Explosives
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Data is potentially outdated |
Last updated for version 1.0.8.0 Last mentioned in changelog 1.6.17.0 The current game version is 1.7.7.0 |
Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Security Officer talent
Extra Powder adds +1 quality level to explosive compounds, allowing the creation of masterwork quality explosives.
Storage
Some explosives can explode under certain conditions if they are not safely stored.
Protection against Water
Potassium,
Sodium,
Lithium and
Salt Bulbs are triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.
Protection against Impacts
Molotov Cocktails,
Nitroglycerin,
Oxygenite Shards,
Liquid Oxygenite,
Flash Powder,
Mutated Pomegrenades and
Mutated Raptor Banes are at risk of exploding from hard impacts.
All containers prevent impacts from having an effect on explosives inside.
Protection against Fire
Compound N,
Volatile Compound N,
IC-4 Blocks,
Nitroglycerin,
Flash Powder,
Mutated Pomegrenades,
Mutated Raptor Banes,
Oxygen Tanks,
Oxygenite Tanks,
Welding Fuel Tanks and
Incendium Fuel Tanks explode after short contact with fire.
They will be safe inside a Toolbelt or a
Storage Container.
Protection against Chain Reactions
Compound N,
Volatile Compound N and
IC-4 Block,
Nitroglycerin,
Flash Powder can be triggered by other explosions.
They will be safe inside a Toolbelt or a
Storage Container.
Explosive Compounds
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
![]() Modified Dirty Bomb |
![]() ![]() ![]() |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
![]() Ticking Time Bomb (Exposed) |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() C-4 Block |
![]() ![]() ![]() |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
![]() C-4 Block (VIP) |
![]() ![]() ![]() |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
![]() Ticking Time Bomb |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() Dirty Bomb |
![]() ![]() ![]() |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
![]() UEX |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
![]() Ticking Time Bomb (Powered) |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() Volatile Compound N |
![]() ![]() ![]() Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions |
Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* |
50% | 50% | Explosion (5m): 150
|
Explodes 41m 40s after being fabricated. Can be thrown. |
![]() IC-4 Block |
![]() ![]() ![]() Fire: -50 condition/s Triggered by explosions |
25% | Explosion (7.5m): 50
|
Sets fire to a 5 meter area. Can be thrown. | ||
![]() Compound N |
![]() ![]() ![]() Fire: -50 condition/s Triggered by explosions |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
Grenades
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
![]() Molotov Cocktail |
Impact: over 5 m/s. | Sets fire to a 4 meter area. Can be thrown. | ||||
![]() Nitroglycerin |
![]() ![]() ![]() Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
Explosion (3m): 90
|
Can be thrown. | ||
![]() Acid Grenade |
![]() ![]() ![]() Throw: 2 second delay |
Leaves behind a trail of acid clouds. Can be thrown. | ||||
![]() EMP Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Emits an EMP in a 5 meter area. Can be thrown. | ||||
![]() Frag Grenade |
![]() ![]() ![]() Throw: 3 second delay |
50% | Explosion (7.5m): 20
|
Can be thrown. | ||
![]() Stun Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Can be thrown. | ||||
![]() Incendium Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Sets fire to a 3 meter area. Can be thrown. |
Ammunition
Handheld Weapons
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
![]() 40mm Stun Grenade |
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![]() Explosive Slug |
50% | 100% | Impact: 20 Explosion (0.7m): 8
|
||
![]() 40mm Mini Nuke |
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
100% | 500% | Impact: 40 Explosion (5m): 300
|
Emits an EMP in a 10 meter radius. |
![]() Explosive Harpoon |
50% | 25% | Impact: 20 Explosion (2m): 10
|
||
![]() 40mm Grenade |
100% | 5% | Impact: 40 Explosion (3m): 20
|
||
![]() 40mm Acid Grenade |
Leaves behind a trail of acid clouds. |
Submarine Weapons
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
![]() Depth Charge Shell |
50% | 50% | Explosion (7m): 175
|
