Coilgun: Difference between revisions
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| itemslots = 1 Coilgun Ammunition slot | | itemslots = 1 Coilgun Ammunition slot | ||
| repairtype = Mechanical | | repairtype = Mechanical | ||
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The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. The Coilgun fires at a rate 3.5 bolts/second. | The '''Coilgun''' is a '''[[Submarine Weapons|Submarine Weapon]]''' in '''''[[Barotrauma]]'''''. Similar to other '''Submarine Weapons''', it requires a loader to be linked to it for ammo. The Coilgun fires at a rate 3.5 bolts/second. |
Revision as of 09:06, 19 August 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Stub Notes: Add media content. |
Coilgun | ||||||||||
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A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. | ||||||||||
Statistics* | ||||||||||
Power Consumption | 1000 kW | |||||||||
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Coilgun Loader | ||||||||||
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Feeds coilgun ammunition into a linked coilgun. | ||||||||||
Statistics* | ||||||||||
Item Slots | 1 Coilgun Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
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The Coilgun is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. The Coilgun fires at a rate 3.5 bolts/second.
Functions & usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
Ammunition
There are 5 types of Coilgun ammunition:
Standard: typically used when there are not enough resources to craft other types of ammunition.
Depleted Fuel: only craftable by an Engineer with the Military Applications talent, inflicts Radiation Sickness and has considerable armor penetration.
Exploding: typically used against smaller creatures due to it being able to one or two shot them.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.
Piercing: good all-rounder against armored targets due to its armor piercing capabilities and the fact that it can hit 2 limbs in its line of fire.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Coilgun Ammunition Box |
200 | 10% | Impact: 20
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. | |
Coilgun Ammunition Box (Blanks) |
200 | None |
0% | . | |
Depleted Fuel Coilgun Ammunition Box |
200 | 40% | Impact: 20
|
. | |
Exploding Ammunition Box |
100 | 10% | Impact: 10 Explosion (3m): 5
|
3 meters | |
Physicorium Ammunition Box |
200 | 20% | Impact: 30
|
. | |
Piercing Ammunition Box |
150 | 50% | Impact: 35
|
. |
Submarines
A list of submarines with this turret.
- Aegir Mark III
- Azimuth
- Barsuk
- Berilia
- Camel
- Dugong
- DugongPirate
- Herja
- Humpback
- HumpbackPirate
- Kastrull
- KastrullDrone
- Nehalennia
- Orca
- R-29
- Remora
- RemoraDrone
- The Blind Carp
- The Nibbler
- Typhon
- Typhon2Pirate
- Vellamo
- Winterhalter
Related talents
Talent | Tier | Description |
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Military Applications |
Engineer Weapons Engineer Tier 1 |
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. Gain a bonus of 20 to Weapons. |
Connection panel
Connection Panel for Coilgun Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Trivia
- The brand of the coilguns is "Volt" , according to The European issue 54.
- There exist "Shinkonai Coiltek" coilguns , according to Issue 66
Media
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3