Crowbar: Difference between revisions
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{{Version| | {{Version|1.2.6.0|Add media}}__NOTOC__ | ||
{{Items infobox | {{Items infobox | ||
| description = Forces doors and hatches open. Also a blunt weapon. | | description = Forces doors and hatches open. Also a blunt weapon. | ||
<!-- Weapon info--> | |||
| weapontype = melee | | weapontype = melee | ||
| | | qualitybonuses = +10% Affliction Strength | ||
| meleerange = 1 | |||
| | |||
| attackspeed = 1 | | attackspeed = 1 | ||
| structuredamage = 12 | | structuredamage = 12 | ||
| itemdamage = 8 | |||
| afflictions = | |||
blunttrauma = 10; | |||
stun = 0.5; | |||
| noreq = yes <!-- No required skills --> | |||
<!-- Fabricating --> | |||
| fabricator = Yes | |||
| fabricatortime = 20 | |||
| fabricatorskill = mechanical | |||
| fabricatorskilllevel = 30 | |||
| fabricatormaterials = {{hl|Iron}} (x2) | |||
<!-- Deconstructing --> | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | |||
| deconstructormaterials = {{hl|Iron}} | |||
<!-- Price --> | |||
| baseprice = 20 | | baseprice = 20 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| citymultiplier = 0.9 | | citymultiplier = 0.9 | ||
Line 26: | Line 36: | ||
| militarymultiplier = 1.25 | | militarymultiplier = 1.25 | ||
| minemultiplier = 1 | | minemultiplier = 1 | ||
| medicalmultiplier = 1 | |||
| engineeringmultiplier = 1 | |||
| armorymultiplier = 1 | |||
<!-- Availability (uncomment what is needed) --> | |||
<!-- | unbuyable = true --> | |||
<!-- | outpostunbuyable = true --> | |||
| outpostminavailable = 10 | | outpostminavailable = 10 | ||
<!-- | cityunbuyable = true --> | |||
| cityminavailable = 15 | | cityminavailable = 15 | ||
<!-- | researchunbuyable = true --> | |||
| researchminavailable = 10 | | researchminavailable = 10 | ||
<!-- | militaryunbuyable = true --> | |||
| militaryminavailable = 10 | | militaryminavailable = 10 | ||
| | <!-- | mineunbuyable = true --> | ||
| | | mineminavailable = 10 | ||
| | |||
| | | medicalunbuyable = true | ||
| | | medicalminavailable = 10 | ||
| | |||
| | | engineeringunbuyable = true | ||
| | | engineeringminavailable = 10 | ||
| armoryunbuyable = true | |||
| armoryminavailable = 10 | |||
<!-- Technical --> | |||
| identifier = crowbar | |||
| category = Equipment | |||
| tags = smallitem, tool, simpletool, dooropeningtool, crowbaritem, mountableweapon | |||
}} | }} | ||
The ''' | <!-- What is the weapon --> | ||
The '''{{PAGENAME}}''' is a Tool in [[Barotrauma]]. | |||
= | = Description = | ||
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.--> | |||
The {{PAGENAME}} is a two-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. It has a 1 meter range and deals a small amount of {{hl|Blunt Force Trauma|25}}. It should usually be used as a last resort weapon, or for finishing off gravely injured creatures, unless playing as an {{hl|Engineer|25|Engineer Job Icon}} with the {{hl|Unstoppable Curiosity|25|Talent unstoppablecuriosity}} or {{hl|Ph.D in Nuclear Physics|25|Talent phdinnuclearphysics}} talents that greatly increase its damage making it a good option for fighting off any small [[Creatures]]. It can also be used to force-open locked [[Doors|doors and hatches]] similarly to the [[Plasma Cutter]], but faster and without destroying the door, but its unable to un-seal doors which are welded shut. | |||
<!-- How to obtain the weapon --> | |||
It can be crafted by anyone or bought at any [[Outpost]]. | |||
= Function = | |||
<!-- How to operate the weapon, use the Controls template--> | |||
{{Controls|two}} | |||
* | <!-- List with facts about the weapons functionality and important tips, remove if none --> | ||
* It can be used to force-open doors and hatches by pressing the "Use" keybind ({{Key|E}} by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar | |||
* | ** It takes 7.5 seconds to force-open a door, and 6 seconds to force-open a wrecked door. | ||
= Damage Values = | = Damage Values = | ||
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. --> | |||
{{CargoDamage|{{PAGENAME}}|Hardened Crowbar|tabletype=melee}} | |||
{{ | <!-- Damage increased by 10% for every quality level --> | ||
{{Q|{{PAGENAME}}|10|Affliction Strength}} | |||
= Related Talents = | = Related Talents = | ||
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents --> | |||
{{RelatedTalents|Multifunctional|Unstoppable Curiosity|Ph.D in Nuclear Physics}} | |||
{{ | = See Also = | ||
<!-- Similiar or related items --> | |||
* {{Hyperlink|Hardened Crowbar}} | |||
* {{Hyperlink|Plasma Cutter}} | |||
= Media = | |||
<!-- Images or videos showing off the weapon --> | |||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> | ||
File:crowbar_opening_door.png|Player opening a locked door. | File:crowbar_opening_door.png|Player opening a locked door. | ||
</gallery> | </gallery> | ||
= | <!-- Audio files --> | ||
<gallery widths=200 heights=100> | |||
</gallery> | |||
{{Weapons nav|show-Handheldweapons=yes}} | |||
{{Tools nav}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] | ||
[[Category:Tools]] |
Latest revision as of 12:11, 29 December 2023
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Notes: Add media |
Crowbar | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite Forces doors and hatches open. Also a blunt weapon. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | Blunt Force Trauma (10)* Stun (0.5)* | ||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Range | 1 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Structure damage | 12 | ||||||||||||||||||||||||||||||||||
Item Damage | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Mechanical: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 20 mk | ||||||||||||||||||||||||||||||||||
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The Crowbar is a Tool in Barotrauma.
Description
The Crowbar is a two-handed tool which can be used as a Melee Weapon. It has a 1 meter range and deals a small amount of Blunt Force Trauma. It should usually be used as a last resort weapon, or for finishing off gravely injured creatures, unless playing as an Engineer with the Unstoppable Curiosity or Ph.D in Nuclear Physics talents that greatly increase its damage making it a good option for fighting off any small Creatures. It can also be used to force-open locked doors and hatches similarly to the Plasma Cutter, but faster and without destroying the door, but its unable to un-seal doors which are welded shut.
It can be crafted by anyone or bought at any Outpost.
Function
The Crowbar is held with both hands. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
- It can be used to force-open doors and hatches by pressing the "Use" keybind ( by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar
- It takes 7.5 seconds to force-open a door, and 6 seconds to force-open a wrecked door.
Damage Values
Item | Afflictions | Attack Speed | Armor Penetration |
---|---|---|---|
Crowbar |
Blunt Force Trauma (10)* Stun (0.5)* |
1 | 0% |
Hardened Crowbar |
1 | 25% |
The Crowbar gains 10% Affliction Strength per quality level. (10% / 20% / 30%)
Related Talents
Talent | Tree | Description |
---|---|---|
Unstoppable Curiosity ID: unstoppablecuriosity
|
Engineer Physicist Spec. 1 |
Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. |
Ph.D in Nuclear Physics ID: phdinnuclearphysics
|
Engineer Physicist Spec. 4 |
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
Multifunctional ID: multifunctional
|
Mechanic General Tier 1 |
Deal 50% more damage with Wrenches and Crowbars. |
See Also
Media
-
Player opening a locked door.
Tools | |
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Maintenance | |
Expedition | |
Other |