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'''Afflictions''' are status effects which characters can receive through varied means, they can have positive or negative effects. Afflictions are displayed as icons above your health bar, and in-depth information can be seen through the health GUI (which can be accessed with the [H] key, or by clicking on your health bar).  
{{Version|0.16.7.0}}__NOTOC__
'''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]].


This menu shows:
=Mechanics=
==Health GUI==
[[File:HealthUI.png|thumb|Health UI]]
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: {{key|h}}), or by clicking on the character portrait, health bar or afflictions.


* The limb affected (do note that some afflictions affect the whole body and are always displayed on the torso/head)
The health UI displays a diagram of limbs that can be selected with the left mouse button ({{key|mouse|left}}), displaying a list of afflictions affecting the selected limb.<br>
* The overall state of each limb, signalled by its color, from Green to Red
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.<br>
* A list of afflictions, and a loose indicator of their strength (<span style="color:#FFE200">Light</span>, <span style="color:#FFAB00">Medium</span> or <span style="color:#FF0000">Heavy</span>)
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.<br>
* A list of suitable treatments (may be misleading, only characters with high enough [[Medical Skill]] will get an accurate list of treatments) for the affliction.
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining.


Most afflictions can be treated by applying a suitable treatment to the afflicted limb, from the Health GUI, by dragging and dropping the treatment.
At the bottom of the health GUI, a list of suitable treatments is shown. It displays [[Medical Items]] that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.<br>
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case.
From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.<br>
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.<br>
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect.


While some effects are not visually displayed until a certain threshold, if the associated icon is not shown the affliction has no effect on your character (except the stun affliction which never displays its icon)
==Strength==
'''Strength''' is a number that determines the effects of an affliction.<br>
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column.


=List of Afflictions=
===Application===
There is a total of 28 afflictions, 6 of which are helpful (technically 5 since one of them currently cannot be obtained during usual gameplay) and the other 22 harmful in some way.
The formula that determines the application strength of an affliction is as follows: <code>Added Strength = Base Damage * (100 / Max [[Vitality]]) * (1 - [[Gear|Resistance]])</code>.<br>
(Note: <code>Resistance</code> is a decimal ranging from 0 - 1. To convert to decimal from percentage, divide the number by 100, e.g. 80% = 0.8)<br>
For passive growth, the formula is: <code>Added Strength = Base Increase * (1 - Resistance)</code>.


==Internal Damage==
===Reduction===
[[File:Affliction Internal Damage.png|60x60px|left]]The '''Internal Damage''' afflictions represents raw damage, and directly reduces the Health of the afflicted Character.
Reduction of affliction strength is significantly less complicated than the aforementioned application of strength.<br>
It simply subtracts the base reduction from the total affliction strength, removing the affliction completely if it reaches 0 strength.<br>
This also applies for passive decay.


Most attacks in-game deal damage by using this affliction or its variants, and the affliction can affect any limb.
==Effects==
'''Effects''' are the results of an affliction at a certain '''Strength Range''', be it [[Vitality]] loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column.


===Variants===
===Strength Ranges===
Internal Damage is split into 4 types:
Every effect has a '''Strength Range''', shown on the data table under the "Strength Range" column. This determines which set of '''Effects''' happen during the progression of the affliction.


<span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by explosive and certain stun [[weapons]], [[Coilgun]]s and [[Railgun]]s, [[Depth Charge]]s and certain [[Chemicals]].</span>
===Vitality Scaling===
''There are signs of burst blood vessels and of organ damage.''
The '''Effects''' of some afflictions can be scaled to a character's or [[Creatures|Creature]]'s maximum [[Vitality]]. This is shown on the data table under the "Vitality Scaling" column.<br>
<span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted with blunt weapons, such as the [[Crowbar]], [[Wrench]] and [[Stun Baton]].</span>
If this is set to "Yes", the '''Effects''' of the affliction will be multiplied by the character's or creature's maximum vitality.<br>
''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
For example: [[Internal Damage]] has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality.
<span id="Lacerations">[[File:Affliction Lacerations.png|40px]] '''Lacerations''' - Inflicted with sharp weapons, such as the [[Screwdriver]], [[Spear]]s, [[Frag Grenade]]s and [[Diving Knife]].</span>
''The skin is pierced and there are deep, bleeding wounds.''
<span id="Bite Wounds">[[File:Affliction Bite Wounds.png|40px]] '''Bite Wounds''' - Inflicted by various [[Creatures]].</span>
''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''


=Data Table=
A list of all afflictions, and information about them.
{{Afflictions table}}


All Internal Damage can be treated most effectively by using [[Morphine]], [[Chemicals#Fentanyl|Fentanyl]], as well as other medical items with various degrees of success.


==Bleeding==
{{Game Mechanics nav}}
[[File:Affliction Bleeding.png|60x60px|left]]
[[Category:Game Mechanics]]
''Blood pours freely from this ragged and particularly nasty open wound.''
 
The '''Bleeding''' affliction represents open wounds, most of the [[Creatures]] on Europa can cause open wounds alongside Internal Damage. While Bleeding does directly reduce a character's health, its most dangerous attribute is the constant bloodloss caused by it. This affliction can affect any Limb.
 
Bleeding can be healed most effectively by using [[Chemicals#Plastiseal|Plastiseal]], [[Chemicals#Bandage|Bandage]] or various other medical items on the wounded limb with various degrees of success.
 
Bleeding will gradually stop, until it eventually disappears, albeit waiting it out is usually not a viable solution due to the accumulation of [[#Bloodloss|Bloodloss]].
 
==Burn==
[[File:Affliction Burn.png|60x60px|left]]
''The area is blistered and red, and skin is already beginning to peel away in sheets. The patient is in a great deal of pain.''
 
The '''Burn''' affliction represents the damage caused by heat sources, and directly reduces the health of the afflicted character.
 
Burn damage is commonly caused by accidents involving a [[Welding Tool]] or a [[Plasma Cutter]], fires and explosions usually do burn damage too. This affliction can affect any limb.
 
Burns can be healed most effectively with [[Bandage|Bandages]] and [[Chemicals#Fentanyl|Fentanyl]], or various other medical items with various degrees of success.
 
==Oxygen Low==
[[File:Affliction Oxygen Low.png|60x60px|left]]
''The skin is pale and clammy, and the lips turning blue.''
 
The '''Oxygen Low''' affliction represents suffocation damage, and it directly reduces the health of the afflicted character.
 
The affliction is commonly caused by being in oxygen-poor environments (most commonly, underwater) without an [[Oxygen Tank|Oxygen source]] or by being in critical condition.
 
The affliction will quickly vanish by being conscious in an oxygenated room.
 
If the afflicted character is in critical condition, the common course of action involves supplying the character with a [[Diving Mask]] and performing [[CPR]]. Alternatively, medical items such as [[Chemicals#Liquid_Oxygenite|Liquid Oxygenite]] can also treat it.
 
==Bloodloss==
[[File:Affliction Bloodloss.png|60x60px|left]]
''The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.''
 
The '''Bloodloss''' affliction is how the damage from [[#Bleeding|Bleeding]] progressively accumulates and has a direct impact on the health of the afflicted character.
 
The only way to receive Bloodloss is to have suffered from Bleeding for some time.
 
Bloodloss can be treated by supplying the patient with an external source of intravenous fluid, usually a [[Blood Pack]].
 
While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of health.
 
==Stun==
[[File:Affliction Stun.png|60x60px|left]]
''The patient is dazed and unresponsive.''
 
The '''Stun''' affliction has no impact on health, but prevents any kind of input from the affected character during its duration and forces the afflicted character into ragdoll mode.
 
Most commonly caused with a [[Stun Baton]] or [[Chemicals#Chloral_Hydrate|Chloral Hydrate]], albeit most attacks deal a tiny (fraction of a second) stun to simulate impact. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
 
The stun duration can be reduced with [[Methamphetamine]], however since stun disappears quickly it's rarely worth treating.
 
==Barotrauma/Pressure==
[[File:Affliction Pressure.png|60x60px|left]]
''There is obvious massive organ damage and the blood vessels of the eye have burst, creating an unnerving red gaze.''
 
The '''Barotrauma''' affliction can only be seen when examining characters who have died from it, but living characters will be shown the affliction's icon when they are in a high pressure area (most notably, Europa's ocean), death by Barotrauma is not instant, and its effects are signaled by screen shaking and Bleeding.
 
There is no way to treat nor heal barotrauma, its effects can only be prevented by wearing a [[Diving Suit]] (However, beyond the depth of 2000m, not even a Diving Suit will protect you from the pressure).
 
==Husk Infection==
[[File:Affliction Husk Infection.png|60x60px|left]]
''Something dark and unpleasant moves in the mouth. They are rendered completely mute, save for occasional clicking sounds apparently emanating from deep within the throat.''
 
'''Husk Infection''' can only be caused by being bitten by a [[Husk]] or injected with [[Velonaceps Calyx Eggs]].
 
A single bite/injection is enough to permanently infect a character, as the affliction progressively gets worse.
 
As the infection progresses, you will be prompted with messages about your state, the dormant stage of the infection has no adverse side effects, however, the medium stage of the affliction will make you unable to talk in chat (and possibly VOIP), and prevent all adverse effects of '''Barotrauma''', allowing the Player to freely swim on the Europan Ocean without a Diving Suit. At its terminal stage, a stinger-like appendage will fully grow in the Character's throat, and can be used to attack (middle mouse button, or [R]) and spread the infection to other Characters. Being fully infected will also cause your Character to rise back from death as an NPC [[Husk]], fortunately, a killed Husk does not revive a third time.
 
The only known treatment for a husk infection is [[Chemicals#Calyxanide|Calyxanide]], albeit it's only effective during the dormant and middle stages of the infection (doing so grants the player the "I am the cure" [[Achievement]]).
 
Calyxanide won't help during the final stages, in which it only deals heavy damage to the infected character.
 
==Psychosis==
[[File:Affliction Psychosis.png|60x60px|left]]
''The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.''
 
The '''Psychosis''' affliction has no impact on health, but causes the player to see fires and screen shaking, as if the submarine was being attacked by a [[Creatures|Creature]].
 
Psychosis can be inflicted from [[Deliriumine Poisoning]], [[Alien Blood]] or from exploring the [[Alien Ruins]]<sup>citation needed</sup>, and while it doesn't significantly impact a character's performance, may be troublesome in the event of a real fire.
 
Psychosis, on its own naturally fades away but may be instantly treated by using [[Haloperidol]].
 
==Drunk==
[[File:Affliction Drunk.png|60x60px|left]]
''The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.''
 
The '''Drunk''' affliction has detrimental effects for player movement, communication and perception, progressively worse depending on how drunk the player is, and can be gotten by drinking [[Chemicals#Ethanol|Ethanol]].
 
Its effects include: Lowered max health, lowered Speed, blurry and visually distorted screen and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
 
Extremely drunk players can die from it, as the effect will eventually set the player's max health to 0, sending them into critical condition, however, death from alcohol poisoning is rare, as the affliction deteriorates relatively quickly (especially at high levels).
 
There's no way to cure drunk players, the only existing cure is waiting it out.
 
==Opiate Withdrawal==
[[File:Affliction Opiate Withdrawal.png|60x60px|left]]
''Agitation and a tremor are obvious, as are the signs of nausea.''
 
The '''Opiate Withdrawal''' affliction has detrimental effects for player movement, communication and perception, progressively worse depending on the severity of the affliction, a player will enter opiate withdrawal if they were suffering from [[#Opiate Addiction|Opiate Addiction]] and were not given opiates (Fentanyl, Opium and Morphine) or treated (with Naloxone).
 
Its effects include: Lowered max health (which can outright kill the player, if the affliction is severe enough), lowered speed, a visually distorted screen, strange colors and speech impairment (only applies to AI dialog<sup>citation needed</sup>).
 
The affliction will very slowly fade out, but can be treated with [[Naloxone]] to reduce its effects or delayed by further fueling the patient's opiate addiction.
 
==Opiate Overdose==
[[File:Affliction Opiate Overdose.png|60x60px|left]]
''The patient has pinpoint pupils and icy cold skin. They struggle to breathe and swallow.''
 
The '''Opiate Overdose''' affliction appears when a player has been treated with too many opiates, minor overdose causes small distortion of the screen, while higher severity of overdose will greatly distort the screen and progressively kill the player by reducing the max health depending on the severity.
 
If you can see the icon above your health bar, you are at risk of death from opiate overdose.
 
Opiate overdose can not be cured, but it quickly decays.
 
In the event of overdosing on opiates, your only hope is to survive the recovery and seek suitable treatment for the upcoming [[#Opiate Withdrawal|Opiate Withdrawal]].
 
==Opiate Addiction==
[[File:Affliction Opiate Addiction.png|60x60px|left]]
''The patient is happy enough... so long as they get what they need.''
 
The '''Opiate Addiction''' affliction appears when a Player has been given Opiates (albeit its effects only manifest when overused). This affliction serves as a "director" that constantly causes '''Opiate Withdrawal''' (forcing the player to either take additional Opiates, risking '''Opiate Overdose''', or to deal with the progressively worse '''Opiate Withdrawal'''). Fully recovering from an '''Opiate Addiction''' grants the Player the "Getting Clean" achievement.
 
Opiate Addiction decays on its own, but can be cured with [[Naloxone]]. Taking Opiates while suffering from '''Opiate Addiction''' is not recommended, and should be avoided (outside of Roleplaying).
 
==Gunshot Wound==
[[File:Affliction Gunshot Wound.png|60x60px|left]]
''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
 
The '''Gunshot Wound''' affliction behaves exactly like [[#Bleeding|Bleeding]], albeit it's usually caused by stronger sources.
 
The most dangerous attribute from a Gunshot Wound is the constant [[#Bloodloss|Bloodloss]] caused by it. This affliction can affect any limb.
 
Gunshot Wounds do not decay overtime, they are treated by using a [[Chemicals#Bandage|Bandage]] or [[Chemicals#Plastiseal|Plastiseal]] on the wounded limb.
 
==Radiation Sickness==
[[File:affliction_radiationsickness.png|60x60px|left]]
''Burns and sores can be seen on patient's skin. They seem to be spreading.''
 
'''Radiation Sickness''' is a rare, but really dangerous affliction that can be inflicted by being too close to a [[Nuclear Reactor]] meltdown, or by being deliberately poisoned with [[Radiotoxin]].
 
Radiation Sickness will cause progressively worse [[#Burn|Burn]] on each limb of the body, leading to quickly accumulating damage.
 
Radiation Sickness does not decay overtime, and gets progressively worse, thus, it should be quickly treated with [[Antirad]].
 
==Morbusine Poisoning==
[[File:Affliction Morbusine Poisoning.png|60x60px|left]]
''The patient can't breathe at all, and their heartrate is slowing rapidly.''
 
'''Morbusine Poisoning''' is caused by being injected with [[Morbusine]].
 
It causes screen distortion, slowed movement, and quickly reduces max health.
 
Morbusine Poisoning will kill a character after about 50 seconds if not treated.
 
The only way to survive Morbusine Poisoning is to be given [[Morbusine Antidote]] in time.
 
==Sufforin Poisoning==
[[File:Affliction Sufforin Poisoning.png|60x60px|left]]
''Without prompt treatment, sufforine poisoning leads to delusions and rapid death.''
 
'''Sufforin Poisoning''' is caused by being injected with [[Sufforin]].
 
It causes screen distortion, slowed movement, and quickly reduces max health.
 
Sufforin Poisoning will kill a character after about 50 seconds if not treated.
 
The only way to survive Sufforin Poisoning is to be given [[Sufforin Antidote]] in time.
 
==Deliriumine Poisoning==
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]]
''Patient is hallucinating and exhibits paranoia.''
 
'''Deliriumine Poisoning''' is caused by being injected with [[Deliriumine]].
 
Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing [[#Psychosis|Psychosis]].
 
Deliriumine Poisoning does not decay overtime, thus [[Deliriumine Antidote]] is necessary to remove the affliction, alongside [[Naloxone]] to treat the associated Psychosis.
 
==Cyanide Poisoning==
[[File:Affliction Cyanide Poisoning.png|60x60px|left]]
''The patient is confused and has trouble breathing. Their skin is red and they have occasional muscle spasms.''
 
'''Cyanide Poisoning''' is caused by being injected with
It causes gradually worse screen distortion, drastically slowed movement, and as time goes on, permanent [[#Stun|Stun]] as it quickly reduces the max health of the player.
 
Cyanide Poisoning will kill a character after about 100 seconds, but takes around 70 seconds to permanently stun the victim.
 
The only way to survive Cyanide Poisoning is to be given the [[Cyanide Antidote]] in time.
 
==Slow Metabolism==
[[File:Affliction Slow Metabolism.png|60x60px|left]]
''Causes chemicals to last longer.''
 
'''Slow Metabolism''' is a buff that can be obtained by drinking [[Tonic Liquid]].
 
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.
 
Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments
 
Slow Metabolism decays overtime, lasting a total of 100 seconds.
 
==Hyperactivity==
[[File:Affliction Haste.png|left|60x60px]]
''Gotta go fast.''
 
'''Hyperactivity''' is a buff that can be obtained by being injected with [[Methamphetamine]] or [[Hyperzine]].
 
Its main purpose is increasing the character speed to the safe limit (the fastest speed that doesn't cause collision damage on impact with walls/doors).
 
Hyperactivity decays overtime, lasting a total of 80 seconds with Methamphetamine, and 100 with Hyperzine.
 
==Husk Infection Resistance==
[[File:Affliction Husk Infection Resistance.png|60x60px|left]]
''Husk be gone.''
 
'''Husk Infection Resistance''' is a buff that can be obtained by being injected with [[Broad-spectrum Antibiotics]].
 
It protects the player from the [[#Husk Infection|Husk Infection]] by up to 75%.
 
Husk Infection Resistance decays overtime, lasting a total of 100 seconds.
 
==Psychosis Resistance==
[[File:Affliction Psychosis Resistance.png|60x60px|left]]
''Patient exhibits high mental fortitude.''
 
'''Psychosis Resistance''' is a buff that can be obtained by consuming [[Ethanol]].
 
It protects the player from [[#Psychosis|Psychosis]] by up to 75%.
 
Psychosis Resistance decays overtime, lasting 10 seconds for each sip of Ethanol.
 
==Pressure Resistance==
[[File:Affliction Pressure Resistance.png|60x60px|left]]
''Pressure be gone.''
 
'''Pressure Resistance''' is an '''''unobtainable buff''''' which protects the player from environmental [[#Barotrauma/Pressure|Pressure]] by up to 75%.
 
Pressure Resistance decays overtime, at a rate of 1 unit per second.
 
==Vigor==
[[File:Affliction Strengthen.png|60x60px|left]]
''Damage be gone.''
 
'''Vigor''' is an buff that can be obtained by consuming [[Anabolic Steroids]] and to a lesser extent, [[Hyperzine]].
 
Vigor protects the player from damage by up to 75%.
 
Vigor decays overtime, lasting ~60 seconds with Anabolic Steroids.
 
==Space Herpes==
[[File:Affliction Space Herpes.png|60x60px|left]]
''The patient's face is covered with nasty-looking blisters and ulcers.''
 
''Space Herpes''' is a special negative affliction which can cause a number of negative effects, it can only be gained by reaching a low enough [[Karma]] value. (The low-point can be configured in the [[Server Settings]])
 
Its purpose is to deter griefing in [[Multiplayer]], some of its effects include: lowered max health, lowered movement speed, blurry and visually distorted screen, fainting, weakness and blisters on face.
 
It decays over time as the player's karma increases passively.

Latest revision as of 11:42, 30 December 2023

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.

Mechanics

Health GUI

Health UI

Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: H), or by clicking on the character portrait, health bar or afflictions.

The health UI displays a diagram of limbs that can be selected with the left mouse button (Left Mouse), displaying a list of afflictions affecting the selected limb.
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining.

At the bottom of the health GUI, a list of suitable treatments is shown. It displays Medical Items that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case. From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect.

Strength

Strength is a number that determines the effects of an affliction.
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column.

Application

The formula that determines the application strength of an affliction is as follows: Added Strength = Base Damage * (100 / Max Vitality) * (1 - Resistance).
(Note: Resistance is a decimal ranging from 0 - 1. To convert to decimal from percentage, divide the number by 100, e.g. 80% = 0.8)
For passive growth, the formula is: Added Strength = Base Increase * (1 - Resistance).

Reduction

Reduction of affliction strength is significantly less complicated than the aforementioned application of strength.
It simply subtracts the base reduction from the total affliction strength, removing the affliction completely if it reaches 0 strength.
This also applies for passive decay.

Effects

Effects are the results of an affliction at a certain Strength Range, be it Vitality loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column.

Strength Ranges

Every effect has a Strength Range, shown on the data table under the "Strength Range" column. This determines which set of Effects happen during the progression of the affliction.

Vitality Scaling

The Effects of some afflictions can be scaled to a character's or Creature's maximum Vitality. This is shown on the data table under the "Vitality Scaling" column.
If this is set to "Yes", the Effects of the affliction will be multiplied by the character's or creature's maximum vitality.
For example: Internal Damage has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality.

Data Table

A list of all afflictions, and information about them.

Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Battle-Ready
No
(Shown on Torso)
No -1/s 0 - 1 +30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate
N/A N/A

Beat Cop
No
(Shown on Torso)
No -1/s 0 - 2 N/A N/A N/A

Vitamin Supplements
No
(Shown on Torso)
No 0/s 0 - 60 +20% Maximum Health N/A Vitamin Supplements

Berserker
No
(Shown on Torso)
No -1/s 0 - 1 +20% Melee Damage N/A Berserker

Camaraderie
No
(Shown on Torso)
No -1/s 0 - 1 +5% Damage Resistance N/A Camaraderie

Clown Power
No
(Shown on Torso)
No -1/s 0 - 1 +5% Damage Resistance
+10% Movement Speed
N/A Enroll into Clown College

Combat Stimulant
No
(Shown on Torso)
No -1/s 0 - 10 0% → 45% Stun Resistance
-1 Damage* per second
-1 Burn* per second
-1 Bloodloss per second
-1 Bleeding per second
-1 Chem Withdrawal per second
N/A Combat Stimulant (+75)* Desirable Medical Skill-

10 - 100 45% → 50% Stun Resistance
-2 Damage* per second
-2 Burn* per second
-2 Bloodloss per second
-2 Bleeding per second
-2 Chem Withdrawal per second

Commando
No
(Shown on Torso)
No -1/s 0 - 1 N/A N/A N/A

Dashing
No
(Shown on Torso)
No -2/s 0 - 1 N/A N/A N/A

Deputy
No
(Shown on Torso)
No -1/s 0 - 1 +20 Helm Skill
+20 Weapons Skill
+100% Weapons Skill Gain Speed
+100% Helm Skill Gain Speed
N/A Deputy

Treacherous Assistant
No
(Shown on Torso)
No -1/s 0 - 1 +20% Skill Gain Speed
+20% Repair speed
+20% Hull Repair Speed
N/A Treacherous Scum

