Depth Charge: Difference between revisions

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m (no longer in "weapon" category)
(updated)
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{{version|0.14.9.0}}
{{version|0.19.14.0}}
{{Installations infobox
{{Installations infobox
| name = Depth Charge Tube
| name = Depth Charge Tube
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| itemslots = 1 Depth Charge slot
| itemslots = 1 Depth Charge slot
}}
}}
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
The '''Depth Charge''' is a submarine-mounted [[Weapons|weapon]]. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.




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* Regular depth charges are typically only useful for bombing [[wrecks]], since they are extremely difficult to land on anything else.
* Regular depth charges are typically only useful for bombing [[wrecks]], since they are extremely difficult to land on anything else.


Decoy Depth Charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
Decoy depth charges are very loud noise-makers and will draw [[Creatures]] attention toward itself.
* Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.
* Decoys will play the sonar beacon sound for 30 seconds, which fades out after 50 seconds (needs testing.)




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| image = Depth Charge Shell.png
| image = Depth Charge Shell.png
| imagewidth = 80
| imagewidth = 80
| attackdamage = {{affliction|Blunt Force Trauma}}:10
| attackdamage = {{affliction|Blunt Force Trauma}}: 10
| bleedingdamage =  
| bleedingdamage =  
| structuredamage =  
| structuredamage = 2
| damagetype =  
| damagetype =  
| stick = No
| stick = No
| cost = 68-105
| cost = 27-42
| raw ={{Hyperlink|Steel Bar}}
| raw ={{Hyperlink|Iron}} (x2)
{{Hyperlink|Aluminum}}




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| image2 = Depth Decoy Shell.png
| image2 = Depth Decoy Shell.png
| imagewidth2 = 80
| imagewidth2 = 80
| attackdamage2 = {{affliction|Blunt Force Trauma}}:10
| attackdamage2 = {{affliction|Blunt Force Trauma}}: 10
| bleedingdamage2 =  
| bleedingdamage2 =  
| structuredamage2 =  
| structuredamage2 = 2
| damagetype2 =
| damagetype2 =
| stick2 = No
| stick2 = No
| cost2 = 225-313
| cost2 = 225-350
| raw2 = {{Hyperlink|Steel Bar}}
| raw2 = {{Hyperlink|Depth Charge Shell}}
{{Hyperlink|Aluminum}}


{{Hyperlink|Sonar Beacon}}
{{Hyperlink|Sonar Beacon}}
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| image3 = Nuclear Depth Charge.png
| image3 = Nuclear Depth Charge.png
| imagewidth3 = 80
| imagewidth3 = 80
| attackdamage3 = {{affliction|Blunt Force Trauma}}:10
| attackdamage3 = {{affliction|Blunt Force Trauma}}: 10
| bleedingdamage3 =  
| bleedingdamage3 =  
| structuredamage3 =  
| structuredamage3 = 2
| damagetype3 =  
| damagetype3 =  
| stick3 = No
| stick3 = No
| cost3 = 405
| cost3 = 405-608
| raw3 = {{Hyperlink|Steel Bar}}
| raw3 = {{Hyperlink|Depth Charge Shell}}


{{Hyperlink|Uranium}}
{{Hyperlink|Uranium}}
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| image4 = Nuclear Depth Decoy.png
| image4 = Nuclear Depth Decoy.png
| imagewidth4 = 80
| imagewidth4 = 80
| attackdamage4 = {{affliction|Blunt Force Trauma}}:10
| attackdamage4 = {{affliction|Blunt Force Trauma}}: 10
| bleedingdamage4 =  
| bleedingdamage4 =  
| structuredamage4 =  
| structuredamage4 = 2
| damagetype4 =  
| damagetype4 =  
| stick4 = No
| stick4 = No
| cost4 = 531
| cost4 = 531-797
| raw4 = {{Hyperlink|Steel Bar}}
| raw4 = {{Hyperlink|Nuclear Depth Charge}}  
 
{{Hyperlink|Uranium}}
 
{{hl|IC-4 Block}}


{{Hyperlink|Sonar Beacon}}
{{Hyperlink|Sonar Beacon}}
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{{Damage table
{{Damage table
| item = Nuclear Explosion
| item = Nuclear Explosion
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 400
| afflictions = {{affliction|Deep Tissue Injury|||||||30}}: 2000
{{affliction|Burn|||||||30}}:300
{{affliction|Burn|||||||30}}: 1000


{{affliction|Radiation Sickness|||||||30}}: 100
{{affliction|Radiation Sickness|||||||30}}: 100


{{affliction|Stun|||||||30}}: 20
{{affliction|Bleeding|||||||30}}: 500 * 5% probability
| structuredamage = 1000
 
{{affliction|Stun|||||||30}}: 30
| structuredamage = 600
| force = 50
| force = 50
| explosionrange = 10.0
| explosionrange = 15.0
}}
}}



Revision as of 22:59, 4 December 2022

Data is potentially outdated
Last updated for version 0.19.14.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Depth Charge Tube

Deploys a depth charge or decoy.
Technical
Identifier depthchargetube
Categories Machine, Weapons
Tags depthchargelauncher
Depth Charge Loader

Feeds depth charges and decoys into a linked depth charge tube.
Statistics*
Item Slots 1 Depth Charge slot
Technical
Identifier depthchargeloader
Categories Machine, Weapons
Tags depthchargeammosource

The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.


Function and Usage

Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

  • Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.

Decoy depth charges are very loud noise-makers and will draw Creatures attention toward itself.

  • Decoys will play the sonar beacon sound for 30 seconds, which fades out after 50 seconds (needs testing.)


Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.

They can also be collected after use for reuse.

Item
Attack Damage
Structure Damage
Stick to Entities?
Price
Source
Depth Charge Shell
Blunt Force Trauma : 10
2
No
27-42 Marks
Iron (x2)
Depth Decoy Shell
Blunt Force Trauma : 10
2
No
225-350 Marks
Depth Charge Shell

Sonar Beacon

Nuclear Depth Charge
Blunt Force Trauma : 10
2
No
405-608 Marks
Depth Charge Shell

Uranium

IC-4 Block

Nuclear Depth Decoy
Blunt Force Trauma : 10
2
No
531-797 Marks
Nuclear Depth Charge

Sonar Beacon

Both Nuclear Depth Charge variants additionally explode on impact:

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Explosion
Deep Tissue Injury : 2000

Burn : 1000

Radiation Sickness : 100

Bleeding : 500 * 5% probability

Stun : 30

600
50
15.0


Submarines

A list of submarines with this weapon.

Media

See Also

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives