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{{version|0.14.6.0}}{{stub}}
{{version|1.4.4.1|stub=yes|stubnote=Add image content.}}
{{Installations infobox
{{Installations infobox
| category = Machines
| powerconsumption = 1000
| imagewidth = 200
| imagewidth = 200
| identifier = pulselaser
| description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits.
| category = Machine
| category2 = Weapons
| tags = turret
| powerconsumption = 7500
| reload = 1.5 <!-- includes charge time -->
| weapons = 50
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1)
| weapontype = turret
| loader = Pulse Laser Loader
| ammo = {{hl|Pulse Laser Fuel Box}}<br>{{hl|Pulse Tri-Laser Fuel Box}}
| ammocount = 2
}}
}}
{{Installations infobox
{{Installations infobox
| name = Pulse Laser Loader
| name = Pulse Laser Loader
| image = Pulse Laser Loader.png
| imagewidth = 75
| imagewidth = 75
| category = Machines
| identifier = pulselaserloader
| itemslots = 1 Ammunition box slot
| category = Machine
| category2 = Weapons
| tags = pulselaserequipment,pulselaserammosource,turretammosource
| itemslots = 1 Pulse Laser Ammunition slot
| repairtype = Mechanical
| repairskill = 55
}}
}}
{{Installations infobox
| name = Periscope
| image = Periscope.png
| imagewidth = 100
| category = Machines
}}
The '''Pulse Laser''' is a stationary [[:Category:Submarine Weapons|submarine weapon]] in ''[[Barotrauma]]''. It is composed of three [[:Category:Installations|installations]]: the Pulse Laser itself, the Periscope, and the Pulse Laser Loader. The Pulse Laser requires Fuel Boxes, a Periscope and power to function.
==Function and Usage==


==Damage Values==
The '''Pulse Laser''' is a [[Submarine Weapons|Submarine Weapon]] in [[Barotrauma]]. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
{{Damage table/fixedweapons
 
| item = Pulse Laser Fuel Box<!--TODO Add penetration to template + here, add explosion afflictions-->
= Function =
| image = Pulse Laser Fuel Box.png
 
| imagewidth = 80
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
| ammocount = 44
 
| afflictions = {{Affliction|Burn|||40}}<!--actually "burndamage", TODO check out-->
* It has a 1 second charge-up before each pulse and a 0.25s reload time after.
{{Affliction|Stun|||0.4s}}
 
| structuredamage = 25
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).
| explosionrange = 1.5m
 
| explosionforce = 10
= Usage =
| severlimbs = 50%
 
| cost = 225-325
Like other Turrets, [[Periscope]]s are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected [[Supercapacitor]]s'', as well as ammunition from their linked loader. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively.
| crafting = {{Hyperlink|Lithium}}
 
{{Hyperlink|Aluminium}}
= Damage Values =
 
There are 2 types of Pulse Laser ammunition:
<br>'''Standard:''' specialized for killing small or medium single target creatures.
<br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken).
 
{{CargoDamage|tabletype=sub}}
 
= Submarines =


{{Hyperlink|Alien Blood}}
A list of submarines with this turret.
{{SubsWithWeapon}}


| item2 = Pulse Tri-Laser Fuel Box
= Connection Panel =
| image2 = Pulse Tri-Laser Fuel Box.png
| imagewidth2 = 80
| ammocount2 = 28
| afflictions2 = {{Affliction|Burn|||33}} x 3<!--actually "burndamage", TODO check out-->
{{Affliction|Stun|||0.2s}} x 3
| structuredamage2 = 15 x 3 (Impact)
15 x 3 (Explosion)
| explosionrange2 = 1.5m
| explosionforce2 = 10
| severlimbs2 = 50%
| cost2 = 392-566
| crafting2 = {{Hyperlink|Fulgurium Bar}}
{{Hyperlink|Aluminium}}


{{Hyperlink|Alien Blood}}
{{Connection panel
|input1=Power_In
|input1color=red
|input1tt=Power for firing the Pulse Laser.
|input2=Position_In
|input2tt=Sets the firing angle of the Pulse Laser (0-360).
|input3=Trigger_In
|input3tt=Fires the Pulse Laser when it receives a signal.
|input4=Toggle_Light
|input4tt=Toggles the state of the Pulse Laser's light.
|input5=Set_Light
|input5tt=Sets the state of the Pulse Laser's light.
}}
}}


==Audio==
= See Also =
<gallery widths="280" heights="150">
 
*{{hyperlink|Coilgun|50}}
*{{hyperlink|Railgun|50}}
*{{hyperlink|Chaingun|50}}
*{{hyperlink|Flak Cannon|50}}
*{{hyperlink|Double Coilgun|50}}
 
= Media =


<gallery widths=200 heights=100>
File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1
</gallery>
</gallery>
== See Also ==
 
* [[Coilgun]]
{{Weapons nav|show-Subweapons=yes}}
* [[Railgun]]
 
* [[Chaingun]]
* [[Electrical Discharge Coil]]
* [[Depth Charge]]


{{Installations nav}}
{{Installations nav}}
[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Latest revision as of 18:14, 24 April 2024

Data is up-to-date
Last updated for version 1.4.4.1
Last mentioned in changelog 1.2.6.0
The current game version is 1.4.5.0
Stub Notes: Add image content.
Pulse Laser

A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 7500 kW
Firerate 0.67 RPS
Technical
Identifier pulselaser
Categories Machine, Weapons
Tags turret
Pulse Laser Loader
Statistics*
Item Slots 1 Pulse Laser Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier pulselaserloader
Categories Machine, Weapons
Tags pulselaserequipment,pulselaserammosource,turretammosource

The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.

Function

Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.

  • It has a 1 second charge-up before each pulse and a 0.25s reload time after.

The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).

Usage

Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in and trigger_in connectors in the connection panel must be wired to a Periscope's position_out and trigger_out connectors respectively.

Damage Values

There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50%
Impact: 5
Explosion (1.5m): 10
1.5 meters

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40%
Impact: 15
Explosion (1m): 15
1 meters

Submarines

A list of submarines with this turret.

Connection Panel

Connection Panel for Pulse Laser
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Pulse Laser.
Sets the firing angle of the Pulse Laser (0-360).
Fires the Pulse Laser when it receives a signal.
Toggles the state of the Pulse Laser's light.
Sets the state of the Pulse Laser's light.
Requires: Screwdriver

See Also

Media

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Submarine Weapons
Turrets
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