Handheld Weapons: Difference between revisions

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'''Weapons''' are items used to attack enemies.
{{version|1.2.6.0|search=Revolver,Assault Rifle,Prototype Steam Cannon,Handcannon,Hmg,Arc Emitter,Riot Shotgun,Deadeye Carbine,Scrap Cannon,Autoshotgun, Rapid Fissile Accelerator, Syringe Gun,Boom Stick,Harpoon Gun,Advanced Syringe Gun,SMG,Harpoon Coil-Rifle,Stun Gun,Machine Pistol,Grenade Launcher,Alien Pistol,Rifle,Flamer,Ancient Weapon,Diving Knife,Crowbar,Husk Stinger,Europan Handshake,Wrench,Spineling's Spike,Stun Baton,Heavy Wrench,Toy Hammer,Boarding Axe,Screwdriver,Ceremonial Sword,Storage Container,Frag Grenade,Emp Grenade,Stun Grenade,Incendium Grenade,Acid Grenade,Oxygenite Shard}}{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
__TOC__
=Ranged Weapons=


==Handheld Weapons==
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
There are a variety of handheld weapons. They are broadly classified as melee or ranged weapons. Some tools like Screwdrivers, Crowbars, Wrenches can also be used as make-shift weapons.
{{WeaponsTable|tabletype=ranged}}


===Ranged Weapons===
=Melee Weapons=
{{Main|Ranged Weapons}}
Ranged weapons are long ranged weapons. They tend to have ammunition associated with them.
{| class="wikitable"
! colspan = "100%" | Ranged Weapons
|-
|{{Hyperlink|Revolver|50|Revolver}}
|{{Hyperlink|SMG|50|SMG}}
|{{Hyperlink|Riot Shotgun|50|Riot Shotgun}}
|-
|{{Hyperlink|Grenade Launcher|50|Grenade Launcher}}
|{{Hyperlink|Harpoon Gun|50|Harpoon Gun}}
|{{Hyperlink|Stun Gun|50|Stun Gun}}
|-
|{{Hyperlink|Welding Tool|50|Welding Tool}}
|{{Hyperlink|Plasma Cutter|50|Plasma Cutter}}
|{{Hyperlink|Flamer|50|Flamer}}
|-
|{{Hyperlink|Deadeye Carbine|50|Deadeye Carbine}}
|{{Hyperlink|Boom Stick|50|Boom Stick}}
|{{Hyperlink|Prototype Steam Cannon|50|Prototype Steam Cannon}}
|-
|{{Hyperlink|Frag Grenade|50|Frag Grenade}}
|{{Hyperlink|EMP Grenade|50|EMP Grenade}}
|{{Hyperlink|Stun Grenade|30|Stun Grenade}}
|{{Hyperlink|Incendium Grenade|30|Incendium Grenade}}
|{{Hyperlink|Oxygenite Shard|30}}
|-
|{{Hyperlink|Alien Pistol|50|Alien Pistol}}
|{{Hyperlink|Ancient Weapon|50|Ancient Weapon}}
|}


===Melee Weapons===
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
{{Main|Melee Weapons}}
{{WeaponsTable|tabletype=melee}}
'''Melee Weapons''' are short ranged weapons. Most tools can also be used as a weapon.
{| class="wikitable"
!colspan=100%|Melee Weapons


|-
=Throwable Weapons=
|{{Hyperlink|Diving Knife|50|Diving Knife}}
'''Throwable Weapons''' are throwable, explosive weapons that typically detonate after a short amount of time.
|{{Hyperlink|Stun Baton|50|Stun Baton}}
{{WeaponsTable|tabletype=throwable}}
|{{Hyperlink|Crowbar|50|Crowbar}}
|{{Hyperlink|Wrench|50|Wrench}}
|{{Hyperlink|Screwdriver|50|Screwdriver}}
|-
|{{Hyperlink|Toy Hammer|50|Toy Hammer}}
|{{Hyperlink|Storage Container|50|Storage Container}}
|{{Hyperlink|Husk Stinger|50}}
|-
|{{Hyperlink|Europan Handshake|50|Europan Handshake}}
|}


==Submarine Weapons==
{{Weapons nav|show-Handheldweapons=yes}}
Submarines usually armed with one or more [[Coilgun|Coilguns]], [[Railgun|Railguns]], [[Depth Charge]], and [[Electrical Discharge Coil|Electrical Discharge Coils]]. These are primarily used to eliminate threats before they enter the submarine.
 
==Other==
[[Explosives]] can be weaponized by placing them in Depth Charge shells or Railgun Shells to enhance their payload, or placed in [[Detonator|Detonators]] to detonate them remotely, or for some of them, simply thrown hard enough.
 
The {{Hyperlink|Syringe Gun|30|Syringe Gun}} can be used to deliver [[Medical Items]] and [[Chemicals]] at a distance.
 
The {{Hyperlink|Mudraptor Shell|10}} is a held item that blocks attacks.
 
==References==
[https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0 Weapon Spreadsheet]
 
{{Items nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 20:20, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Ranged Weapons
Weapon Fire
rate
Max
ammo
Ammunition Mag
size
Afflictions Armor
Pen
Sever
Limb
Supply

Advanced Syringe Gun
1 8
Depends on the used Syringe

Syringe Gun
1 4
Depends on the used Syringe

Stun Gun
1 2
Fulgurium Stun Gun Dart
 Lacerations (1)*
 Stun (6)*

Stun Gun Dart
 Lacerations (0.5)*
 Stun (0.1)*

Machine Pistol
5.7 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 Bleeding (4)*
 Stun (0.12)*
25% 10%

SMG Magazine
21
 Gunshot Wound (10)*
 Bleeding (10)*
 Stun (0.16)* (10% chance)
10%

Deadeye Carbine
3.33 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 Bleeding (5.5)*
 Stun (0.165)*
25% 10%

SMG Magazine
21
 Gunshot Wound (13.75)*
 Bleeding (13.75)*
 Stun (0.22)* (10% chance)
10%

SMG
5 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 Bleeding (6.5)*
 Stun (0.195)*
25% 10%

SMG Magazine
21
 Gunshot Wound (16.25)*
 Bleeding (16.25)*
 Stun (0.26)* (10% chance)
10%

Boom Stick
1.82 2
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Riot Shotgun
1 6
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Autoshotgun
2.22 24
Explosive Slug
 Bleeding (18)*
 Stun (0.72)*
Explosion (0.7m):
 Burn (54)*
50% 100%

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 Stun (2.16)*
0%

Shotgun Shell
 Gunshot Wound (57.6)*
 Bleeding (43.2)*
 Stun (0.72)*
50%

Rifle
0.5 6  |  1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45% 50%

Revolver
2 6
Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25% 20%

Revolver Round
 Gunshot Wound (28)*
 Bleeding (25)*
 Stun (0.3)*
10% 20%

Scrap Cannon
0.33 8
Iron
 Lacerations (48)*
 Bleeding (96)*
 Stun (1.6)*
50% Power Supply:
Battery Cell (8 Shots)
Fulgurium Battery Cell (16 Shots)

Scrap
 Lacerations (72)*
 Bleeding (144)*
 Stun (1.6)*
50%

Steel Bar
 Lacerations (96)*
 Bleeding (96)*
 Stun (1.6)*
50%

HMG
10 1
HMG Magazine
100
 Gunshot Wound (12)*
 Bleeding (10)*
 Stun (0.1)*
 Stun (0.5)* (1% chance)
40% 20%

Harpoon Gun
0.571 6
Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
20%

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
10%

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
20%

Harpoon Coil-Rifle
0.571 6
Ahab's Spear
 Lacerations (136)*
 Bleeding (136)*
 Stun (1.7)*
20% Power Supply:
Battery Cell (12 Shots)
Fulgurium Battery Cell (24 Shots)

Explosive Harpoon
 Deep Tissue Injury (42.5)*
Explosion (2m):
 Burn (85)*
 Stun (2.55)*
50% 25%

Harpoon
 Lacerations (59.5)*
 Bleeding (59.5)*
 Stun (0.85)*
10%

Physicorium Harpoon
 Lacerations (102)*
 Bleeding (102)*
 Stun (0.85)*
20%

Handcannon
1 6
Handcannon Round
 Gunshot Wound (70)*
 Bleeding (50)*
 Stun (1.5)*
50% 100%

Assault Rifle
4.167 1
Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20% 20%

Alien Pistol
1.88 1
Alien Power Cell
25
 Burn (10.5)*
 Deep Tissue Injury (10.5)*
 Stun (0.1)*
10%

Grenade Launcher
1 1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Ancient Weapon
1
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)
50% 2.5% Power Supply:
Alien Power Cell (20s)

Arc Emitter
0.2
 Burn (10)*
 Stun (5)*
Power Supply:
Battery Cell (4 Shots)
Fulgurium Battery Cell (8 Shots)

Flamer
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Prototype Steam Cannon
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Rapid Fissile Accelerator
0.8
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*
50% Fuel Rod Supply:
Fuel Rod (4 Shots)
Thorium Fuel Rod (8 Shots)
Fulgurium Fuel Rod (12 Shots)
Volatile Fulgurium Fuel Rod (20 Shots)

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Melee Weapons
Weapon Attack
Speed
Afflictions Armor
Pen
Sever
Limb

Boarding Axe
0.83
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
750%

Husk Stinger
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Spineling's Spike
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Toy Hammer
1
 Stun (0.2)*

Diving Knife
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Hardened Diving Knife
1.33
 Lacerations (15)*
 Bleeding (5)*
 Stun (0.2)*
25% 10%

Ceremonial Sword
1.92
 Lacerations (19)*
 Bleeding (14)*
 Stun (0.25)*
55%

Europan Handshake
1.33
 Lacerations (11)*
 Bleeding (11)*
 Stun (0.22)*
10%

Screwdriver (Murder Mystery)
1
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*

Wrench (Murder Mystery)
1
 Stun (0.2)*

Diving Knife (Murder Mystery)
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Dementonite Diving Knife
1.48
 Lacerations (10)*
 Bleeding (10)*
 Psychosis (5)*
 Stun (0.2)*
10%

Stun Baton
1
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power

Screwdriver
1
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*

Dementonite Screwdriver
1.11
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*

Hardened Screwdriver
1
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
25%

Storage Container
1
 Stun (0.6)*

Crowbar
1
 Stun (0.5)*

Dementonite Crowbar
1.11
 Psychosis (5)*
 Stun (0.5)*

Hardened Crowbar
1
 Stun (0.6)*
25%

Heavy Wrench
0.91
 Stun (1)*

Wrench
1
 Stun (0.2)*

Dementonite Wrench
1.11
 Psychosis (5)*
 Stun (0.2)*

Hardened Wrench
1
 Stun (0.3)*
25%

Throwable Weapons

Throwable Weapons are throwable, explosive weapons that typically detonate after a short amount of time.

Throwable Weapons
Weapon Afflictions Armor
Pen
Sever
Limb

Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

Deepdiver Duck
 Stun (0.5)*

EMP Grenade
Explosion (5m):
 Stun (5)*
 EMP (100)*

Frag Grenade
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%

Incendium Grenade
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*

Molotov Cocktail
Explosion (5m):
 Burn (50)*
 Stun (0.5)*

Nitroglycerin
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Stun Grenade
Explosion (7.5m):
 Stun (40)*
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives