Railgun: Difference between revisions
BTGamepedia>Stritious (Changed the controls to the Steam version and UI improvement) |
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{{version|1.2.6.0|stub=yes|stubnote=Add images.}} | |||
{{Installations infobox | {{Installations infobox | ||
| | | imagewidth = 200 | ||
| | | identifier = railgun | ||
| category = | | description = A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. | ||
| category = Machine | |||
| category2 = Weapons | |||
| tags = turret | |||
| powerconsumption = 20000 | | powerconsumption = 20000 | ||
| | | reload = 5 | ||
| weapons = 50 | |||
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1) | |||
| weapontype = largeturret | |||
| loader = Railgun Loader | |||
| ammo = {{hl|Railgun Shell}}<br>{{hl|Canister Shell}}<br>{{hl|Physicorium Shell}}<br>{{hl|Nuclear Shell}} | |||
| ammocount = 4 | |||
}} | }} | ||
{{Installations infobox | {{Installations infobox | ||
| name = Railgun Loader | | name = Railgun Loader | ||
| | | imagewidth = 100 | ||
| | | identifier = railgunloadersmall | ||
| | | description = Feeds railgun ammunition into a linked railgun. | ||
| itemslots = 6 | | category = Machine | ||
| category2 = Weapons | |||
| tags = railgunequipment,railgunammosource,turretammosource,railgunammoloader | |||
| itemslots = 6 Railgun Shell slots | |||
| repairtype = Mechanical | |||
| repairskill = 55 | |||
}} | }} | ||
{{ | |||
| | The '''Railgun''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''. Similar to other turrets, it requires a loader to be linked to it for ammo. | ||
| | |||
| | = Functions & Usage = | ||
| | |||
Railguns fire high velocity shells that deal high amounts of damage to anything they hit. | |||
Like other turrets, [[periscope]]s are typically used to aim and fire railguns. Firing railguns draws power from their connected [[supercapacitor]]s, as well as shells from their linked loaders. | |||
= Ammunition = | |||
There are 4 types of railgun shells: | |||
*{{Hyperlink|Railgun Shell|s=s}} are typically filled with explosives to increase damage. | |||
*{{Hyperlink|Physicorium Shell|s=s}} are typically used for single targets. Their main advantage over normal shells is the increased direct damage. | |||
*{{Hyperlink|Nuclear Shell|s=s}} deal damage in a large radius, most typically used against [[Missions#Pirate_Missions|other submarines]]. Their large explosion radius makes friendly fire a common risk. | |||
*{{Hyperlink|Canister Shell|s=s}} are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with [[lead]]. | |||
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate [[explosives]], such as {{Hyperlink|C-4 Block|20|s=s}}, {{Hyperlink|Frag Grenade|20|s=s}}, or {{Hyperlink|40mm Grenade|20|s=s}}. [[Medical Items]], however, will not affect the target. | |||
<!-- someone mentioned poisons work in rail shells, someone else can test and report back --> | |||
{{CargoDamage|tabletype=sub}} | |||
= Submarines = | |||
A list of submarines with this turret. | |||
{{SubsWithWeapon}} | |||
= Connection Panel = | |||
{{Connection panel | |||
|input1=Power_In | |||
|input1color=red | |||
|input1tt=Power for firing the Railgun. | |||
|input2=Position_In | |||
|input2tt=Sets the firing angle of the Railgun (0-360). | |||
|input3=Trigger_In | |||
|input3tt=Fires the Railgun when it receives a signal. | |||
|input4=Toggle_Light | |||
|input4tt=Toggles the state of the Railgun's light. | |||
|input5=Set_Light | |||
|input5tt=Sets the state of the Railgun's light. | |||
}} | }} | ||
== | = See Also = | ||
< | |||
*{{hyperlink|Coilgun|50}} | |||
*{{hyperlink|Pulse Laser|50}} | |||
*{{hyperlink|Chaingun|50}} | |||
*{{hyperlink|Flak Cannon|50}} | |||
*{{hyperlink|Double Coilgun|50}} | |||
= Media = | |||
<gallery widths=200 heights=100> | |||
File:Railgun1.ogg|Railgun firing 1 | |||
File:Railgun2.ogg|Railgun firing 2 | |||
File:Railgun3.ogg|Railgun firing 3 | |||
File:RailgunStart.ogg|Railgun starting rotation | |||
File:RailgunStop.ogg|Railgun stopping rotation | |||
File:RailgunLoop.ogg|Railgun rotation loop | |||
</gallery> | |||
{{Weapons nav|show-Subweapons=yes}} | |||
{{Installations nav}} | {{Installations nav}} | ||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Submarine Weapons]] |
Latest revision as of 10:16, 30 April 2024
Data is up-to-date | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 Stub Notes: Add images. |
Railgun | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. | ||||||||||
Statistics* | ||||||||||
Skill Requirement | Weapons: 50 | |||||||||
Handicap | Spring Stiffness -48 (50 → 2) Spring Damping -9.5 (10 → 0.5) Rotation Speed -7 (8 → 1) | |||||||||
Power Consumption | 20000 kW | |||||||||
Firerate | 0.2 RPS | |||||||||
|
Railgun Loader | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Feeds railgun ammunition into a linked railgun. | ||||||||||
Statistics* | ||||||||||
Item Slots | 6 Railgun Shell slots | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
The Railgun is a Submarine Weapon in Barotrauma. Similar to other turrets, it requires a loader to be linked to it for ammo.
Functions & Usage
Railguns fire high velocity shells that deal high amounts of damage to anything they hit.
Like other turrets, periscopes are typically used to aim and fire railguns. Firing railguns draws power from their connected supercapacitors, as well as shells from their linked loaders.
Ammunition
There are 4 types of railgun shells:
- Railgun Shells are typically filled with explosives to increase damage.
- Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
- Nuclear Shells deal damage in a large radius, most typically used against other submarines. Their large explosion radius makes friendly fire a common risk.
- Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.
All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Notably, this can be used to detonate explosives, such as C-4 Blocks, Frag Grenades, or 40mm Grenades. Medical Items, however, will not affect the target.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Canister Shell |
30% | Impact: 110
|
. | ||
Nuclear Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
60% | Impact: 100 Explosion (15m): 600
|
15 meters | |
Physicorium Shell |
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
80% | Impact: 200 Explosion (3.5m): 50
|
3.5 meters | |
Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
60% | Impact: 100 Explosion (2.5m): 50
|
2.5 meters |
Submarines
A list of submarines with this turret.
- Aegir Mark I
- Aegir Mark II
- Aegir Mark III
- Herja
- Humpback
- HumpbackPirate
- Kastrull
- Typhon
- Typhon2
- Typhon2Pirate
- Winterhalter
Connection Panel
Connection Panel for Railgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||
Requires: Screwdriver |
See Also
Media
-
Railgun firing 1
-
Railgun firing 2
-
Railgun firing 3
-
Railgun starting rotation
-
Railgun stopping rotation
-
Railgun rotation loop
Installations | |
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Submarine Weapons | |
Small Turrets
|
Large Turrets
|
Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |