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{{version|0.18.12.0|stub=yes|stubnote=Add image content.}}
{{version|1.2.6.0|stub=yes|stubnote=Add image content.}}
{{Installations infobox
{{Installations infobox
| imagewidth = 200
| imagewidth = 200
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| description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits.
| description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits.
| category = Machine
| category = Machine
| category2 = Weapon
| category2 = Weapons
| tags = turret
| tags = turret
| powerconsumption = 1400
| powerconsumption = 1400
| reload = 0.25 + 1
| reload = 1.25 <!-- includes charge time -->
| weapons = 50
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1)
| weapontype = turret
| loader = Pulse Laser Loader
| ammo = {{hl|Pulse Laser Fuel Box}}<br>{{hl|Pulse Tri-Laser Fuel Box}}
| ammocount = 2
}}
}}
{{Installations infobox
{{Installations infobox
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| identifier = pulselaserloader
| identifier = pulselaserloader
| category = Machine
| category = Machine
| category2 = Weapon
| category2 = Weapons
| tags = pulselaserequipment,pulselaserammosource,turretammosource
| tags = pulselaserequipment,pulselaserammosource,turretammosource
| itemslots = 1 Pulse Laser Ammunition slot
| itemslots = 1 Pulse Laser Ammunition slot
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}}
}}


The '''Pulse Laser''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. It is the only '''Turret''' to fire a raycast attack, instead of a projectile attack.
The '''Pulse Laser''' is a [[Submarine Weapons|Submarine Weapon]] in [[Barotrauma]]. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.


=Function=
= Function =
'''Pulse Lasers''' shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
 
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.


* It has a 1 second charge-up before each pulse and a 0.25s reload time after.
* It has a 1 second charge-up before each pulse and a 0.25s reload time after.
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The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing).


=Usage=
= Usage =


Like other '''Turrets''', '''[[Periscope]]s''' are typically used to aim and fire '''Pulse Lasers'''. Firing '''Pulse Lasers''' draws power from their connected '''[[Supercapacitor]]s''', as well as ammunition from their linked '''loader'''. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively.
Like other Turrets, [[Periscope]]s are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected [[Supercapacitor]]s'', as well as ammunition from their linked loader. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively.


=Damage values=
= Damage Values =
There are 2 types of '''Pulse Laser''' ammunition:
 
There are 2 types of Pulse Laser ammunition:
<br>'''Standard:''' specialized for killing small or medium single target creatures.
<br>'''Standard:''' specialized for killing small or medium single target creatures.
<br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken).
<br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken).
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{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


=Submarines=
= Submarines =
 
A list of submarines with this turret.
A list of submarines with this turret.
{{SubsWithWeapon}}
{{SubsWithWeapon}}


=Connection panel=
= Connection Panel =
 
{{Connection panel
{{Connection panel
|input1=Power_In
|input1=Power_In
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|input5tt=Sets the state of the Pulse Laser's light.
|input5tt=Sets the state of the Pulse Laser's light.
}}
}}
=See also=
 
= See Also =
 
*{{hyperlink|Coilgun|50}}
*{{hyperlink|Coilgun|50}}
*{{hyperlink|Railgun|50}}
*{{hyperlink|Railgun|50}}
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*{{hyperlink|Double Coilgun|50}}
*{{hyperlink|Double Coilgun|50}}


=Media=
= Media =
 
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1
File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1
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{{Weapons nav|show-Subweapons=yes}}
{{Weapons nav|show-Subweapons=yes}}
{{Installations nav}}


[[Category:Installations]]
[[Category:Installations]]
[[Category:Weapons]]
[[Category:Submarine Weapons]]
[[Category:Submarine Weapons]]

Revision as of 23:41, 3 January 2024

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Add image content.
Pulse Laser

A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 1400 kW
Firerate 0.8 RPS
Technical
Identifier pulselaser
Categories Machine, Weapons
Tags turret
Pulse Laser Loader
Statistics*
Item Slots 1 Pulse Laser Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier pulselaserloader
Categories Machine, Weapons
Tags pulselaserequipment,pulselaserammosource,turretammosource

The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.

Function

Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.

  • It has a 1 second charge-up before each pulse and a 0.25s reload time after.

The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).

Usage

Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in and trigger_in connectors in the connection panel must be wired to a Periscope's position_out and trigger_out connectors respectively.

Damage Values

There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Pulse Laser Fuel Box
45
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50%
Impact: 5
Explosion (1.5m): 10
1.5 meters

Pulse Tri-Laser Fuel Box
29
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40%
Impact: 15
Explosion (1m): 15
1 meters

Submarines

A list of submarines with this turret.

Connection Panel

Connection Panel for Pulse Laser
Hover over pins to see their descriptions.
Power_In
Position_In
Trigger_In
Toggle_Light
Set_Light
Power for firing the Pulse Laser.
Sets the firing angle of the Pulse Laser (0-360).
Fires the Pulse Laser when it receives a signal.
Toggles the state of the Pulse Laser's light.
Sets the state of the Pulse Laser's light.
Requires: Screwdriver

See Also

Media

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Turrets
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Ammunition
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