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{{Version|0.19.14.0}}
{{Version|1.0.8.0}}


'''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br>
'''Explosives''' are [[Items]] that can explode, damaging their surroundings. They can be detonated through various means such as [[Fire]], or [[Water]].<br>
Certain explosives can be crafted with [[Quality]] levels that improve some of their statistics. The Mechanic talent "[[Demolitions Expert]]" adds +1 quality level to explosive compounds, allowing the creation of masterworks.
Certain explosives can be crafted with [[Quality]] levels that improve some of their statistics. The {{hl|Security Officer||Security Officer Job Icon}} talent {{hl|Extra Powder||Talent extrapowder}} adds +1 quality level to explosive compounds, allowing the creation of masterwork quality explosives.
 
__TOC__


=Storage=
=Storage=
Line 8: Line 10:


==Protection against Water==
==Protection against Water==
{{hl|Potassium}},{{hl|Sodium}},{{hl|Lithium}} and {{hl|Salt Bulb}} are triggered by water.<br>
{{hl|Potassium}},{{hl|Sodium}},{{hl|Lithium}} and {{hl|Salt Bulb|s=s}} are triggered by water.<br>
Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them.  
Certain [[Containers]] are waterproof and it is recommended to store water-sensitive explosives in them.  


==Protection against Impacts==
==Protection against Impacts==
{{hl|Nitroglycerin}}, {{hl|Oxygenite Shard}}, {{hl|Flash Powder}} and {{hl|Mutated Pomegrenade}} are at risk of being detonated from hard impacts.<br>
{{hl|Molotov Cocktail|s=s}}, {{hl|Nitroglycerin}}, {{hl|Oxygenite Shard|s=s}}, {{hl|Liquid Oxygenite}}, {{hl|Flash Powder}}, {{hl|Mutated Pomegrenade|s=s}} and {{hl|Mutated Raptor Bane|s=s}} are at risk of exploding from hard impacts.<br>
All containers prevent impacts from having an effect on explosives inside.
All containers prevent impacts from having an effect on explosives inside.


==Protection against Fire==
==Protection against Fire==
{{hl|Compound N}}, {{hl|Volatile Compound N}}, {{hl|IC-4 Block}}, {{hl|Oxygen Tank}}, {{hl|Oxygenite Tank}}, {{hl|Welding Fuel Tank}}, {{hl|Incendium Fuel Tank}}, {{hl|Nitroglycerin}} and {{hl|Flash Powder}} can be triggered by fire.<br>
{{hl|Compound N}}, {{hl|Volatile Compound N}}, {{hl|IC-4 Block|s=s}}, {{hl|Nitroglycerin}}, {{hl|Flash Powder}}, {{hl|Mutated Pomegrenade|s=s}}, {{hl|Mutated Raptor Bane|s=s}}, {{hl|Oxygen Tank|s=s}}, {{hl|Oxygenite Tank|s=s}}, {{hl|Welding Fuel Tank|s=s}} and {{hl|Incendium Fuel Tank|s=s}} explode after short contact with fire.<br>
They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}.
They will be safe inside a {{hl|Toolbelt}} or a {{hl|Storage Container|30px}}.


==Protection against chain reactions==
==Protection against Chain Reactions==
{{hl|Compound N}}, {{hl|Volatile Compound N}} and {{hl|IC-4 Block}} can be triggered by other explosions.<br>
{{hl|Compound N}}, {{hl|Volatile Compound N}} and {{hl|IC-4 Block}}, {{hl|Nitroglycerin}}, {{hl|Flash Powder}} can be triggered by other explosions.<br>
They will be safe inside a {{hl|Toolbelt}} or a {{Hyperlink|Storage Container|30px}}.
They will be safe inside a {{hl|Toolbelt}} or a {{hl|Storage Container|30px}}.


=Craftable=
=Explosive Compounds=
==Explosive Compounds==
{{ExplosivesTable|tabletype=explosive}}
{| class = "wikitable"
! rowspan = 2 | Item<br>Item Identifier
! rowspan = 2 | Crafting Materials<br>& Talents
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|UEX}}'''<br>''uex''
| align = "center" | {{hl|Sodium}}<br>{{hl|Phosphorus}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" | 150
| Can be thrown.
|-
| align = "center" | '''{{hl|C-4 Block}}'''<br>''c4block''
| align = "center" | {{hl|UEX}}<br>{{hl|Plastic}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 7.5
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 30 burn">30</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 10
| align = "center" |
| align = "center" | 300
| Can be thrown.
|-
| align = "center" | '''{{hl|IC-4 Block}}'''<br>''ic4block''
| align = "center" | {{hl|C-4 Block}}<br>{{hl|Incendium Bar}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" | Yes<br>-50/s
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" | 7.5
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="20% chance for an extra 25 burn">25</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 7
| align = "center" |
| align = "center" | 50
| Sets fire to a 5 meter radius around the explosion.<br>Can be thrown.
|-
| align = "center" | '''{{hl|Compound N}}'''<br>''compoundn''
| align = "center" | {{hl|Aluminium}}<br>{{hl|Potassium}}<br>{{hl|Sulphuric Acid}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" | Yes<br>-50/s
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" | 150
| Can be thrown.
|-
| align = "center" | '''{{hl|Volatile Compound N}}'''<br>''volatilecompoundn''
| align = "center" | {{hl|Compound N}}<br>{{hl|Flash Powder}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" | Yes<br>-50/s
| align = "center" |
| align = "center" | Yes<br>-0.35/s
| align = "center" | Yes
| align = "center" |
| align = "center" | 5
| align = "center" | 125[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" | 150
| Can be thrown.
|-
| align = "center" | '''{{hl|Dirty Bomb}}'''<br>''dirtybomb''
| align = "center" | Currently unobtainable but exists in the game
| align = "center" |
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2.5<br>15 for EMP
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for an extra 5 burn">5</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 3
| align = "center" | 2.5
| align = "center" | 90
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Can be thrown.
|}


==Grenades==
=Grenades=
{| class = "wikitable"
{{ExplosivesTable|tabletype=throwable}}
! rowspan = 2 | Item<br>Item Identifier
! rowspan = 2 | Crafting Materials<br>& Talents
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|Frag Grenade}}'''<br>''fraggrenade''
| align = "center" | {{hl|Iron}}<br>{{hl|UEX}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 7.5
| align = "center" | 150[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>100+<abbr title="10% chance for an extra 50 bleed">50</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 7
| align = "center" |
| align = "center" | 20
|
|-
| align = "center" | '''{{hl|Stun Grenade}}'''<br>''stungrenade''
| align = "center" | {{hl|Iron}}<br>{{hl|Phosphorus}}<br>{{hl|Flash Powder}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 7.5
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 40
| align = "center" |
| align = "center" |
|
|-
| align = "center" | '''{{hl|EMP Grenade}}'''<br>''empgrenade''
| align = "center" | {{hl|Iron}}<br>{{hl|Copper}}<br>{{hl|UEX}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 5
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 5
| align = "center" | 10
| align = "center" |
|
|-
| align = "center" | '''{{hl|Incendium Grenade}}'''<br>''incendiumgrenade''
| align = "center" | Makes 2:{{hl|Iron}}<br>{{hl|Incendium Bar}}
| align = "center" | +10% Radius<br>+10% Damage
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Thrown<br>Delay: 3 sec
| align = "center" | 5
| align = "center" | 75+<abbr title="20% chance for an extra 15 burn">15</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 7
| align = "center" |
| align = "center" |
| Sets fire to a 3 meter radius around the explosion.
|}
 
==Ammunition==
===Handheld Weapons===
{| class = "wikitable"
! rowspan = 2 | Item<br>Item Identifier
! rowspan = 2 | Used<br>By
! rowspan = 2 | Crafting Materials<br>& Talents
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|40mm Grenade}}'''<br>''40mmgrenade''
| align = "center" | {{hl|Grenade Launcher}}
| align = "center" | {{hl|Sodium}}<br>{{hl|Iron}}<br>
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for an extra 400 bleed">400</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" |
| align = "center" | 20
| Deals an additional 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] and 40 structure damage on a direct hit.
|-
| align = "center" | '''{{hl|40mm Stun Grenade}}'''<br>''40mmstungrenade''
| align = "center" | {{hl|Grenade Launcher}}
| align = "center" | {{hl|Iron}}<br>{{hl|Phosphorus}}<br>{{hl|Flash Powder}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 15
| align = "center" |
| align = "center" |
| align = "center" |
|-
| align = "center" | '''{{hl|Explosive Harpoon}}'''<br>''explosivespear''
| align = "center" | {{hl|Harpoon Gun}}
| align = "center" | Makes 2:{{hl|Harpoon}}<br>{{hl|UEX}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 1
| align = "center" |
| align = "center" | 10
| Deals an additional 25[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] on a direct hit.
|-
| align = "center" | '''{{hl|Explosive Slug}}'''<br>''shotgunslugexplosive''
| align = "center" | {{hl|Riot Shotgun}}<br>{{hl|Autoshotgun}}
| align = "center" | {{hl|Munitions Expertise|3=Talent munitions expertise}}<br>Makes 6:<br>{{hl|Plastic}}<br>{{hl|Incendium Bar}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 0.7
| align = "center" | 60[[File:Affliction Burn.png|20px|Burn]]
| align = "center" |
| align = "center" |
| align = "center" | 8
| Deals an additional 20[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], <abbr title="50% chance for an extra 20 bleed">20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]], 0.8[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit.
|-
| align = "center" rowspan = 2 | '''{{hl|Welding Fuel Tank}}'''<br>''weldingfueltank''
| align = "center" rowspan = 2 | {{hl|Welding Tool}}<br>{{hl|Flamer}}<br>{{hl|Prototype Steam Cannon}}
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>{{hl|Ethanol}}
| align = "center" rowspan = 2 | +10% Max Condition
| align = "center" | {{hl|Plasma Cutter}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| rowspan = 2 |
|-
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
|-
| align = "center" rowspan = 2 | '''{{hl|Incendium Fuel Tank}}'''<br>''incendiumfueltank''
| align = "center" rowspan = 2 | {{hl|Welding Tool}}<br>{{hl|Flamer}}<br>{{hl|Prototype Steam Cannon}}
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>{{hl|Incendium Bar}}
| align = "center" rowspan = 2 | +10% Max Condition
| align = "center" | {{hl|Plasma Cutter}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 10
| align = "center" |
| align = "center" |
| rowspan = 2 |
|-
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 1.5
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 10
| align = "center" |
| align = "center" |
|-
| align = "center" rowspan = 2 | '''{{hl|Oxygen Tank}}'''<br>''oxygentank''
| align = "center" rowspan = 2 | {{hl|Plasma Cutter}}
| align = "center" rowspan = 2 | {{hl|Aluminium}}
| align = "center" rowspan = 2 | +10% Max Condition
| align = "center" | {{hl|Welding Tool}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| rowspan = 2 |
|-
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
|-
| align = "center" rowspan = 2 | '''{{hl|Oxygenite Tank}}'''<br>''oxygenitetank''
| align = "center" rowspan = 2 | {{hl|Plasma Cutter}}
| align = "center" rowspan = 2 | {{hl|Aluminium}}<br>'''2'''{{hl|Liquid Oxygenite}}
| align = "center" rowspan = 2 | +10% Max Condition
| align = "center" | {{hl|Welding Tool}}
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 10
| align = "center" |
| align = "center" |
| rowspan = 2 |
|-
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Must be on fire at the moment the condition reaches 0">Yes*</abbr><br>-10/s
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 1.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 10
| align = "center" |
| align = "center" |
|}


===Submarine Weapons===
=Ammunition=
{| class = "wikitable"
==Handheld Weapons==
! rowspan = 2 | Item<br>Item Identifier
{{ExplosivesTable|tabletype=ammo}}
! rowspan = 2 | Used<br>By
! rowspan = 2 | Crafting Materials<br>& Talents
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|Exploding Ammunition Box}}'''<br>''coilgunammoboxexplosive''<br>''coilgunboltexplosive''
| align = "center" | {{hl|Coilgun Loader}}
| align = "center" | {{hl|C-4 Block}}<br>{{hl|Steel Bar}}<br>{{hl|Aluminium}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 50[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" |
| align = "center" |
| align = "center" | 50
| Deals an additional 10[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 1[[File:Affliction Bleeding.png|20px|Bleeding]], 0.025[[File:Affliction Stun.png|20px]] and 20 structure damage on a direct hit.
|-
| align = "center" | '''{{hl|Pulse Laser Fuel Box}}'''<br>''pulselaserammobox''<br>''pulselaserbolt''
| align = "center" | {{hl|Pulse Laser Loader}}
| align = "center" | {{hl|Lithium}}<br>{{hl|Alien Blood}}<br>{{hl|Aluminium}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 100[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 3
| align = "center" |
| align = "center" | 50
| Deals an additional 40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.5[[File:Affliction Stun.png|20px|Stun]]and 50 Structure Damage on a direct hit.
|-
| align = "center" | '''{{hl|Pulse Tri-Laser Fuel Box}}'''<br>''pulselaserammoboxtrilaser''<br>''pulselaserbolttrilaser''
| align = "center" | {{hl|Pulse Laser Loader}}
| align = "center" | {{hl|Fulgurium Bar}}<br>{{hl|Alien Blood}}<br>{{hl|Aluminium}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 70[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 2
| align = "center" |
| align = "center" | 35
| Deals an additional 30[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 0.3[[File:Affliction Stun.png|20px|Stun]]and 35 Structure Damage on a direct hit.
|-
| align = "center" | '''{{hl|Railgun Shell}}'''<br>''railgunshell''
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Steel Bar}}<br>{{hl|Iron}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 7
| align = "center" |
| align = "center" | 50
|  Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
|-
| align = "center" | '''{{hl|Physicorium Shell}}'''<br>''alienshell''
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Physicorium Bar}}<br>{{hl|Titanium}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3.5
| align = "center" | 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
| align = "center" | 7
| align = "center" |
| align = "center" | 50
| Deals an additional 500[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 100[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 200 Structure Damage on a direct hit.<br>Detonates certain contained items on impact.
|-
| align = "center" | '''{{hl|Nuclear Shell}}'''<br>''nuclearshell''
| align = "center" | {{hl|Railgun Loader}}
| align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 15<br>20 for EMP
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 40 bleed">40</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 30
| align = "center" | 2.5
| align = "center" | 600
|Deals an additional 250[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]], 50[[File:Affliction Bleeding.png|20px|Bleeding]], 15[[File:Affliction Stun.png|20px|Stun]] and 100 Structure Damage on a direct hit. <br> Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
|-
| align = "center" | '''{{hl|Nuclear Depth Charge}}'''<br>''nucleardepthcharge''
| align = "center" | {{hl|Depth Charge Loader}}
| align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 15<br>20 for EMP
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 30
| align = "center" | 2.5
| align = "center" | 600
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.
|-
| align = "center" | '''{{hl|Nuclear Depth Decoy}}'''<br>''nucleardepthdecoy''
| align = "center" | {{hl|Depth Charge Loader}}
| align = "center" | {{hl|Steel Bar}}<br>{{hl|Uranium}}<br>{{hl|IC-4 Block}}<br>{{hl|Sonar Beacon}}
| align = "center" |
| align = "center" |
| align = "center" | Any<br>(After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 15<br>20 for EMP
| align = "center" | 1000[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br>1000[[File:Affliction Burn.png|20px|Burn]]<br>100[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]<br><abbr title="5% chance for an extra 500 bleed">500</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 30
| align = "center" | 2.5
| align = "center" | 600
| Leaves a radiation after effect. See the [[Explosives#After Effects|After Effects]] section for more details.<br>Detonates certain contained items on impact.<br>Attracts enemies.
|}


==Materials==
==Submarine Weapons==
{| class = "wikitable"
{{ExplosivesTable|tabletype=subammo}}
! rowspan = 2 | Item<br>Item Identifier
! rowspan = 2 | Crafting Materials<br>& Talents
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|Flash Powder}}'''<br>''flashpowder''
| align = "center" | {{hl|Magnesium}}<br>{{hl|Potassium}}
| align = "center" |
| align = "center" | Detonator<br>Railgun Shells<br>Depth Charges
| align = "center" | 8
| align = "center" | Yes<br>-50/s
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" | 2.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Can be thrown.
|}


=Uncraftable=
=Other=
{| class = "wikitable"
{{ExplosivesTable|tabletype=other}}
! rowspan = 2 | Item<br>Item Identifier
! rowspan = 2 | Quality<br>Bonuses
! colspan = 7 | Triggers
! rowspan = 2 | <abbr title="in Meters">Radius</abbr>
! rowspan = 2 | Afflictions
! rowspan = 2 | [[File:Affliction Stun.png|20px]]<br>Stun <abbr title="in Seconds">Time</abbr>
! rowspan = 2 | EMP<br>Strength
! rowspan = 2 | Structure<br>Damage
! rowspan = 2 | Notes
|-
! <abbr title="Which items can the item be placed in that will cause it to explode?">Detonation</abbr>
! <abbr title="How fast must the item be going to explode on impact?">Impact Speed</abbr>
! <abbr title="Does fire reduce the condition of the item? If so, by how much per second?">Fire</abbr>
! <abbr title="Can water cause the item to explode?">Water</abbr>
! <abbr title="Does the condition of the item naturally go down over time? If so, by how much per second?">Time</abbr>
! <abbr title="Can the item's condition be reduced by other explosions?">Reactionary</abbr>
! <abbr title="Does anything else result in the item exploding?">Other</abbr>
|-
| align = "center" | '''{{hl|Incendium Bar}}'''<br>''incendium''
| align = "center" |
| align = "center" | Railgun Shells<br>Depth Charges
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2.5
| align = "center" | 50+<abbr title="20% chance for an extra 5 burn>5</abbr>[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Sets fire to a 1 meter radius around the explosion.<br>Can be mined from [[Abyss|Abyss Islands]] and found in [[Alien Ruins]] and [[Wrecks]].
|-
| align = "center" | '''{{hl|Oxygenite Shard}}'''<br>''oxygeniteshard''
| align = "center" |
| align = "center" | Railgun Shells<br>Depth Charges
| align = "center" | 8
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2
| align = "center" | 80[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" | 20
| Can be found in [[Alien Ruins]] and [[Wrecks]].<br>Can be deconstructed to produce two {{hl|Liquid Oxygenite}}.<br>Can be thrown.
|-
| align = "center" | '''{{hl|Liquid Oxygenite}}'''<br>''liquidoxygenite''
| align = "center" |
| align = "center" |
| align = "center" | {{hl|Syringe Gun}}<br>8 (After Fired)
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 2
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 1.5
| align = "center" |
| align = "center" | 10
| Applies its [[Medical Items#Liquid Oxygenite|medical effects]] instead of exploding if a character is hit.<br>Can be aquired by deconstructing an {{hl|Oxygenite Shard}} or finding it in a [[Wrecks|Wreck]].
|-
| align = "center" | '''{{hl|Nitroglycerin}}'''<br>''liquidoxygenite''
| align = "center" |
| align = "center" |
| align = "center" | 6
| align = "center" | Yes<br>-50/s
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 3
| align = "center" | 75[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]<br><abbr title="20% chance for extra 10 burn>10</abbr>[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="5% chance for extra 20 bleeding>20</abbr>[[File:Affliction Bleeding.png|20px|Bleeding]]
| align = "center" | 5
| align = "center" |
| align = "center" | 90
| Can be aquired by puchasing it at an [[Outposts|Outpost]] or by stealing from a "[[Missions#Handle with Care|Handle with Care]]" cargo mission.<br>Can be thrown.
|-
| align = "center" | '''{{hl|Mutated Pomegrenade}}'''<br>''badcreepingorange''
| align = "center" |
| align = "center" |
| align = "center" | 1
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 0.5
| align = "center" | 50[[File:Affliction Burn.png|20px|Burn]]<br>
| align = "center" |
| align = "center" |
| align = "center" |
| Can be aquired by growing[[File:Pomegrenade Seed.png|32px]][[Gardening#Plants|Pomegrenade]] plants.<br>Sets fire to a radius of 1 meter around the explosion.<br>Can be thrown.
|-
| align = "center" | '''{{hl|Salt Bulb}}'''<br>''saltbulb''
| align = "center" |
| align = "center" |
| align = "center" | 5<br><abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" | Yes
| align = "center" |
| align = "center" | <abbr title="Doesn't explode">Takes Damage</abbr>*
| align = "center" |
| align = "center" | 0.5
| align = "center" | 20[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Can be aquired by growing[[File:Salt Vine Seed.png|32px]][[Gardening#Plants|Salt Vine]] plants.<br>Can be deconstructed for {{hl|Sodium}}.<br>Can be thrown.
|-
| align = "center" | '''{{hl|Lithium}}'''<br>''lithium''
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}} or {{hl|Triphylite}}, or finding it on a [[Wrecks|Wreck]].
|-
| align = "center" | '''{{hl|Sodium}}'''<br>''sodium''
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Amblygonite}}, {{hl|Cryolite}}, {{hl|Sylvite}} or a {{hl|Salt Bulb}}, or finding it on a [[Wrecks|Wreck]].
|-
| align = "center" | '''{{hl|Potassium}}'''<br>''potassium''
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | Yes
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" | 1.5
| align = "center" | 25[[File:Affliction Burn.png|20px|Burn]]
| align = "center" | 5
| align = "center" |
| align = "center" |
| Can be aquired by puchasing it at an [[Outposts|Outpost]], deconstructing {{hl|Langbeinite}} or {{hl|Sylvite}}, or finding it on a [[Wrecks|Wreck]].
|}


=After Effects=
=After Effects=
{| class = "wikitable"
{| class = "responsive-table"
! rowspan = 2 | Name<br>Item Identifier
! rowspan = 2 | Name<br>Item Identifier
! rowspan = 2 | Caused By
! rowspan = 2 | Caused By
Line 867: Line 79:
| align = "center" |
| align = "center" |
| Causes [[Sonar]] interference.
| Causes [[Sonar]] interference.
|-
| align = "center" | '''Acid Emitter'''<br>''acidmistemitter''
| align = "center" | {{hl|Acid Grenade}}<br>{{hl|40mm Acid Grenade}}
| align = "center" | 3
| align = "center" | 1.5
| align = "center" | 2.45[[File:Affliction Acid Burn.png|20px|Acid Burn]] per Second <!-- Limb count (Human = 15) * 0.07 (Affliction Strength) * 7 (Status Effect triggers 7 times) -->
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
| align = "center" |
|}
|}


{{Weapons nav|show-Ammo=yes}}
[[Category:Explosives]]
[[Category:Explosives]]

Latest revision as of 13:01, 12 April 2024

Data is potentially outdated
Last updated for version 1.0.8.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0

Explosives are Items that can explode, damaging their surroundings. They can be detonated through various means such as Fire, or Water.
Certain explosives can be crafted with Quality levels that improve some of their statistics. The Security Officer talent Extra Powder adds +1 quality level to explosive compounds, allowing the creation of masterwork quality explosives.