Can contain 1 small item that is used upon impact | |
![]() Nuclear Depth Charge |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Depth Charge (cheap) |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Depth Decoy |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
![]() Nuclear Depth Decoy (cheap) |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
![]() Explosive Flak Shells Box |
50% | Impact: 20 Explosion (0.3m): 25
|
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone. | ||
![]() Physicorium Flak Shells Box |
50% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone. | ||
![]() Gravity Railgun Shell |
75% | 75% | Explosion (3m): 100
|
||
![]() Spreader Flak Shells Box |
40% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone. | ||
![]() Boarding Pod |
Lacerations (40)* Stun (1)* |
60% | Impact: 300 Explosion (1.5m): 600
|
Can contain 1 small item that is used upon impact | |
![]() Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
60% | 500% | Impact: 100 Explosion (2.5m): 50
|
Can contain 1 small item that is used upon impact. |
![]() Pulse Tri-Laser Fuel Box |
Explosion (1m): |
40% | 100% | Impact: 15 (3 projectiles x 5) Explosion (1m): 15 (3 projectiles x 5)
|
Fires 3 lasers in a fixed spread. |
![]() Pulse Laser Fuel Box |
50% | 100% | Impact: 5 Explosion (1.5m): 10
|
||
![]() Focused Flak Shells Box |
10% | 100% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone. | |
![]() Explosive Coilgun Ammunition Box |
10% | 25% | Impact: 10 Explosion (3m): 5
|
||
![]() Nuclear Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
60% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Shell (cheap) |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
50% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Physicorium Railgun Shell |
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
80% | 500% | Impact: 200 Explosion (3.5m): 50
|
Can contain 1 small item that is used upon impact. |
Other
Item | Triggers | Afflictions | Structure Damage | Notes |
---|---|---|---|---|
![]() Oxygenite Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in items requiring Fuel. |
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![]() Oxygen Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in items requiring Fuel. |
|||
![]() Welding Fuel Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in a ![]() |
|||
![]() Incendium Fuel Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in a ![]() |
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![]() Mutated Raptor Bane |
Impact: over 5.5m/s. Fire: -50 condition/s Not Contained: 5 second delay. |
Explosion (1.5m): Nausea (50)* |
Can be thrown. | |
![]() Mutated Pomegrenade |
Impact: over 5.5m/s. Fire: -50 condition/s Not Contained: 5 second delay. |
Explosion (0.5m): Burn (50)* |
Sets fire to a 0.01 meter area. Can be thrown. | |
![]() Salt Bulb |
Water | Can be thrown. | ||
![]() Lithium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Sodium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Potassium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Flash Powder |
![]() ![]() Impact: over 8m/s. Fire: -50 condition/s. Triggered by explosions |
Can be thrown. | ||
![]() Sulphurite Shard |
Explosion (2m): 3
|
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![]() Incendium Crystal |
![]() ![]() |
Explosion (2.5m): 4
|
Sets fire to a 0.1 meter area. | |
![]() Oxygenite Shard |
![]() ![]() Impact: over 8m/s. |
Explosion (2m): 20
|
Can be thrown. | |
![]() Liquid Oxygenite |
![]() ![]() Impact: over 8m/s. |
Explosion (2m): 10
|
Due to its explosive nature it can be used offensively when loaded into a ![]() ![]() | |
![]() Banana Peel |
Motion: Humans and Creatures within 0.05 meter. | Explosion (0.2m): Stun (4)* |
Stun doesn't affect clowns. |
After Effects
Name Item Identifier |
Caused By | Time Lasted |
Damage Range 1 | Damage Range 2 | Damage Range 3 | Notes | |||
---|---|---|---|---|---|---|---|---|---|
Radius | Afflictions | Radius | Afflictions | Radius | Afflictions | ||||
dirtybombafteremitter dirtybombafteremitter |
![]() |
4 | 16 | 6![]() |
12 | 16![]() |
8 | 24![]() |
Causes Sonar interference. |
nuclearaftereffectemitter nuclearaftereffectemitter |
![]() ![]() ![]() |
10 | 10 | 5![]() |
Causes Sonar interference. | ||||
Acid Emitter acidmistemitter |
![]() ![]() |
3 | 1.5 | 2.45![]() |