclear Depth Decoy
| image4 = Nuclear Depth Decoy.png
| imagewidth4 = 80
| attackdamage4 = {{affliction|Blunt Force Trauma}}:10
| bleedingdamage4 =  
| structuredamage4 =
| damagetype4 =
| stick4 = No
| cost4 = 531
| raw4 = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Uranium}}
 
{{hl|IC-4 Block}}
 
{{Hyperlink|Sonar Beacon}}
}}
Both Nuclear Depth Charge variants additionally explode on impact:
{{Damage table
| item = Nuclear Explosion
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400
{{affliction|Burn|||||||30}}:300
 
{{affliction|Radiation Sickness|||||||30}}: 100
 
{{affliction|Stun|||||||30}}: 20
| structuredamage = 1000
| force = 50
| explosionrange = 10.0
}}
== Audio ==
<gallery widths="280" heights="150">


=Submarines=
A list of submarines with this weapon.
{{SubsWithWeapon|depthchargetube}}


=Media=
<gallery widths="200" heights="100">
File:SonarDecoy.ogg|Depth Decoy Noise
</gallery>
</gallery>
==See Also==
<!--Gallery above is for audio-->
=See Also=
* [[Electrical Discharge Coil]]
* [[Electrical Discharge Coil]]
* [[Railgun]]
* [[Railgun]]
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|show-Subweapons = yes
|show-Subweapons = yes
}}
}}
[[Category:Weapons]]
 
 
{{Installations nav}}
 
[[Category:Installations]]
[[Category:Installations]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Latest revision as of 23:42, 3 January 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1
Depth Charge Tube

Deploys a depth charge or decoy.
Technical
Identifier depthchargetube
Categories Machine, Weapons
Tags depthchargelauncher
Depth Charge Loader

Feeds depth charges and decoys into a linked depth charge tube.
Statistics*
Item Slots 1 Depth Charge slot
Technical
Identifier depthchargeloader
Categories Machine, Weapons
Tags depthchargeammosource

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

  • Depth Charge Shells and Nuclear Depth Charges sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
    • Depth Charge Shells are typically only useful for bombing wrecks or enemy submarines, since they are extremely difficult to land on anything else.
  • Once deployed, Depth Charges become vulnerable to damage and are able to be destroyed, which will detonate their payload.

Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact, or in the case of Decoys, after 45 seconds. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50%
Explosion (7m): 175
7 meters

Depth Decoy Shell
0% .

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50%
Explosion (15m): 600
15 meters

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50%
Explosion (15m): 600
15 meters

Submarines

A list of submarines with this weapon.

Media

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives


v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien