Handheld Weapons: Difference between revisions
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{{ | {{version|1.2.6.0|search=Revolver,Assault Rifle,Prototype Steam Cannon,Handcannon,Hmg,Arc Emitter,Riot Shotgun,Deadeye Carbine,Scrap Cannon,Autoshotgun, Rapid Fissile Accelerator, Syringe Gun,Boom Stick,Harpoon Gun,Advanced Syringe Gun,SMG,Harpoon Coil-Rifle,Stun Gun,Machine Pistol,Grenade Launcher,Alien Pistol,Rifle,Flamer,Ancient Weapon,Diving Knife,Crowbar,Husk Stinger,Europan Handshake,Wrench,Spineling's Spike,Stun Baton,Heavy Wrench,Toy Hammer,Boarding Axe,Screwdriver,Ceremonial Sword,Storage Container,Frag Grenade,Emp Grenade,Stun Grenade,Incendium Grenade,Acid Grenade,Oxygenite Shard}}{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}} | ||
{{ | '''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures. | ||
__TOC__ | |||
=Ranged Weapons= | |||
'''Weapons''' are | '''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range. | ||
{{WeaponsTable|tabletype=ranged}} | |||
=Melee Weapons= | |||
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition. | |||
{{WeaponsTable|tabletype=melee}} | |||
= | =Throwable Weapons= | ||
'''Throwable Weapons''' are throwable, explosive weapons that typically detonate after a short amount of time. | |||
{{WeaponsTable|tabletype=throwable}} | |||
{| | |||
{{Weapons nav|show-Handheldweapons=yes}} | |||
{{ | [[Category:Weapons]] | ||
[[Category:Items]] | |||
Latest revision as of 20:20, 14 December 2023
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
Melee Weapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
Weapon | Attack Speed |
Afflictions | Armor Pen |
Sever Limb |
---|---|---|---|---|
Boarding Axe |
0.83 | 750% | ||
Husk Stinger |
1 | 10% | ||
Spineling's Spike |
1 | 10% | ||
Toy Hammer |
1 | Stun (0.2)* |
||
Diving Knife |
1.33 | 10% | ||
Hardened Diving Knife |
1.33 | 25% | 10% | |
Ceremonial Sword |
1.92 | 55% | ||
Europan Handshake |
1.33 | 10% | ||
Screwdriver (Murder Mystery) |
1 | |||
Wrench (Murder Mystery) |
1 | |||
Diving Knife (Murder Mystery) |
1.33 | 10% | ||
Dementonite Diving Knife |
1.48 | 10% | ||
Stun Baton |
1 | |||
Screwdriver |
1 | |||
Dementonite Screwdriver |
1.11 | |||
Hardened Screwdriver |
1 | 25% | ||
Storage Container |
1 | Blunt Force Trauma (2)* Stun (0.6)* |
||
Crowbar |
1 | Blunt Force Trauma (10)* Stun (0.5)* |
||
Dementonite Crowbar |
1.11 | |||
Hardened Crowbar |
1 | 25% | ||
Heavy Wrench |
0.91 | Blunt Force Trauma (25)* Stun (1)* |
||
Wrench |
1 | Blunt Force Trauma (4)* Stun (0.2)* |
||
Dementonite Wrench |
1.11 | |||
Hardened Wrench |
1 | 25% |
Throwable Weapons
Throwable Weapons are throwable, explosive weapons that typically detonate after a short amount of time.
Weapon | Afflictions | Armor Pen |
Sever Limb |
---|---|---|---|
Acid Grenade |
|||
Deepdiver Duck |
Blunt Force Trauma (5)* Stun (0.5)* |
||
EMP Grenade |
|||
Frag Grenade |
50% | ||
Incendium Grenade |
|||
Molotov Cocktail |
|||
Nitroglycerin |
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
||
Stun Grenade |