Hardened Crowbar: Difference between revisions
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{{Version|0. | {{Version|1.0.9.0|Add media}}__NOTOC__ | ||
{{Items infobox | {{Items infobox | ||
| description = A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads. | | description = A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads. | ||
| | <!-- Weapon info--> | ||
| | | weapontype = melee | ||
| | | qualitybonuses = +10% Affliction Strength | ||
| meleerange = 1 | |||
| attackspeed = 1 | | attackspeed = 1 | ||
| structuredamage = 12 | |||
| itemdamage = 8 | |||
| penetration = 25 | | penetration = 25 | ||
| afflictions = | |||
blunttrauma = 18; | |||
radiationsickness = 1; | |||
stun = 0.6; | |||
| noreq = yes <!-- No required skills --> | |||
<!-- Fabricating --> | |||
| fabricator = Yes | |||
| talent = {{hl|Heavy Hitter||Engineer Job Icon}} | |||
| fabricatortime = 20 | |||
| fabricatorskill = mechanical | |||
| fabricatorskilllevel = 30 | |||
| fabricatormaterials = {{hl|Crowbar}}<br>{{hl|Depleted Fuel}} x2 | |||
<!-- Deconstructing --> | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | |||
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Depleted Fuel}} | |||
<!-- Price --> | |||
| baseprice = 200 | | baseprice = 200 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
Line 26: | Line 39: | ||
| militarymultiplier = 1.25 | | militarymultiplier = 1.25 | ||
| minemultiplier = 1 | | minemultiplier = 1 | ||
| medicalmultiplier = 1 | |||
| engineeringmultiplier = 1 | |||
| armorymultiplier = 1 | |||
<!-- Availability (uncomment what is needed) --> | |||
| unbuyable = true | | unbuyable = true | ||
<!-- Technical --> | |||
| identifier = crowbarhardened | |||
| category = Equipment | |||
| tags = smallitem, tool, simpletool, dooropeningtool, crowbaritem, mountableweapon | |||
| | |||
| | |||
| | |||
}} | }} | ||
The ''' | <!-- What is the weapon --> | ||
The '''{{PAGENAME}}''' is a Tool in [[Barotrauma]]. | |||
= | = Description = | ||
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.--> | |||
The {{PAGENAME}} is a two-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. Its an upgrade over the regular [[Crowbar]] as it forces doors open 40% faster and inflicts a lot more {{hl|Blunt Force Trauma|25}}, a bit of {{hl|Radiation Sickness|25}} and additionally has a good amount of Armor Penetration. It can deal with most small [[Creatures]], and when paired with the {{hl|Unstoppable Curiosity|25|Talent unstoppablecuriosity}} or {{hl|Ph.D in Nuclear Physics|25|Talent phdinnuclearphysics}} talents its one of the strongest Melee Weapons. It can also be used to force-open locked [[Doors|doors and hatches]] similarly to the [[Plasma Cutter]], but faster and without destroying the door, but its unable to un-seal doors which are welded shut. | |||
<!-- How to obtain the weapon --> | |||
It can be crafted by an {{hl|Engineer|25|Engineer Job Icon}} with the {{hl|Heavy Hitter|25|Talent heavyhitter}} talent unlocked; It '''cannot''' be bought. | |||
= Function = | |||
<!-- How to operate the weapon, use the Controls template--> | |||
{{Controls|two}} | |||
* | <!-- List with facts about the weapons functionality and important tips, remove if none --> | ||
* It can be used to force-open doors and hatches by pressing the "Use" keybind ({{Key|E}} by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar. | |||
* | ** It takes 5.4 seconds to force-open a door, and 4.3 seconds to force-open a wrecked door. | ||
= Damage Values = | = Damage Values = | ||
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. --> | |||
{{CargoDamage|{{PAGENAME}}|Crowbar|tabletype=melee}} | |||
{{ | <!-- Damage increased by 10% for every quality level --> | ||
{{Q|{{PAGENAME}}|10|Affliction Strength}} | |||
= Related Talents = | = Related Talents = | ||
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents --> | |||
{{RelatedTalents|Heavy Hitter|Multifunctional|Unstoppable Curiosity|Ph.D in Nuclear Physics}} | |||
= See Also = | |||
<!-- Similiar or related items --> | |||
* {{Hyperlink|Crowbar}} | |||
* {{Hyperlink|Plasma Cutter}} | |||
= Media = | |||
<!-- Images or videos showing off the weapon --> | |||
<gallery widths=280 heights=200> | |||
File:crowbar_opening_door.png|Player opening a locked door. | |||
</gallery> | |||
= | <!-- Audio files --> | ||
<gallery widths=200 heights=100> | |||
</gallery> | |||
{{ | {{Weapons nav|show-Handheldweapons=yes}} | ||
{{Tools nav}} | |||
[[Category:Weapons]] | |||
[[Category:Melee Weapons]] | |||
[[Category:Talent_Items]] | |||
[[Category:Engineer Items]] | |||
[[Category:Tools]] |
Latest revision as of 12:11, 29 December 2023
Data is up-to-date | |
Last updated for version 1.0.9.0 Last mentioned in changelog 1.0.7.0 The current game version is 1.4.6.0 Notes: Add media |
Hardened Crowbar | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Range | 1 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Armor penetration | 25% | ||||||||||||||||||||||||||||||||||
Structure damage | 12 | ||||||||||||||||||||||||||||||||||
Item Damage | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 200 mk | ||||||||||||||||||||||||||||||||||
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The Hardened Crowbar is a Tool in Barotrauma.
Description
The Hardened Crowbar is a two-handed tool which can be used as a Melee Weapon. Its an upgrade over the regular Crowbar as it forces doors open 40% faster and inflicts a lot more Blunt Force Trauma, a bit of Radiation Sickness and additionally has a good amount of Armor Penetration. It can deal with most small Creatures, and when paired with the Unstoppable Curiosity or Ph.D in Nuclear Physics talents its one of the strongest Melee Weapons. It can also be used to force-open locked doors and hatches similarly to the Plasma Cutter, but faster and without destroying the door, but its unable to un-seal doors which are welded shut.
It can be crafted by an Engineer with the Heavy Hitter talent unlocked; It cannot be bought.
Function
The Hardened Crowbar is held with both hands. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
- It can be used to force-open doors and hatches by pressing the "Use" keybind ( by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar.
- It takes 5.4 seconds to force-open a door, and 4.3 seconds to force-open a wrecked door.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Crowbar |
Blunt Force Trauma (10)* Stun (0.5)* |
1 | 0% |
Hardened Crowbar |
1 | 25% |
The Hardened Crowbar gains 10% Affliction Strength per quality level. (10% / 20% / 30%)
Related Talents
Talent | Tree | Description |
---|---|---|
Unstoppable Curiosity ID: unstoppablecuriosity
|
Engineer Physicist Spec. 1 |
Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. |
Ph.D in Nuclear Physics ID: phdinnuclearphysics
|
Engineer Physicist Spec. 4 |
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
Heavy Hitter ID: heavyhitter
|
Engineer Weapons Engineer Spec. 2 |
Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
Multifunctional ID: multifunctional
|
Mechanic General Tier 1 |
Deal 50% more damage with Wrenches and Crowbars. |
See Also
Media
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Player opening a locked door.
Tools | |
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Maintenance | |
Expedition | |
Other |