Storage

Some explosives can explode under certain conditions if they are not safely stored.

Protection against Water

Potassium, Sodium, Lithium and Salt Bulbs are triggered by water.
Certain Containers are waterproof and it is recommended to store water-sensitive explosives in them.

Protection against Impacts

Molotov Cocktails, Nitroglycerin, Oxygenite Shards, Liquid Oxygenite, Flash Powder, Mutated Pomegrenades and Mutated Raptor Banes are at risk of exploding from hard impacts.
All containers prevent impacts from having an effect on explosives inside.

Protection against Fire

Compound N, Volatile Compound N, IC-4 Blocks, Nitroglycerin, Flash Powder, Mutated Pomegrenades, Mutated Raptor Banes, Oxygen Tanks, Oxygenite Tanks, Welding Fuel Tanks and Incendium Fuel Tanks explode after short contact with fire.
They will be safe inside a Toolbelt or a Storage Container.

Protection against Chain Reactions

Compound N, Volatile Compound N and IC-4 Block, Nitroglycerin, Flash Powder can be triggered by other explosions.
They will be safe inside a Toolbelt or a Storage Container.

Explosive Compounds

Item Triggers Afflictions Penetration Severance
Chance
Structure Damage Notes

Ticking Time Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

Modified Dirty Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
25%
Explosion (2.5m): 90
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.
Can be thrown.

Ticking Time Bomb (Exposed)
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

C-4 Block
Detonators
Railgun Shells
Depth Charges
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*
50% 200%
Explosion (7.5m): 300
Can be thrown.

C-4 Block (VIP)
Detonators
Railgun Shells
Depth Charges
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*
50% 200%
Explosion (7.5m): 300
Can be thrown.

Dirty Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
25%
Explosion (2.5m): 90
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.
Can be thrown.

UEX
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (5m): 150
Can be thrown.

Ticking Time Bomb (Powered)
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

Volatile Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Time: -0.04 condition/s
Impact: -20 condition (over 2m/s).
Triggered by explosions
Explosion (5m):
 Burn (20)* (20% chance)
 Bleeding (50)* (5% chance)
 Stun (8)*
50% 50%
Explosion (5m): 150
Explodes 41m 40s after being fabricated.
Can be thrown.

IC-4 Block
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (7.5m):
 Burn (100)*
 Burn (25)* (20% chance)
 Stun (7)*
25%
Explosion (7.5m): 50
Sets fire to a 5 meter area.
Can be thrown.

Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (5m): 150
Can be thrown.

Grenades

Item Triggers Afflictions Penetration Severance
Chance
Structure Damage Notes

Molotov Cocktail
Impact: over 5 m/s.
Explosion (5m):
 Burn (50)*
 Stun (0.5)*
Sets fire to a 4 meter area.
Can be thrown.

Nitroglycerin
Detonators
Railgun Shells
Depth Charges
Impact: over 6m/s.
Fire: -50 condition/s
Triggered by explosions
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)
Explosion (3m): 90
Can be thrown.

Acid Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 2 second delay
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
Leaves behind a trail of acid clouds.
Can be thrown.

EMP Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (5m):
 Stun (5)*
 EMP (100)*
Emits an EMP in a 5 meter area.
Can be thrown.

Stun Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (7.5m):
 Stun (40)*
Can be thrown.

Frag Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%
Explosion (7.5m): 20
Can be thrown.

Incendium Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*
Sets fire to a 3 meter area.
Can be thrown.

