Pulse Laser: Difference between revisions
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{{version| | {{version|1.2.6.0|stub=yes|stubnote=Add image content.}} | ||
{{Installations infobox | {{Installations infobox | ||
| imagewidth = 200 | | imagewidth = 200 | ||
Line 5: | Line 5: | ||
| description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | | description = A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = turret | | tags = turret | ||
| powerconsumption = 1400 | | powerconsumption = 1400 | ||
| reload = 0. | | reload = 1.25 <!-- includes charge time --> | ||
| weapons = 50 | |||
| handicap = Spring Stiffness -48 (50 → 2)<br>Spring Damping -9.5 (10 → 0.5)<br>Rotation Speed -7 (8 → 1) | |||
| weapontype = turret | |||
| loader = Pulse Laser Loader | |||
| ammo = {{hl|Pulse Laser Fuel Box}}<br>{{hl|Pulse Tri-Laser Fuel Box}} | |||
| ammocount = 2 | |||
}} | }} | ||
{{Installations infobox | {{Installations infobox | ||
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| identifier = pulselaserloader | | identifier = pulselaserloader | ||
| category = Machine | | category = Machine | ||
| category2 = | | category2 = Weapons | ||
| tags = pulselaserequipment,pulselaserammosource,turretammosource | | tags = pulselaserequipment,pulselaserammosource,turretammosource | ||
| itemslots = 1 Pulse Laser Ammunition slot | | itemslots = 1 Pulse Laser Ammunition slot | ||
Line 22: | Line 28: | ||
}} | }} | ||
The '''Pulse Laser''' is a | The '''Pulse Laser''' is a [[Submarine Weapons|Submarine Weapon]] in [[Barotrauma]]. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack. | ||
=Function= | = Function = | ||
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby. | |||
* It has a 1 second charge-up before each pulse and a 0.25s reload time after. | * It has a 1 second charge-up before each pulse and a 0.25s reload time after. | ||
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The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing). | The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser ([[Pulse Tri-Laser Fuel Box|Tri-Laser Fuel]] is useless on them however, as they never consider extra beams when firing). | ||
=Usage= | = Usage = | ||
Like other | Like other Turrets, [[Periscope]]s are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected [[Supercapacitor]]s'', as well as ammunition from their linked loader. The <code>position_in</code> and <code>trigger_in</code> connectors in the connection panel must be wired to a Periscope's <code>position_out</code> and <code>trigger_out</code> connectors respectively. | ||
=Damage | = Damage Values = | ||
There are 2 types of | |||
There are 2 types of Pulse Laser ammunition: | |||
<br>'''Standard:''' specialized for killing small or medium single target creatures. | <br>'''Standard:''' specialized for killing small or medium single target creatures. | ||
<br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken). | <br>'''Tri-Laser:''' specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as [[Endworm]] once its armor has been broken). | ||
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{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
=Submarines= | = Submarines = | ||
A list of submarines with this turret. | A list of submarines with this turret. | ||
{{SubsWithWeapon}} | {{SubsWithWeapon}} | ||
=Connection | = Connection Panel = | ||
{{Connection panel | {{Connection panel | ||
|input1=Power_In | |input1=Power_In | ||
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|input5tt=Sets the state of the Pulse Laser's light. | |input5tt=Sets the state of the Pulse Laser's light. | ||
}} | }} | ||
=Media= | = See Also = | ||
*{{hyperlink|Coilgun|50}} | |||
*{{hyperlink|Railgun|50}} | |||
*{{hyperlink|Chaingun|50}} | |||
*{{hyperlink|Flak Cannon|50}} | |||
*{{hyperlink|Double Coilgun|50}} | |||
= Media = | |||
<gallery widths=200 heights=100> | <gallery widths=200 heights=100> | ||
File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1 | File:WEAPONS_laserGunShot1.ogg|Pulse Laser firing 1 | ||
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{{Weapons nav|show-Subweapons=yes}} | {{Weapons nav|show-Subweapons=yes}} | ||
{{Installations nav}} | |||
[[Category:Installations]] | [[Category:Installations]] | ||
[[Category:Submarine Weapons]] | [[Category:Submarine Weapons]] |
Revision as of 23:41, 3 January 2024
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add image content. |
Pulse Laser | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | ||||||||||
Statistics* | ||||||||||
Skill Requirement | Weapons: 50 | |||||||||
Handicap | Spring Stiffness -48 (50 → 2) Spring Damping -9.5 (10 → 0.5) Rotation Speed -7 (8 → 1) | |||||||||
Power Consumption | 1400 kW | |||||||||
Firerate | 0.8 RPS | |||||||||
|
Pulse Laser Loader | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistics* | ||||||||||
Item Slots | 1 Pulse Laser Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
|
The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Function
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- It has a 1 second charge-up before each pulse and a 0.25s reload time after.
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).
Usage
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in
and trigger_in
connectors in the connection panel must be wired to a Periscope's position_out
and trigger_out
connectors respectively.
Damage Values
There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Pulse Laser Fuel Box |
45 | 50% | Impact: 5 Explosion (1.5m): 10
|
1.5 meters | |
Pulse Tri-Laser Fuel Box |
29 | Explosion (1m): |
40% | Impact: 15 Explosion (1m): 15
|
1 meters |
Submarines
A list of submarines with this turret.
Connection Panel
Connection Panel for Pulse Laser Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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| ||||||||||||||||||||||||||||||||||||||
Requires: Screwdriver |
See Also
Media
-
Pulse Laser firing 1
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