Down with the Ship
No
(Shown on Torso)
Yes -1/s 0 - 60 +50% Hull Repair Speed
+50% Swimming Speed
N/A Down with the Ship

Emergency Response
No
(Shown on Torso)
No -1/s 0 - 1 Can drag bodies without movement penalty N/A Emergency Response

Emergency Response (Self Buff)
No
(Never Shown)
No -1/s 0 - 1 +40% Movement Speed N/A Emergency Response

Endocrine Boost
No
(Shown on Torso)
No 0/s 0 - 10 +25% Maximum Vitality
+10 Electrical Skill
+10 Helm Skill
+10 Mechanical Skill
+10 Medical Skill
+10 Weapons Skill
N/A N/A

Emergency Maneuvers
No
(Never shown)
No -1s 0 - 5 Set Helm Skill to 100 N/A Emergency Maneuvers

Excellent Morale
No
(Shown on Torso)
No -1/s 0 - 10 +40% Repair speed
+40% Hull Repair Speed
+10% Movement Speed
N/A Family

Foolhardy
No
(Shown on Torso)
No -1/s 0 - 1 +20% Damage Resistance N/A Foolhardy

Gene Tampering
No
(Shown on Torso)
No -1/s 0 - 1 +5% Movement Speed
+10% Maximum Health
N/A Gene Tampering

Guarded
No (Shown on Torso) No +1/s 0 - 10 N/A N/A Lightning Wizard

High Morale
No
(Shown on Torso)
No -1/s 0 - 10 +20% Repair speed
+20% Hull Repair Speed
+5% Movement Speed
N/A Leading By Example

Implacable
No
(Shown on Torso)
No -1/s 0 - 15 +25% Damage
Remain conscious even below 0 vitality.
N/A Implacable

Inspirational Leader
No
(Shown on Torso)
No -1/s 0 - 1 +25% Skill Gain Speed N/A Inspirational Leader

Inspired to Act
No
(Shown on Torso)
No N/A N/A 0% → 25% Damage Resistance
+10 bonus to all Skills
N/A N/A

Notice me
No
(Shown on Torso)
No -1/s 0 - 1 When gaining a Skill Point, gain 2 extra of the same Skill N/A Inspiring Presence

Inspiring Presence
No
(Shown on Torso)
No -1/s 0 - 1 +5% Walking/Running Speed N/A Inspiring Presence

Inspiring Tunes
No
(Shown on Torso)
No -1/s 0 - 10 +15 Electrical Skill
+15 Helm Skill
+15 Mechanical Skill
+15 Medical Skill
+15 Weapons Skill
N/A Inspiring Tunes

Journeyman
No
(Shown on Torso)
No -1/s 0 - 1 Applies the relevant Journeyman affliction to crewmates with jobs that match the Assistant's Apprenticeship N/A Journeyman
Journeyman (Captain) No
(Never shown)
No N/A N/A +10 Helm Skill
+50% Helm Skill Gain Speed
N/A Journeyman
Journeyman (Engineer) No
(Never shown)
No N/A N/A +10 Electrical Engineering Skill
+50% Electrical Engineering Skill Gain Speed
N/A Journeyman
Journeyman (Mechanic) No
(Never shown)
No N/A N/A +10 Mechanical Engineering Skill
+50% Mechanical Engineering Skill Gain Speed
N/A Journeyman
Journeyman (Medical Doctor) No
(Never shown)
No N/A N/A +10 Medical Skill
+50% Medical Skill Gain Speed
N/A Journeyman
Journeyman (Security Officer) No
(Never shown)
No N/A N/A +10 Weapons Skill
+50% Weapons Skill Gain Speed
N/A Journeyman

Lone Wolf
No
(Shown on Torso)
No -1/s 0 - 1 +20% Melee Damage
+20% Damage* Resistance
+20% Stun Resistance
N/A Lone Wolf

Loyal Assistant
No
(Shown on Torso)
No -1/s 0 - 1 +1 Fabrication Quality N/A Loyal Assistant

Medical Assistant
No
(Shown on Torso)
No -1/s 0 - 1 +30 Medical Skill N/A Medical Assistance

Melodic Respite
No
(Shown on Torso)
No -1/s 0 - 60 +25% Repair speed N/A Melodic Respite

Melodic Respite (Charging)
No
(Never shown)
No -1/s 0 - 12 N/A N/A Melodic Respite

Miracle In Progress
No
(Shown on Torso)
No -1/s 0 - 1 Cannot Die to Afflictions N/A Miracle Worker

Picking Up the Slack
No
(Shown on Torso)
No -1/s 0 - 5 +10 Electrical Skill
+10 Helm Skill
+10 Mechanical Skill
+10 Medical Skill
+10 Weapons Skill
+25% Repair speed
N/A Crew Layabout

Powerattacking
No
(Shown on Torso)
No -1/s 0 - 1.5 0 → 100% Melee Damage N/A N/A

Pressure Stabilized
No
(Shown on Torso)
No -1/s 0 - 900 100% Oxygen Low Resistance
-0.5 Oxygen Low per second
Pressure Immunity
Character does not deplete hull oxygen
N/A Pressure Stabilizer (+900 | +450)* Desirable Medical Skill35

Pyromania
No
(Shown on Torso)
No -1/s 0 - 5 +40% Damage Resistance N/A N/A

Ready To Draw
No
(Shown on Torso)
No +1/s 0 - 8 N/A N/A Quickdraw

Quickfixer
No
(Shown on Torso)
No -1/s 0 - 10 +20% Movement Speed N/A Quickfixer

Regenerating
No
(Shown on Torso)
No -2/s 0 - 1 -0.0625 Damage per second
-0.0625 Burn per second
-0.0625 Bloodloss per second
N/A N/A

In the Flow
No
(Shown on Torso)
No -1/s 0 - 7 +70% Repair speed N/A N/A

Revenge Squad
No
(Shown on Torso)
No -1/s 0 - 120 +30% Damage Resistance N/A Revenge Squad

Salvage Crew
No
(Shown on Torso)
No -1/s 0 - 1 +50% Swimming Speed
+10% Damage Resistance
N/A Salvage Crew

Skedaddle
No
(Shown on Torso)
No -1/s 0 - 5 +30% Movement Speed N/A Skedaddle

Skillful Melodies
No
(Shown on Torso)
No -1/s 0 - 20 +30% Skill Gain Speed N/A N/A

Soothing Sounds
No
(Shown on Torso)
No -1/s 0 - 20 -0.015 Damage per sec
-0.015 Burn per sec
-0.015 Bloodloss
-0.015 Bleeding per second
N/A N/A

Station Engineer
No
(Shown on Torso)
No -1/s 0 - 1 +50% Repair speed
+50% Hull Repair Speed
N/A Station Engineer

Stayin' Alive
No
(Never Shown)
No -1/s 0 - 1 Reduce Oxygen Low 20% more effectively when performing CPR N/A Stayin' Alive

Steady Tune
No
(Never shown)
No -1s 0 - 12 N/A N/A Steady Tune

Still Kicking
No
(Shown on Torso)
No -1/s 0 - 1 -50 Damage
-50 Burn
-50 Bloodloss
-50 Bleeding
-50 Oxygen Low
-5 Stun
N/A N/A

Stonewall
No
(Shown on Torso)
No -1/s 0 - 4 +25% Damage Resist
+25% Stun Resist
N/A Stonewall

Prodigy
No
(Shown on Torso)
No -1/s 0 - 1 +100% Skill Gain Speed N/A N/A

Tandem Fire
No
(Shown on Torso)
No -1/s 0 - 2 +20% Damage N/A Tandem Fire

Tinker Exhaustion
No
(Shown on Torso)
No -1/s 0 - 35 N/A N/A N/A

Trickle Down
No
(Never shown)
No -1/s 0 - 1 +10% Swimming Speed N/A Trickle Down

Tumbling
No
(Shown on Torso)
No -1s 0 - 2.5 +40% Revolver Damage
+40% Handcannon Damage
N/A N/A

Well-drilled
No
(Shown on Torso)
No -1/s 0 - 1 +20% Repair speed
+20% Hull repair speed
+35% Skill gain speed
N/A N/A

Incremental Stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 90 -0% → -70% Movement Speed
Visual Effects
N/A Chloral Hydrate (125 | 62.5)* Desirable Medical Skill30

90 - 100 Stun
+3 Nausea per second
Visual Effects

Progressive Stun
No No 0 - 9:
+2/s

9-99:
+18/s

99-100:
+10/s
0-9 -0% → -70% Movement Speed
Visual Effects
N/A N/A

9 - 99 -0% → -70% Movement Speed
Visual Effects
99 - 100 +100 Incremental Stun
-100 Progressive Stun
Visual Effects

Stun
No No -1/s 0 - 30 Character Unconscious Hyperzine (-54 | -15)* Desirable Medical Skill50
Methamphetamine (-22.5)* Desirable Medical Skill-
N/A

Vigor
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +50% Damage* Resistance
+0% → +35% Melee Attack Damage
N/A Anabolic Steroids (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
Banana (+10)* Desirable Medical Skill-

Space Herpes
No
(Shown on Torso)
No Depends on Karma 0 - 100 Randomly: +5 Disoriented N/A N/A

50 - 100 -40% Movement Speed
Randomly: Character Unconscious for 7.5 → 10 seconds
Randomly: +5 Disoriented
Visual Effects

Slow
No
(Shown on Torso)
No -10/s 0 - 80 -0% → -65% Movement Speed N/A N/A

Reaper's Tax
No
(Shown on Torso)
No N/A 0 - 100 -10 → -40 Vitality
-20% Movement Speed
-10% → -50% Skill Penalty
Cigar (-25)* Desirable Medical Skill- N/A

Husk Infection Resistance
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +75% Husk Infection Resistance N/A Broad-spectrum Antibiotics (+600 | +300)* Desirable Medical Skill25

Husk Roulette Participation
No
(Never Shown)
No -0.1/s 0-120 N/A N/A N/A

Paralysis Resistance
No
(Shown on Torso)
No -5/s 0 - 800 +100% → +300% Paralysis Resistance (note) N/A Anaparalyzant (+800 | +390)* Desirable Medical Skill64

Pressure Resistance
No
(Shown on Torso)
No -1/s 0 - 100 +0% → +75% Pressure Resistance N/A N/A

Psychosis Resistance
No
(Shown on Head)
No -1/s 0 - 600 +0% → +75% Psychosis Resistance N/A Ethanol (+600)* Desirable Medical Skill-
Rum (+600)* Desirable Medical Skill-
Pipe Tobacco (+375)* Desirable Medical Skill-
Cigar (+500)* Desirable Medical Skill-

Recoil Stabilized
No
(Never shown)
No N/A 0 - 1 Immune to Stun from using HMG while underskilled N/A Exosuit

Psychosis
No
(Shown on Head)
No -0.1/s 0 - 100 Every 30 - 120 seconds:
One Psychosis Effect

Every 100 - 200 seconds:

Emergency Siren warning

Non-crewmate mental states:
0 - 25: Normal
20.83 - 50: Confused
41.6 - 75: Afraid
62.5 - 100: Desperate
83.3 - 100: Berserk
Cigar (-150)* Desirable Medical Skill-
Pipe Tobacco (-125)* Desirable Medical Skill-
Rum (-90)* Desirable Medical Skill-
Haloperidol (-100 | -25)* Desirable Medical Skill37
Ethanol (-20)* Desirable Medical Skill-
Alien Blood (+45 | +45)* Desirable Medical Skill35
Hallucinogenic Bufotoxin (+20)* Desirable Medical Skill-
Anaparalyzant (+5 | +45)* Desirable Medical Skill64

Psycho Clown
No
(Never shown)
No N/A 0 - 100 100% Oxygen Low Resistance
-0.5 Oxygen Low per second
Pressure Immunity
Character does not deplete hull oxygen
+100 Psychosis every 5 seconds
N/A N/A

Barotrauma
No
(Never Shown)
Yes N/A 0 - 1 -10 Vitality
Visual Effects
N/A N/A

Cyanide Poisoning
No
(Shown on Torso)
No 0 - 10:
-0.25/s

10 - 30:
2/s

30 - 50:
3/s

50 - 75:
4/s

75 - 100:
5/s
0 - 10 +11 Oxygen Low per second
Visual Effects
Cyanide Antidote (-100 | -50)* Desirable Medical Skill40
Stabilozine (-30 | -15)* Desirable Medical Skill25
Cyanide (+11 | +10)* Desirable Medical Skill60

10 - 30 -0% → -10% Movement Speed
+11 Oxygen Low per second
Visual Effects
30 - 50 -10% → -30% Movement Speed
+10 Oxygen Low per second
Visual Effects
50 - 75 -30% Movement Speed
+10 Oxygen Low per second
If below 75% Health: Stun
+10 Organ Damage per second
Visual Effects
75 - 99 -30% Movement Speed
+10 Oxygen Low per second
If below 90% Health: Stun
+30 Organ Damage per second
Visual Effects
99 - 100 -200 Vitality
-30% Movement Speed
+10 Oxygen Low per second
If below 90% Health: Stun
+60 Organ Damage per second
For non-human characters, if above 50% Health:7.5% chance per second: -9999 Cyanide Poisoning
Visual Effects

Deliriumine Poisoning
No
(Shown on Torso)
No 0 - 10:
-0.25/s

10 - 100:
1/s
0 - 100 +1 Psychosis per Second Deliriumine Antidote (-200 | -100)* Desirable Medical Skill40
Stabilozine (-30 | -15)* Desirable Medical Skill25
Deliriumine (+20 | 10)* Desirable Medical Skill35

Morbusine Poisoning
No
(Shown on Torso)
Yes 0 - 10:
-0.25/s

10 - 100:
1/s
0 - 10 -0% → -10% Movement Speed
+12 Oxygen Low per second
Visual Effects
Morbusine Antidote (-100 | -30)* Desirable Medical Skill5
Stabilozine (-30 | -15)* Desirable Medical Skill25
Morbusine (+11 | +10)* Desirable Medical Skill50

10 - 20 -10% Movement Speed
+11 Oxygen Low per second
Visual Effects
20 - 75 -10% → -50% Movement Speed
+11 Oxygen Low per second
For Characters that do not need oxygen: +4 Organ Damage per second
Visual Effects
75 - 99 -50% → -80% Movement Speed
+12 Oxygen Low per second
For Characters that do not need oxygen: +10 Organ Damage per second
If below 75% Health: Stun
Visual Effects
99 - 100 -50% → -80% Movement Speed
+12 Oxygen Low per second
For Characters that do not need oxygen: +45 Organ Damage per second
For non-human characters, if above 50% Health:10% chance per second: -9999 Morbusine Poisoning
If below 90% Health: Stun
+5 Stun every 30-60 seconds
Visual Effects

Radiation Sickness
No
(Shown on Torso)
0 - 25:
No

25 - 200:
Yes
-0.07/s 0 - 25 None Antirad (-100 | -25)* Desirable Medical Skill25
Stabilozine (-30 | -15)* Desirable Medical Skill25
Radiotoxin (+64 | +32)* Desirable Medical Skill30

25 - 50 +0.06 Burn per Second
Visual Effects
50 - 75 +0.115 Burn per Second
+1.05 Nausea per Second
Visual Effects
75 - 100 +0.235 Burn per Second
+1.1 Nausea per Second
Visual Effects
100 - 125 +0.395 Burn per Second
+1.2 Nausea per Second
Visual Effects
125 - 150 +0.555 Burn per Second
+1.4 Nausea per Second
Visual Effects
150 - 175 +0.715 Burn per Second
+1.6 Nausea per Second
Visual Effects
175 - 200 +0.875 Burn per Second
+1.8 Nausea per Second
Visual Effects

Sufforin Poisoning
No
(Shown on Torso)
No 0 - 10:
-0.25/s

10 - 50:
0.5/s

50 - 100:
1/s
0 - 10 Visual Effects Sufforin Antidote (-100 | -50)* Desirable Medical Skill40
Stabilozine (-30 | -15)* Desirable Medical Skill25
Sufforin (+11 | +10)* Desirable Medical Skill60

10 - 50 -0.5 Husk Infection per second
Visual Effects
50 - 75 -0% → -20% Movement Speed
-2 Husk Infection per second
Visual Effects
75 - 99 -20% Movement Speed
+5 Organ Damage per second
-5 Husk Infection per second
If below 90% Health: Stun
Visual Effects
99 - 100 -20% Movement Speed
+10 Organ Damage per second
-100 Husk Infection per second
+50 Nausea every 1-3 seconds
If below 90% Health: Stun
Visual Effects

For non-human characters, if above 50% Health:10% chance per second: -9999 Sufforin Poisoning

Paralysis
No
(Shown on Torso)
No 0 - 10:
-0.25/s

10 - 99:
4/s

99 - 100:
1/s
0 - 10 -0% → -10% Movement Speed
Visual Effects
Hallucinogenic Bufotoxin (-40)* Desirable Medical Skill- Paralyzant (+11 | +10)* Desirable Medical Skill60

10 - 99 -10% → -90% Movement Speed
Visual Effects
99 - 100 -90% Movement Speed
Stun
Visual Effects

For characters with max Health greater than 1000:
5% chance per second: -9999 Paralysis

Paralysis
No
(Shown on Torso)
Yes 0 - 10:
-0.25/s

10 - 99:
1/s

99 - 100:
1/s
0 - 10 -0% → -10% Movement Speed
Visual Effects
Hallucinogenic Bufotoxin (-40)* Desirable Medical Skill- N/A

10 - 99 -10% → -90% Movement Speed
Visual Effects
99 - 100 -90% Movement Speed
Stun
Visual Effects

For characters with max Health greater than 1000:
5% chance per second: -9999 Slow Paralysis

Oxygen Low
No
(Shown on Torso)
0-50:
No

50-200:
Yes
If breathing:
-10/s

If not breathing:
While conscious: 5/s
While unconscious: 1/s
0 - 50 N/A Liquid Oxygenite (-275 | -50)* Desirable Medical Skill-
Deusizine (-125 | -32.5)* Desirable Medical Skill72
Methamphetamine (-90 | -45)* Desirable Medical Skill35
Anabolic Steroids (-12)* Desirable Medical Skill-
Hyperzine (-15 | -6)* Desirable Medical Skill50
Fentanyl (+30 | +40)* Desirable Medical Skill72
Pomegrenade Extract (+25)* Desirable Medical Skill-
Morphine (+20 | +30)* Desirable Medical Skill30
Opium (+17.5 | +30)* Desirable Medical Skill15
Naloxone (0 | +30)* Desirable Medical Skill39

50 - 200 -0 → -2 Vitality
Visual & Audio Effects

Nausea
No
(Shown on Torso)
No -1/s 0 - 100 -0% → -40% Movement Speed
Visual Effects

Every 12 - 16 seconds:
-100% Movement Speed for 1.7 seconds
+0.1 Stun
+0.5 Organ Damage
N/A Energy Drink (+50)* Desirable Medical Skill-
Raptor Bane Extract (+100)* Desirable Medical Skill-
Ethanol (+20)* Desirable Medical Skill-
Rum (+15)* Desirable Medical Skill-
Disoriented No
(Never Shown)
No -1/s 0 - 50 Inverted Controls N/A N/A

50 - 100 -30% Movement Speed
Inverted Controls
Visual Effects

Infected Wound
Yes Yes +0.1/s 0 - 30 -0 → -0.3 Vitality Saline (-5 | -3)* Desirable Medical Skill40
Deusizine (-25 | -10)* Desirable Medical Skill72
Broad-spectrum Antibiotics (-90 | -60)* Desirable Medical Skill25
Antibiotic Glue (-600 | -480)* Desirable Medical Skill55
Ethanol (-8)* Desirable Medical Skill-
Rum (-15)* Desirable Medical Skill-
N/A

30 - 60 -0.3 → -0.6 Vitality
Humans:
+0.2 Organ Damage per second
60 - 200 -0.6 → -2 Vitality
Humans:
+0.5 Organ Damage per second
3% chance per second: +15 Nausea

Damage Immunity
No
(Never Shown)
No -0.6/s 0 - 1 100% Damage* Resistance
100% Bleeding* Resistance
100% Burn* Resistance
N/A N/A

Psychosis Resistance
No
(Shown on Head)
No -1/s 0 - 60 +100% Psychosis Resistance N/A N/A

Hyperactivity
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +35% Movement Speed
+0% → +35% Melee Attack Speed
N/A Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
Energy Drink (+7.5)* Desirable Medical Skill-

Decrepify
No
(Shown on Torso)
No N/A 0 - 100 -10% → -25% Max Vitality N/A Tainted Genetic Materials

Glass Jaw
No
(Shown on Torso)
No N/A 0 - 100 +25% → +75% afflictedStun,Incremental Stun, andProgressive Stun N/A Tainted Genetic Materials

Hypersensitivity
No
(Shown on Torso)
No N/A 0 - 100 +25% → +75% afflicted Damage N/A Tainted Genetic Materials

Inflamed Lung
No
(Shown on Torso)
No +0.1/s
-10/s When >10 Oxygen Low
0 - 100 -0 → -50 Vitality N/A Tainted Genetic Materials

Muscular Dystrophy
No
(Shown on Torso)
No N/A 0 - 100 -10% → -50% Melee Attack Damage N/A Tainted Genetic Materials

Outside Influence
No
(Shown on Head)
No N/A 0 - 20 +0.1 Psychosis per second N/A Tainted Genetic Materials

20 - 40 +0.15 Psychosis per second
40 - 60 +0.2 Psychosis per second
60 - 80 +0.25 Psychosis per second
80 - 100 +0.3 Psychosis per second

Rigid Joints
No
(Shown on Right Leg)
No N/A 0 - 100 -15% → -45% Movement Speed N/A Tainted Genetic Materials

Tunnel Vision
No
(Shown on Head)
No N/A 0 - 100 Visual Effects
(Worsens with affliction strength)
N/A Tainted Genetic Materials

Xenobiology
No
(Shown on Torso)
No N/A 0 - 100 -25% → -66% affliction strength change from Medical Items N/A Tainted Genetic Materials

Moloch Genes
No
(Shown on Torso)
No N/A 0 - 100 10% → 25% Damage* Resistance N/A Genetic Material (Moloch) Desirable Medical Skill-

Tiger Thresher Genes
No
(Shown on Torso)
No N/A 0 - 100 20% → 100% Oxygen Low Resistance
Character does not deplete hull oxygen.
N/A Genetic Material (Tiger Thresher) Desirable Medical Skill-

Hammerhead Matriarch Genes
No
(Shown on Torso)
No N/A 0 - 20 -0.1 Damage per second
-0.025 Bleeding per second
N/A Genetic Material (Hammerhead Matriarch) Desirable Medical Skill-

20 - 40 -0.35 Damage per second
-0.088 Bleeding per second
40 - 60 -0.5 Damage per second
-0.125 Bleeding per second
60 - 80 -0.65 Damage per second
-0.16 Bleeding per second
80 - 100 -0.75 Damage per second
-0.18 Bleeding per second

Husk Genes
No
(Shown on Torso)
No N/A 0 - 100 Husk Infection cannot go above 90 strength
Prevents transformation into a husk upon death
N/A Genetic Material (Husk) Desirable Medical Skill-

Immunity to Husk Transformation
No
(Never Shown)
No -10/s 0 - 100 Husk Infection cannot go above 90 strength
Prevents transformation into a husk upon death
N/A N/A

Skitter Genes
No
(Shown on Torso)
No N/A 0 - 20 If ≥5Damage* received at once:+10 Hyperactivity N/A Genetic Material (Skitter) Desirable Medical Skill-

20 - 40 If ≥5Damage* received at once:+20 Hyperactivity
40 - 60 If ≥5Damage* received at once:+30 Hyperactivity
60 - 80 If ≥5Damage* received at once:+45 Hyperactivity
80 - 100 If ≥5Damage* received at once:+60 Hyperactivity

Hammerhead Genes
No
(Shown on Torso)
No N/A 0 - 100 +20% → +100% Melee Damage N/A Genetic Material (Hammerhead) Desirable Medical Skill-

Hunter Genes
No
(Shown on Torso)
No N/A 0 - 20 If ≥5Damage* received at once:+20 Increased Melee Damage (Temporary) N/A Genetic Material (Hunter) Desirable Medical Skill-

20 - 40 If ≥5Damage* received at once:+40 Increased Melee Damage (Temporary)
40 - 60 If ≥5Damage* received at once:+60 Increased Melee Damage (Temporary)
60 - 80 If ≥5Damage* received at once:+80 Increased Melee Damage (Temporary)
80 - 100 If ≥5Damage* received at once:+100 Increased Melee Damage (Temporary)

Increased Melee Damage (Temporary)
No
(Shown on Torso)
No -1/s 0 - 100 +75% → +150% Melee Damage N/A N/A

Crawler Genes
No
(Shown on Torso)
No N/A 0 - 100 +10% → +50% Swimming Speed N/A Genetic Material (Crawler) Desirable Medical Skill-

Mantis Genes
No
(Shown on Torso)
No N/A 0 - 100 +10% → +25% Walking/Running Speed N/A Genetic Material (Mantis) Desirable Medical Skill-

Mudraptor Genes
No
(Shown on Head)
No N/A 0 - 100 A Mudraptor-like beak protruding from the head.
Can be used by pressing the [Creature Attack] key. (Default: R)
N/A Genetic Material (Mudraptor) Desirable Medical Skill-

Spineling Genes
No
(Shown on Torso)
No N/A 0 - 100 Spineling-like protrusions growing out of the back.
Can be shot out by pressing the [Creature Attack] key (Default: R).
N/A Genetic Material (Spineling) Desirable Medical Skill-

Mollusc Genes
No
(Shown on Torso)
No N/A 0 - 20 If ≥5Damage* received at once:+10 Vigor N/A Genetic Material (Mollusc) Desirable Medical Skill-

20 - 40 If ≥5Damage* received at once:+20 Vigor
40 - 60 If ≥5Damage* received at once:+30 Vigor
60 - 80 If ≥5Damage* received at once:+45 Vigor
80 - 100 If ≥5Damage* received at once:+60 Vigor

Watcher's Gaze
No
(Shown on Head)
No 0 - 50:
-4/s

50 - 60:
-7/s

60 - 100:
-19/s
0 - 50 Creatures:
+10% Movement Speed
+50% Max Vitality

Humans:
Visual Effects
Cigar (-125)* Desirable Medical Skill- N/A

50 - 60 Creatures:
+20% Movement Speed
+100% Max Vitality

Humans:
2% chance every second for+20 Nausea
2% chance every second for+20 Psychosis
Visual Effects
60 - 100 Creatures:
+30% Movement Speed
+200% Max Vitality

Humans:
-80% Movement Speed
+2 Nausea per second
+3 Psychosis per second
Visual Effects

EMP
No
(Never Shown)
Yes 0 - 25:
-1/s

25 - 50:
-1.5/s

50 - 75:
2/s

75 - 100:
-3/s
0 - 25 Stun N/A N/A

25 - 50 Stun
+0.1 Internal Damage per second (note)
50 - 75 Stun
+0.25 Internal Damage per second (note)
75 - 100 Stun
+0.5 Internal Damage per second (note)

Slow Metabolism
No
(Shown on Torso)
No -1/s 0 - 600 Buffs* decay 0% → 50% slower N/A Tonic Liquid (+300)* Desirable Medical Skill-

Drag
No
(Never Shown)
No -0.6/s 0 - 1 -70% Movement Speed N/A N/A

Doom of Jove
No
(Never Shown)
Yes N/A 0 - 100 -0 → -1 Vitality N/A N/A

Disguised
No No N/A 0 - 100 N/A N/A N/A

Disguised As Husk
No (Not Shown) No -1/s 0 - 1 Husks become passive N/A N/A

Acid Vulnerability
No
(Shown on Torso)
No -1/s 0 - 100 +0% → +200% Acid Burn Vulnerability N/A Europabrew (+50)* Desirable Medical Skill-

Chem Addiction
No
(Shown on Head)
No -0.025/s 0 - 20 None N/A Combat Stimulant (+20 | +40)* Desirable Medical Skill35
Hyperzine (+18 | +36)* Desirable Medical Skill50
Anabolic Steroids (+15 | +30)* Desirable Medical Skill35
Methamphetamine (+15 | +30)* Desirable Medical Skill35

20 - 40 +0.1 Chem Withdrawal per Second
40 - 60 +0.2 Chem Withdrawal per Second
60 - 80 +0.4 Chem Withdrawal per Second
80 - 100 +0.8 Chem Withdrawal per Second

Chem Withdrawal
No
(Shown on Head)
No 0 - 20:
-0.05/s

20 - 40:
-0.05/s

40 - 80:
-0.1/s

80 - 100:
-0.2/s
0 - 20 None Anabolic Steroids (-90)* Desirable Medical Skill-
Hyperzine (-90)* Desirable Medical Skill-
Methamphetamine (-90)* Desirable Medical Skill-
N/A

20 - 40 -0 → -20 Vitality
-0% → -20% Movement Speed
5% chance every second for+10 Nausea
Visual Effects
40 - 80 -20 → -50 Vitality
-20% → -30% Movement Speed
15% chance every second for+20 Nausea
Visual Effects
80 - 100 -50 → -200 Vitality
-20% → -50% Movement Speed
25% chance every second for+30 Nausea
Visual Effects

Drunk
No
(Shown on Head)
No 0 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None N/A Ethanol (+20)* Desirable Medical Skill-
Rum (+90)* Desirable Medical Skill-

20 - 40 -0 → -20% Movement Speed
-0 → -10 Vitality
Visual Effects
40 - 80 -20% → -30% Movement Speed
-10 → -30 Vitality
5% chance every second for+10 Nausea
Visual Effects
80 - 100 -30% → -50% Movement Speed
-30 → -100 Vitality
15% chance every second for+20 Nausea
Visual Effects

Drunk
No
(Shown on Head)
No 0-20:
-0.1/s

20 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None N/A Ethanol (+20)* Desirable Medical Skill-
Rum (+90)* Desirable Medical Skill-

20 - 40 -100 Drunk
Visual Effects
40 - 80 -100 Drunk
Visual Effects
80 - 100 -100 Drunk
Visual Effects

Opiate Addiction
No
(Shown on Head)
No 0 - 40:
-0.05/s

40 - 100:
-0.1/s
0 - 20 None Naloxone (-60 | -30)* Desirable Medical Skill39 Fentanyl (+7.5 | +30)* Desirable Medical Skill72
Morphine (+5 | +25)* Desirable Medical Skill40
Opium (+5 | +15)* Desirable Medical Skill60

20 - 40 +0.15 Opiate Withdrawal per Second
40 - 80 +0.25 Opiate Withdrawal per Second
80 - 100 +0.5 Opiate Withdrawal per Second
-0 → -20 Vitality

Opiate Overdose
No
(Shown on Head)
No -0.5/s 0 - 50 Visual Effects Naloxone (-60 | -30)* Desirable Medical Skill39 Fentanyl (+22.5 | +30)* Desirable Medical Skill72
Morphine (+10 | +20)* Desirable Medical Skill40
Opium (+8.75 | +15)* Desirable Medical Skill60

50 - 100 -0 → -200 Vitality
-0% → -50% Movement Speed
Visual Effects

Opiate Withdrawal
No
(Shown on Head)
No 0 - 20:
-0.05/s

20 - 80:
-0.1/s

80 - 100:
-0.2/s
0 - 20 None Fentanyl (-100)* Desirable Medical Skill-
Naloxone (-60 | -30)* Desirable Medical Skill39
Morphine (-30)* Desirable Medical Skill-
Opium (-15)* Desirable Medical Skill-
N/A

20 - 40 -0 → -20 Vitality
-0% → -20% Movement Speed
5% chance every second for +10 Nausea
Visual Effects
40 - 80 -20 → -50 Vitality
-20% → -30% Movement Speed
15% chance every second for +20 Nausea
Visual Effects
80 - 100 -50 → -200 Vitality
-50% Movement Speed
25% chance every second for +30 Nausea
Visual Effects

Bite Wounds
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Blunt Force Trauma
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Concussion
No
(Shown on Head)
No -0.01/s 0 - 10 Once every 30 - 60 seconds: Vomit (2 second duration)
Visual Effects
Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Deep Tissue Injury
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Gunshot Wound
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Internal Damage
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Lacerations
Yes Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
N/A

Mystery Affliction
No
(Never Shown)
No N/A 0 - 100 N/A N/A N/A

Organ Damage
No
(Shown on Torso)
Yes N/A 0 - 200 -0 → -2 Vitality Fentanyl (-75 | -50)* Desirable Medical Skill72
Deusizine (-60 | -40)* Desirable Medical Skill72
Morphine (-50 | 25)* Desirable Medical Skill40
Opium (-20 | -10)* Desirable Medical Skill60
Hyperzine (-12 | -6)* Desirable Medical Skill50
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
Broad-spectrum Antibiotics (+33 | +60)* Desirable Medical Skill25
Liquid Oxygenite (+30 | +90)* Desirable Medical Skill72
Methamphetamine (+15 | +30)* Desirable Medical Skill35
Chloral Hydrate (+2.5 | +1.25)* Desirable Medical Skill30
Antibiotic Glue (0 | +6.25)* Desirable Medical Skill55

Concealed
No
(Never Shown)
Yes -0.6/s 0 - 1 Character or creature is indetectable to AI. N/A N/A

Acid Burn
Yes Yes -0.075/s 0 - 30 -0 → -0.3 Vitality Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
Opium (-5 | -3.75)* Desirable Medical Skill60
Fentanyl (-5 | -3.75)* Desirable Medical Skill72
Morphine (-1 | -0.5)* Desirable Medical Skill40
Sulphuric Acid (+15)* Desirable Medical Skill-
Sulphuric Acid Syringe (+30)* Desirable Medical Skill-

30 - 60 -0.3 → -0.6 Vitality

If World Hostility is High or Hellish:
1.5% chance every 5 seconds: +5 Infected Wound
60 - 200 -0.6 → -2 Vitality

If World Hostility is High or Hellish:
3% chance every 5 seconds: +5 Infected Wound

Burn
Yes Yes -0.075/s 0 - 30 -0 → -0.3 Vitality Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
Protein Bar (-7.5)* Desirable Medical Skill-
Pomegrenade Extract (-6.25 | -3.125)* Desirable Medical Skill25
Opium (-5 | -3.75)* Desirable Medical Skill60
Fentanyl (-5 | -3.75)* Desirable Medical Skill72
Morphine (-1 | -0.5)* Desirable Medical Skill40
Hyperzine (+7.5)* Desirable Medical Skill50
Deusizine (+4 | +12)* Desirable Medical Skill72

30 - 60 -0.3 → -0.6 Vitality

If World Hostility is High or Hellish:
1.5% chance every 5 seconds: +5 Infected Wound
60 - 200 -0.6 → -2 Vitality

If World Hostility is High or Hellish:
3% chance every 5 seconds: +5 Infected Wound

Bloodloss
No
(Shown on Torso)
Yes -0.1/s 0 - 5 None Blood Pack (-120 | -60)* Desirable Medical Skill40
Alien Blood (-90 | -45)* Desirable Medical Skill35
Deusizine (-40 | -20)* Desirable Medical Skill72
Saline (-25 | -12.5)* Desirable Medical Skill40
N/A

5 - 45 -0 → -0.75 Vitality
45 - 100 -0.75 → -2 Vitality
Visual Effects

Bleeding
Yes No -0.1/s 0 - 20 -0 → -2 Vitality
+0 → +0.33 Bloodloss per Second
Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
N/A

20 - 40 -2 → -4 Vitality
+0.33 → +0.67 Bloodloss per Second

If World Hostility is High or Hellish:
2.5% chance every 5 seconds: +5 Infected Wound
40 - 60 -4 → -6 Vitality
+0.67 → +1 Bloodloss per Second

If World Hostility is High or Hellish:
5% chance every 5 seconds: +5 Infected Wound
60 - 100 -6 → -10 Vitality
+1 → +1.67 Bloodloss per Second

If World Hostility is High or Hellish:
8% chance every 5 seconds: +5 Infected Wound

Bleeding
Yes No N/A 0 - 100 -0 → -10 Vitality
+0 → +1.67 Bloodloss per Second
Antibiotic Glue (-100 | -75)* Desirable Medical Skill55
Plastiseal (-50 | -37.5)* Desirable Medical Skill25
Bandage (-30 | -22.5)* Desirable Medical Skill40
N/A

Husk Infection
No
(Shown on Torso)
No +0.3/s 0 - 50
Dormant stage
Hidden from Health Scanner HUD until 20 strength
Hidden Affliction icon from health bar until 40 strength
Calyxanide (-100 | -60)* Desirable Medical Skill38
Broad-spectrum Antibiotics (-30 | -15)* Desirable Medical Skill25 (Only below 75%)
Rum (-30)* Desirable Medical Skill-
Calyx Extract (+0.01)* Desirable Medical Skill -

50-75
Active Stage
30% speech impediment.
Garbles radio-chat, reduces range of local chat.
75 - 100
Transformed stage
Waterbreathing
Pressure immunity
Unable to chat/radio
Special infectious attack
(Used by pressing the [Creature Attack] key (Default: R))
Revival as a husk on death
100
Final Stage
+6.3 Internal Damage per second; continues until death

Husk Symbiosis
No
(Shown on Torso)
No 0 - 75:
+50/s

75 - 100:
+10/s
0 - 75 Waterbreathing
Pressure immunity
100% Husk Infection Resistance
-1000 Husk Infection
N/A N/A

75 - 100 Waterbreathing
Pressure immunity
-0.75 Damage per second
-0.18 Bleeding per second
100% Husk Infection Resistance
-1000 Husk Infection

High Pressure
N/A N/A N/A N/A N/A N/A N/A

Hallucinating
No
(Shown on Head)
No -1/s 0 - 30 None Cigar (-250)* Desirable Medical Skill-
Pipe Tobacco (-250)* Desirable Medical Skill-
Rum (-90)* Desirable Medical Skill-
Haloperidol (-100 | -25)* Desirable Medical Skill37
Ethanol (-20)* Desirable Medical Skill-
N/A

30 - 100 Visual Effects
(Worsens with affliction strength)

Hallucinating (Short)
No
(Shown on Head)
No -10/s 0 - 100 Visual Effects
(Worsens with affliction strength)
N/A N/A
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Game Mechanics
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