Ammunition

Handheld Weapons

Item Afflictions Penetration Severance
Chance
Structure Damage Notes

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%
Impact: 20
Explosion (0.7m): 8

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%
Impact: 20
Explosion (2m): 10

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%
Impact: 40
Explosion (5m): 300
Emits an EMP in a 10 meter radius.

40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
Leaves behind a trail of acid clouds.

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%
Impact: 40
Explosion (3m): 20

Submarine Weapons

Item Afflictions Penetration Severance
Chance
Structure Damage Notes

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Depth Decoy (cheap)
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Charge (cheap)
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Shell (cheap)
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
50% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Explosive Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Physicorium Flak Shells Box
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):
50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Exploding Ammunition Box
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Spreader Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.

Pulse Tri-Laser Fuel Box
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Pulse Laser Fuel Box
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50% 100%
Impact: 5
Explosion (1.5m): 10

Focused Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.

Other

Item Triggers Afflictions Structure Damage Notes

Oxygen Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in items requiring Fuel.
Explosion (1.5m):
 Burn (25)*
 Stun (5)*

Oxygenite Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in items requiring Fuel.
Explosion (1.5m):
 Burn (50)*
 Stun (10)*

Welding Fuel Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a Plasma Cutter.
Explosion (1.5m):
 Burn (25)*
 Stun (5)*

Incendium Fuel Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a Plasma Cutter.
Explosion (1.5m):
 Burn (100)*
 Stun (10)*

Mutated Raptor Bane
Impact: over 5.5m/s.
Fire: -50 condition/s
Not Contained: 5 second delay.
Explosion (1.5m):
 Nausea (50)*
Can be thrown.

Mutated Pomegrenade
Impact: over 5.5m/s.
Fire: -50 condition/s
Not Contained: 5 second delay.
Explosion (0.5m):
 Burn (50)*
Sets fire to a 0.01 meter area.
Can be thrown.

Salt Bulb
Water
Explosion (0.5m):
 Burn (20)*
 Stun (5)*
Can be thrown.

Lithium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Sodium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Potassium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m):
 Burn (25)*
 Stun (5)*
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Flash Powder
Railgun Shells
Depth Charges
Impact: over 8m/s.
Fire: -50 condition/s.
Triggered by explosions
Explosion (2.5m):
 Burn (50)*
 Stun (5)*
Can be thrown.

Sulphurite Shard
 Acid Burn (20)*
 Stun (5)*
Explosion (2m): 3

Incendium Crystal
Railgun Shells
Depth Charges
Explosion (2.5m):
 Burn (50)*
 Stun (5)*
Explosion (2.5m): 4
Sets fire to a 0.1 meter area.

Oxygenite Shard
Railgun Shells
Depth Charges
Impact: over 8m/s.
 Burn (80)*
 Stun (5)*
Explosion (2m): 20
Can be thrown.

Liquid Oxygenite
Railgun Shells
Depth Charges
Impact: over 8m/s.
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
Explosion (2m): 10
Due to its explosive nature it can be used offensively when loaded into a Syringe Gun or an Advanced Syringe Gun.

Banana Peel
Motion: Humans and Creatures within 0.05 meter.
Explosion (0.2m):
 Stun (4)*
Stun doesn't affect clowns.

After Effects

Name
Item Identifier
Caused By Time
Lasted
Damage Range 1 Damage Range 2 Damage Range 3 Notes
Radius Afflictions Radius Afflictions Radius Afflictions
dirtybombafteremitter
dirtybombafteremitter
Dirty Bomb 4 16 6Radiation Sickness per Second 12 16Radiation Sickness per Second 8 24Radiation Sickness per Second Causes Sonar interference.
nuclearaftereffectemitter
nuclearaftereffectemitter
Nuclear Shell
Nuclear Depth Charge
Nuclear Depth Decoy
10 10 5Radiation Sickness per Second Causes Sonar interference.
Acid Emitter
acidmistemitter
Acid Grenade
40mm Acid Grenade
3 1.5 2.45Acid Burn per Second
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives