Afflictions: Difference between revisions
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{{Version|0. | {{Version|0.16.7.0}}__NOTOC__ | ||
'''Afflictions''' are status effects | '''Afflictions''' are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's [[Vitality]]. | ||
= | =Mechanics= | ||
==Health GUI== | |||
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health | [[File:HealthUI.png|thumb|Health UI]] | ||
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: {{key|h}}), or by clicking on the character portrait, health bar or afflictions. | |||
The health UI displays a diagram of limbs that can be selected with the left mouse button ({{key|mouse|left}}), displaying a list of afflictions affecting the selected limb.<br> | |||
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.<br> | |||
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.<br> | |||
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining. | |||
At the bottom of the health GUI, a list of suitable treatments is shown. It displays [[Medical Items]] that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.<br> | |||
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case. | |||
From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.<br> | |||
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.<br> | |||
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect. | |||
== | ==Strength== | ||
'''Strength''' is a number that determines the effects of an affliction.<br> | |||
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column. | |||
===Application=== | |||
The formula that determines the application strength of an affliction is as follows: <code>Added Strength = Base Damage * (100 / Max [[Vitality]]) * (1 - [[Gear|Resistance]])</code>.<br> | |||
(Note: <code>Resistance</code> is a decimal ranging from 0 - 1. To convert to decimal from percentage, divide the number by 100, e.g. 80% = 0.8)<br> | |||
For passive growth, the formula is: <code>Added Strength = Base Increase * (1 - Resistance)</code>. | |||
===Reduction=== | |||
Reduction of affliction strength is significantly less complicated than the aforementioned application of strength.<br> | |||
It simply subtracts the base reduction from the total affliction strength, removing the affliction completely if it reaches 0 strength.<br> | |||
This also applies for passive decay. | |||
==Effects== | |||
'''Effects''' are the results of an affliction at a certain '''Strength Range''', be it [[Vitality]] loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column. | |||
= | ===Strength Ranges=== | ||
Every effect has a '''Strength Range''', shown on the data table under the "Strength Range" column. This determines which set of '''Effects''' happen during the progression of the affliction. | |||
= | ===Vitality Scaling=== | ||
The '''Effects''' of some afflictions can be scaled to a character's or [[Creatures|Creature]]'s maximum [[Vitality]]. This is shown on the data table under the "Vitality Scaling" column.<br> | |||
If this is set to "Yes", the '''Effects''' of the affliction will be multiplied by the character's or creature's maximum vitality.<br> | |||
For example: [[Internal Damage]] has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality. | |||
== | =Data Table= | ||
A list of all afflictions, and information about them. | |||
{{Afflictions table}} | |||
{{Game Mechanics nav}} | |||
[[Category:Game Mechanics]] |
Latest revision as of 11:42, 30 December 2023
![]() |
Data is potentially outdated |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.
Mechanics
Health GUI
![](/baro-wiki/images/thumb/4/45/HealthUI.png/300px-HealthUI.png)
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: ), or by clicking on the character portrait, health bar or afflictions.
The health UI displays a diagram of limbs that can be selected with the left mouse button (), displaying a list of afflictions affecting the selected limb.
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining.
At the bottom of the health GUI, a list of suitable treatments is shown. It displays Medical Items that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case.
From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect.
Strength
Strength is a number that determines the effects of an affliction.
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column.
Application
The formula that determines the application strength of an affliction is as follows: Added Strength = Base Damage * (100 / Max Vitality) * (1 - Resistance)
.
(Note: Resistance
is a decimal ranging from 0 - 1. To convert to decimal from percentage, divide the number by 100, e.g. 80% = 0.8)
For passive growth, the formula is: Added Strength = Base Increase * (1 - Resistance)
.
Reduction
Reduction of affliction strength is significantly less complicated than the aforementioned application of strength.
It simply subtracts the base reduction from the total affliction strength, removing the affliction completely if it reaches 0 strength.
This also applies for passive decay.
Effects
Effects are the results of an affliction at a certain Strength Range, be it Vitality loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column.
Strength Ranges
Every effect has a Strength Range, shown on the data table under the "Strength Range" column. This determines which set of Effects happen during the progression of the affliction.
Vitality Scaling
The Effects of some afflictions can be scaled to a character's or Creature's maximum Vitality. This is shown on the data table under the "Vitality Scaling" column.
If this is set to "Yes", the Effects of the affliction will be multiplied by the character's or creature's maximum vitality.
For example: Internal Damage has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality.
Data Table
A list of all afflictions, and information about them.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
![]() Battle-Ready |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30% ![]() +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
N/A | N/A |
![]() Beat Cop |
No (Shown on Torso) |
No | -1/s | 0 - 2 | N/A | N/A | N/A |
![]() Vitamin Supplements |
No (Shown on Torso) |
No | 0/s | 0 - 60 | +20% Maximum Health | N/A | ![]() |
![]() Berserker |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage | N/A | ![]() |
![]() Camaraderie |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance | N/A | ![]() |
![]() Clown Power |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance +10% Movement Speed |
N/A | ![]() |
![]() Combat Stimulant |
No (Shown on Torso) |
No | -1/s | 0 - 10 | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | ![]() ![]()
|
10 - 100 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() Commando |
No (Shown on Torso) |
No | -1/s | 0 - 1 | N/A | N/A | N/A |
![]() Dashing |
No (Shown on Torso) |
No | -2/s | 0 - 1 | N/A | N/A | N/A |
![]() Deputy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20 Helm Skill +20 Weapons Skill +100% Weapons Skill Gain Speed +100% Helm Skill Gain Speed |
N/A | ![]() |
![]() Treacherous Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Skill Gain Speed +20% Repair speed +20% Hull Repair Speed |
N/A | ![]() |
![]() Down with the Ship |
No (Shown on Torso) |
Yes | -1/s | 0 - 60 | +50% Hull Repair Speed +50% Swimming Speed |
N/A | ![]() |
![]() Emergency Response |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Can drag bodies without movement penalty | N/A | ![]() |
![]() Emergency Response (Self Buff) |
No (Never Shown) |
No | -1/s | 0 - 1 | +40% Movement Speed | N/A | ![]() |
![]() Endocrine Boost |
No (Shown on Torso) |
No | 0/s | 0 - 10 | +25% Maximum Vitality +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill |
N/A | N/A |
![]() Emergency Maneuvers |
No (Never shown) |
No | -1s | 0 - 5 | Set Helm Skill to 100 | N/A | ![]() |
![]() Excellent Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +40% Repair speed +40% Hull Repair Speed +10% Movement Speed |
N/A | ![]() |
![]() Foolhardy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Damage Resistance | N/A | ![]() |
![]() Gene Tampering |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Movement Speed +10% Maximum Health |
N/A | ![]() |
![]() Guarded |
No (Shown on Torso) | No | +1/s | 0 - 10 | N/A | N/A | ![]() |
![]() High Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Repair speed +20% Hull Repair Speed +5% Movement Speed |
N/A | ![]() |
![]() Implacable |
No (Shown on Torso) |
No | -1/s | 0 - 15 | +25% Damage Remain conscious even below 0 vitality. |
N/A | ![]() |
![]() Inspirational Leader |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +25% Skill Gain Speed | N/A | ![]() |
![]() Inspired to Act |
No (Shown on Torso) |
No | N/A | N/A | 0% → 25% ![]() +10 bonus to all Skills |
N/A | N/A |
![]() Notice me |
No (Shown on Torso) |
No | -1/s | 0 - 1 | When gaining a Skill Point, gain 2 extra of the same Skill | N/A | ![]() |
![]() Inspiring Presence |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Walking/Running Speed | N/A | ![]() |
![]() Inspiring Tunes |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +15 Electrical Skill +15 Helm Skill +15 Mechanical Skill +15 Medical Skill +15 Weapons Skill |
N/A | ![]() |
![]() Journeyman |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Applies the relevant Journeyman affliction to crewmates with jobs that match the Assistant's Apprenticeship | N/A | ![]() |
Journeyman (Captain) | No (Never shown) |
No | N/A | N/A | +10 Helm Skill +50% Helm Skill Gain Speed |
N/A | ![]() |
Journeyman (Engineer) | No (Never shown) |
No | N/A | N/A | +10 Electrical Engineering Skill +50% Electrical Engineering Skill Gain Speed |
N/A | ![]() |
Journeyman (Mechanic) | No (Never shown) |
No | N/A | N/A | +10 Mechanical Engineering Skill +50% Mechanical Engineering Skill Gain Speed |
N/A | ![]() |
Journeyman (Medical Doctor) | No (Never shown) |
No | N/A | N/A | +10 Medical Skill +50% Medical Skill Gain Speed |
N/A | ![]() |
Journeyman (Security Officer) | No (Never shown) |
No | N/A | N/A | +10 Weapons Skill +50% Weapons Skill Gain Speed |
N/A | ![]() |
![]() Lone Wolf |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage +20% Damage* Resistance +20% Stun Resistance |
N/A | ![]() |
![]() Loyal Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +1 Fabrication Quality | N/A | ![]() |
![]() Medical Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30 Medical Skill | N/A | ![]() |
![]() Melodic Respite |
No (Shown on Torso) |
No | -1/s | 0 - 60 | +25% Repair speed | N/A | ![]() |
![]() Melodic Respite (Charging) |
No (Never shown) |
No | -1/s | 0 - 12 | N/A | N/A | ![]() |
![]() Miracle In Progress |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Cannot Die to Afflictions | N/A | ![]() |
![]() Picking Up the Slack |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill +25% Repair speed |
N/A | ![]() |
![]() Powerattacking |
No (Shown on Torso) |
No | -1/s | 0 - 1.5 | 0 → 100% Melee Damage | N/A | N/A |
![]() Pressure Stabilized |
No (Shown on Torso) |
No | -1/s | 0 - 900 | ![]() ![]() ![]() Character does not deplete hull oxygen |
N/A | ![]() ![]() |
![]() Pyromania |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +40% Damage Resistance | N/A | N/A |
![]() Ready To Draw |
No (Shown on Torso) |
No | +1/s | 0 - 8 | N/A | N/A | ![]() |
![]() Quickfixer |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Movement Speed | N/A | ![]() |
![]() Regenerating |
No (Shown on Torso) |
No | -2/s | 0 - 1 | -0.0625 Damage per second![]() ![]() |
N/A | N/A |
![]() In the Flow |
No (Shown on Torso) |
No | -1/s | 0 - 7 | +70% Repair speed | N/A | N/A |
![]() Revenge Squad |
No (Shown on Torso) |
No | -1/s | 0 - 120 | +30% Damage Resistance | N/A | ![]() |
![]() Salvage Crew |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Swimming Speed +10% Damage Resistance |
N/A | ![]() |
![]() Skedaddle |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +30% Movement Speed | N/A | ![]() |
![]() Skillful Melodies |
No (Shown on Torso) |
No | -1/s | 0 - 20 | +30% Skill Gain Speed | N/A | N/A |
![]() Soothing Sounds |
No (Shown on Torso) |
No | -1/s | 0 - 20 | ![]() ![]() -0.015 Bloodloss ![]() |
N/A | N/A |
![]() Station Engineer |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Repair speed +50% Hull Repair Speed |
N/A | ![]() |
![]() Stayin' Alive |
No (Never Shown) |
No | -1/s | 0 - 1 | Reduce Oxygen Low 20% more effectively when performing CPR | N/A | ![]() |
![]() Steady Tune |
No (Never shown) |
No | -1s | 0 - 12 | N/A | N/A | ![]() |
![]() Still Kicking |
No (Shown on Torso) |
No | -1/s | 0 - 1 | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | N/A |
![]() Stonewall |
No (Shown on Torso) |
No | -1/s | 0 - 4 | +25% Damage Resist +25% ![]() |
N/A | ![]() |
![]() Prodigy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +100% Skill Gain Speed | N/A | N/A |
![]() Tandem Fire |
No (Shown on Torso) |
No | -1/s | 0 - 2 | +20% Damage | N/A | ![]() |
![]() Tinker Exhaustion |
No (Shown on Torso) |
No | -1/s | 0 - 35 | N/A | N/A | N/A |
![]() Trickle Down |
No (Never shown) |
No | -1/s | 0 - 1 | +10% Swimming Speed | N/A | ![]() |
![]() Tumbling |
No (Shown on Torso) |
No | -1s | 0 - 2.5 | +40% ![]() +40% ![]() |
N/A | N/A |
![]() Well-drilled |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Repair speed +20% Hull repair speed +35% Skill gain speed |
N/A | N/A |
![]() Incremental Stun |
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | ![]() ![]()
|
90 - 100 | ![]() ![]() Visual Effects | ||||||
![]() Progressive Stun |
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A
|
9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
99 - 100 | ![]() ![]() Visual Effects | ||||||
![]() Stun |
No | No | -1/s | 0 - 30 | Character Unconscious | ![]() ![]() ![]() ![]() |
N/A |
![]() Vigor |
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() +0% → +35% Melee Attack Damage |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Space Herpes |
No (Shown on Torso) |
No | Depends on Karma | 0 - 100 | Randomly: +5 Disoriented | N/A | N/A
|
50 - 100 | -40% Movement Speed Randomly: Character Unconscious for 7.5 → 10 seconds Randomly: +5 Disoriented Visual Effects | ||||||
![]() Slow |
No (Shown on Torso) |
No | -10/s | 0 - 80 | -0% → -65% Movement Speed | N/A | N/A |
![]() Reaper's Tax |
No (Shown on Torso) |
No | N/A | 0 - 100 | ![]() -20% Movement Speed -10% → -50% Skill Penalty |
![]() ![]() |
N/A |
![]() Husk Infection Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() |
![]() Husk Roulette Participation |
No (Never Shown) |
No | -0.1/s | 0-120 | N/A | N/A | N/A |
![]() Paralysis Resistance |
No (Shown on Torso) |
No | -5/s | 0 - 800 | ![]() |
N/A | ![]() ![]() |
![]() Pressure Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() |
N/A | N/A |
![]() Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Stabilozine |
No (Shown on Torso) |
No | 0 - 120: -1/s |
0 - 120 | ![]() |
N/A | ![]() ![]() |
![]() Recoil Stabilized |
No (Never shown) |
No | N/A | 0 - 1 | Immune to ![]() ![]() |
N/A | ![]() |
![]() Psychosis |
No (Shown on Head) |
No | -0.1/s | 0 - 100 | Every 30 - 120 seconds: One Psychosis Effect Every 100 - 200 seconds: Emergency Siren warning Non-crewmate mental states: 0 - 25: Normal 20.83 - 50: Confused 41.6 - 75: Afraid 62.5 - 100: Desperate 83.3 - 100: Berserk |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Psycho Clown |
No (Never shown) |
No | N/A | 0 - 100 | ![]() ![]() ![]() Character does not deplete hull oxygen ![]() |
N/A | N/A |
![]() Barotrauma |
No (Never Shown) |
Yes | N/A | 0 - 1 | ![]() Visual Effects |
N/A | N/A |
![]() Cyanide Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 30: 2/s 30 - 50: 3/s 50 - 75: 4/s 75 - 100: 5/s |
0 - 10 | +11 ![]() Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 30 | -0% → -10% Movement Speed +11 ![]() -4 ![]() Visual Effects | ||||||
30 - 50 | -10% → -30% Movement Speed +10 ![]() -8 ![]() Visual Effects | ||||||
50 - 75 | -30% Movement Speed +10 ![]() -20 ![]() If below 75% Health: ![]() +10 ![]() Visual Effects | ||||||
75 - 99 | -30% Movement Speed +10 ![]() -50 ![]() If below 90% Health: ![]() +30 ![]() Visual Effects | ||||||
99 - 100 | -200 Vitality -30% Movement Speed +10 ![]() -100 ![]() If below 90% Health: ![]() +60 ![]() For non-human characters, if above 50% Health:7.5% chance per second: -9999 ![]() Visual Effects | ||||||
![]() Deliriumine Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 100 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() Morbusine Poisoning |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed +12 ![]() Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 20 | -10% Movement Speed +11 ![]() Visual Effects | ||||||
20 - 75 | -10% → -50% Movement Speed +11 ![]() For Characters that do not need oxygen: +4 ![]() Visual Effects | ||||||
75 - 99 | -50% → -80% Movement Speed +12 ![]() For Characters that do not need oxygen: +10 ![]() If below 75% Health: ![]() Visual Effects | ||||||
99 - 100 | -50% → -80% Movement Speed +12 ![]() For Characters that do not need oxygen: +45 ![]() For non-human characters, if above 50% Health:10% chance per second: -9999 ![]() If below 90% Health: ![]() +5 ![]() Visual Effects | ||||||
![]() Radiation Sickness |
No (Shown on Torso) |
0 - 25: No 25 - 200: Yes |
-0.07/s | 0 - 25 | None | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
25 - 50 | ![]() Visual Effects | ||||||
50 - 75 | ![]() ![]() Visual Effects | ||||||
75 - 100 | ![]() ![]() Visual Effects | ||||||
100 - 125 | ![]() ![]() Visual Effects | ||||||
125 - 150 | ![]() ![]() Visual Effects | ||||||
150 - 175 | ![]() ![]() Visual Effects | ||||||
175 - 200 | ![]() ![]() Visual Effects | ||||||
![]() Sufforin Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 50: 0.5/s 50 - 100: 1/s |
0 - 10 | Visual Effects | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
10 - 50 | -0.5 ![]() Visual Effects | ||||||
50 - 75 | -0% → -20% Movement Speed -2 ![]() Visual Effects | ||||||
75 - 99 | -20% Movement Speed +5 ![]() -5 ![]() If below 90% Health: ![]() Visual Effects | ||||||
99 - 100 | -20% Movement Speed +10 ![]() -100 ![]() +50 ![]() If below 90% Health: ![]() Visual Effects For non-human characters, if above 50% Health:10% chance per second: -9999 ![]() | ||||||
![]() Paralysis |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 99: 4/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
![]() ![]() |
![]() ![]()
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed![]() Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 ![]() | ||||||
![]() Paralysis |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 99: 1/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
![]() ![]() |
N/A
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed![]() Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 ![]() | ||||||
![]() Oxygen Low |
No (Shown on Torso) |
0-50: No 50-200: Yes |
If breathing: -10/s If not breathing: While conscious: 5/s While unconscious: 1/s |
0 - 50 | N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
50 - 200 | ![]() Visual & Audio Effects | ||||||
![]() Nausea |
No (Shown on Torso) |
No | -1/s | 0 - 100 | -0% → -40% Movement Speed Visual Effects Every 12 - 16 seconds: -100% Movement Speed for 1.7 seconds Vomit (2 second duration) ![]() |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disoriented | No (Never Shown) |
No | -1/s | 0 - 50 | Inverted Controls | N/A | N/A
|
50 - 100 | -30% Movement Speed Inverted Controls Visual Effects | ||||||
![]() Infected Wound |
Yes | Yes | +0.1/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
30 - 60 | ![]() Humans: +0.2 ![]() | ||||||
60 - 200 | ![]() Humans: +0.5 ![]() 3% chance per second: +15 ![]() | ||||||
![]() Damage Immunity |
No (Never Shown) |
No | -0.6/s | 0 - 1 | ![]() ![]() ![]() |
N/A | N/A |
![]() Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 60 | ![]() |
N/A | N/A |
![]() Hyperactivity |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +35% Melee Attack Speed |
N/A | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Decrepify |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -25% ![]() |
N/A | Tainted Genetic Materials |
![]() Glass Jaw |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflicted![]() ![]() ![]() |
N/A | Tainted Genetic Materials |
![]() Hypersensitivity |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflicted Damage | N/A | Tainted Genetic Materials |
![]() Inflamed Lung |
No (Shown on Torso) |
No | +0.1/s -10/s When ![]() |
0 - 100 | -0 → -50 ![]() |
N/A | Tainted Genetic Materials |
![]() Muscular Dystrophy |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -50% Melee Attack Damage | N/A | Tainted Genetic Materials |
![]() Outside Influence |
No (Shown on Head) |
No | N/A | 0 - 20 | ![]() |
N/A | Tainted Genetic Materials
|
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Rigid Joints |
No (Shown on Right Leg) |
No | N/A | 0 - 100 | -15% → -45% Movement Speed | N/A | Tainted Genetic Materials |
![]() Tunnel Vision |
No (Shown on Head) |
No | N/A | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | Tainted Genetic Materials |
![]() Xenobiology |
No (Shown on Torso) |
No | N/A | 0 - 100 | -25% → -66% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |
![]() Moloch Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 10% → 25% Damage* Resistance | N/A | ![]() ![]() |
![]() Tiger Thresher Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 20% → 100% Oxygen Low Resistance Character does not deplete hull oxygen. |
N/A | ![]() ![]() |
![]() Hammerhead Matriarch Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | -0.1 Damage per second -0.025 ![]() |
N/A | ![]() ![]()
|
20 - 40 | -0.35 Damage per second -0.088 ![]() | ||||||
40 - 60 | -0.5 Damage per second -0.125 ![]() | ||||||
60 - 80 | -0.65 Damage per second -0.16 ![]() | ||||||
80 - 100 | -0.75 Damage per second -0.18 ![]() | ||||||
![]() Husk Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | ![]() Prevents transformation into a husk upon death |
N/A | ![]() ![]() |
![]() Immunity to Husk Transformation |
No (Never Shown) |
No | -10/s | 0 - 100 | ![]() Prevents transformation into a husk upon death |
N/A | N/A |
![]() Skitter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Hammerhead Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +20% → +100% Melee Damage | N/A | ![]() ![]() |
![]() Hunter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Increased Melee Damage (Temporary) |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +75% → +150% Melee Damage | N/A | N/A |
![]() Crawler Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +50% Swimming Speed | N/A | ![]() ![]() |
![]() Mantis Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +25% Walking/Running Speed | N/A | ![]() ![]() |
![]() Mudraptor Genes |
No (Shown on Head) |
No | N/A | 0 - 100 | A Mudraptor-like beak protruding from the head. Can be used by pressing the [Creature Attack] key. (Default: ![]() |
N/A | ![]() ![]() |
![]() Spineling Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Spineling-like protrusions growing out of the back. Can be shot out by pressing the [Creature Attack] key (Default: ![]() |
N/A | ![]() ![]() |
![]() Mollusc Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]()
|
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Watcher's Gaze |
No (Shown on Head) |
No | 0 - 50: -4/s 50 - 60: -7/s 60 - 100: -19/s |
0 - 50 | Creatures: +10% Movement Speed +50% Max Vitality Humans: Visual Effects |
![]() ![]() |
N/A
|
50 - 60 | Creatures: +20% Movement Speed +100% Max Vitality Humans: 2% chance every second for ![]() 2% chance every second for ![]() Visual Effects | ||||||
60 - 100 | Creatures: +30% Movement Speed +200% Max Vitality Humans: -80% Movement Speed ![]() ![]() Visual Effects | ||||||
![]() EMP |
No (Never Shown) |
Yes | 0 - 25: -1/s 25 - 50: -1.5/s 50 - 75: 2/s 75 - 100: -3/s |
0 - 25 | ![]() |
N/A | N/A
|
25 - 50 | ![]() +0.1 ![]() | ||||||
50 - 75 | ![]() +0.25 ![]() | ||||||
75 - 100 | ![]() +0.5 ![]() | ||||||
![]() Slow Metabolism |
No (Shown on Torso) |
No | -1/s | 0 - 600 | Buffs* decay 0% → 50% slower | N/A | ![]() ![]() |
![]() Drag |
No (Never Shown) |
No | -0.6/s | 0 - 1 | -70% Swimming Speed -40% Walking Speed |
N/A | N/A |
![]() Doom of Jove |
No (Never Shown) |
Yes | N/A | 0 - 100 | ![]() |
N/A | N/A |
![]() Disguised |
No | No | N/A | 0 - 100 | N/A | N/A | N/A |
![]() Disguised As Husk |
No (Not Shown) | No | -1/s | 0 - 1 | Husks become passive | N/A | N/A |
![]() Acid Vulnerability |
No (Shown on Torso) |
No | -0.8/s | 0 - 100 | ![]() ![]() |
N/A | ![]() ![]() |
![]() Chem Addiction |
No (Shown on Head) |
No | -0.025/s | 0 - 20 | None | N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Chem Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 40: -0.05/s 40 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() -0% → -20% Movement Speed 5% chance every second for ![]() Visual Effects | ||||||
40 - 80 | ![]() -20% → -30% Movement Speed 15% chance every second for ![]() Visual Effects | ||||||
80 - 100 | ![]() -20% → -50% Movement Speed 25% chance every second for ![]() Visual Effects | ||||||
![]() Drunk |
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | ![]() ![]() ![]() ![]()
|
20 - 40 | -0 → -20% Movement Speed![]() Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed![]() 5% chance every second for ![]() Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed![]() 15% chance every second for ![]() Visual Effects | ||||||
![]() Drunk |
No (Shown on Head) |
No | 0-20: -0.1/s 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | ![]() ![]() ![]() ![]()
|
20 - 40 | -100 ![]() Visual Effects | ||||||
40 - 80 | -100 ![]() Visual Effects | ||||||
80 - 100 | -100 ![]() Visual Effects | ||||||
![]() Alcohol Sensitivity |
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() |
N/A | N/A |
![]() Opiate Addiction |
No (Shown on Head) |
No | 0 - 40: -0.05/s 40 - 100: -0.1/s |
0 - 20 | None | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
|
20 - 40 | ![]() | ||||||
40 - 80 | ![]() | ||||||
80 - 100 | ![]() ![]() | ||||||
![]() Opiate Overdose |
No (Shown on Head) |
No | -0.5/s | 0 - 50 | Visual Effects | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
|
50 - 100 | ![]() -0% → -50% Movement Speed Visual Effects | ||||||
![]() Opiate Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() -0% → -20% Movement Speed 5% chance every second for ![]() Visual Effects | ||||||
40 - 80 | ![]() -20% → -30% Movement Speed 15% chance every second for ![]() Visual Effects | ||||||
80 - 100 | ![]() -50% Movement Speed 25% chance every second for ![]() Visual Effects | ||||||
![]() Bite Wounds |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Blunt Force Trauma |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Concussion |
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: Vomit (2 second duration) Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Deep Tissue Injury |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Gunshot Wound |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Internal Damage |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Lacerations |
Yes | Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Mystery Affliction |
No (Never Shown) |
No | N/A | 0 - 100 | N/A | N/A | N/A |
![]() Organ Damage |
No (Shown on Torso) |
Yes | N/A | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Concealed |
No (Never Shown) |
Yes | -0.6/s | 0 - 1 | Character or creature is indetectable to AI. | N/A | N/A |
![]() Acid Burn |
Yes | Yes | -0.075/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]()
|
30 - 60 | ![]() If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 ![]() | ||||||
60 - 200 | ![]() If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 ![]() | ||||||
![]() Burn |
Yes | Yes | -0.075/s | 0 - 30 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
|
30 - 60 | ![]() If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 ![]() | ||||||
60 - 200 | ![]() If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 ![]() | ||||||
![]() Bloodloss |
No (Shown on Torso) |
Yes | -0.1/s | 0 - 5 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
5 - 45 | ![]() | ||||||
45 - 100 | ![]() Visual Effects | ||||||
![]() Bleeding |
Yes | No | -0.1/s | 0 - 20 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
20 - 40 | ![]() ![]() If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 ![]() | ||||||
40 - 60 | ![]() ![]() If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 ![]() | ||||||
60 - 100 | ![]() ![]() If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 ![]() | ||||||
![]() Bleeding |
Yes | No | N/A | 0 - 100 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Husk Infection |
No (Shown on Torso) |
No | +0.3/s | 0 - 50 Dormant stage |
Hidden from ![]() Hidden Affliction icon from health bar until 40 strength |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]()
|
50-75 Active Stage |
30% speech impediment. Garbles radio-chat, reduces range of local chat. | ||||||
75 - 100 Transformed stage |
Waterbreathing Pressure immunity Unable to chat/radio Special infectious attack (Used by pressing the [Creature Attack] key (Default: ![]() Revival as a husk on death | ||||||
100 Final Stage |
![]() | ||||||
![]() Husk Symbiosis |
No (Shown on Torso) |
No | 0 - 75: +50/s 75 - 100: +10/s |
0 - 75 | Waterbreathing Pressure immunity 100% ![]() -1000 ![]() |
N/A | N/A
|
75 - 100 | Waterbreathing Pressure immunity -0.75 Damage per second -0.18 ![]() 100% ![]() -1000 ![]() | ||||||
![]() Adrenaline Rush |
No (Shown on Torso) |
No | 0 - 8: -1/s |
0 - 8 | Remain conscious even below 0 vitality.![]() Once every 8 seconds: ![]() |
N/A | ![]() ![]() |
![]() High Pressure |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
![]() Hallucinating |
No (Shown on Head) |
No | -1/s | 0 - 30 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A
|
30 - 100 | Visual Effects (Worsens with affliction strength) | ||||||
![]() Hallucinating (Short) |
No (Shown on Head) |
No | -10/s | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | N/A |
![]() Mantis Camouflage |
No (Never Shown) |
No | 0 - 10: -1/s |
0 - 10 | +500% → +0% Movement Speed Visual Effects |
N/A | N/A |
Game Mechanics | |
---|---|
Game Modes | |
Survival | |
Installations | |
Other |