Autoshotgun: Difference between revisions

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(new page. needs gallery, pics. weapon infobox won't add certain things.)
Tag: visualeditor
 
m (aluminum :()
 
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{{Version|0.10.6.2}}
{{Version|1.0.7.0}}
{{Items infobox
{{Items infobox  
| image = Autoshotgun.png
| description = A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around.
| caption = Inventory icon.
 
| type = weapon
<!-- Gear Info-->
| ammo = {{Hyperlink|Shotgun Shell}}
| geartype = toolbelt
| ammocount = 8
| gearspeedmodifiers = -10% Movement Speed (When Held)
| ammocost = 30-50
 
| weapons = 70
<!-- Weapon info-->
| handicap = Spread/Inaccuracy of the weapon is multiplied by 10.
| weapontype = ranged
| baseprice = 600
| qualitybonuses = +10% Affliction Strength
| weapondamagemodifier = 0.9
| attackspeed = 2.22
| weapons = 60
| handicap = Spread +2.8 (0.2 → 3)
 
| ammo = {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}}
| ammomaxstack = 12
| ammocount = 24
 
<!-- Crafting -->
| fabricator = Yes
| talent = {{hl|Pacification Kit||Security Officer Job Icon}}
| fabricatortime = 65
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| fabricatormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x2)
 
| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}}
 
<!-- Store -->
| baseprice = 710
| unbuyable = true
| coalitionreputation = 70
 
| outpostmultiplier = 1.4
| outpostmultiplier = 1.4
| outpostunbuyable = true
| citymultiplier = 1.25
| citymultiplier = 1.25
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| researchunbuyable = true
| militarymultiplier = 0.9 | militaryminavailable = 0 | militarymaxavailable = 1 | militarysold = true
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| mineunbuyable = true
| fabricator = yes
| deconstructor = yes
| deconstructortime = 30
| deconstructormaterials = {{Hyperlink|Ballistic Fiber}}
{{Hyperlink|Dementonite Bar}}
{{Hyperlink|Titanium-Aluminium Alloy}}
{{Hyperlink|Steel Bar}}
|image2=Autoshotgun sprite.png|imagewidth=63|imagewidth2=184|caption2=''A semi-automatic shotgun.''}}
The ''Autoshotgun'' is a handheld weapon added as part of the '''Among the Ancients''' update.
==Function==
The Autoshotgun is a short range weapon firing eight pellets from a single {{Hyperlink|Shotgun Shell|20}}, which makes it difficult to hit distant targets as they can spread. As for every other firearm, used ammunition cannot be recovered. Shotgun Shells deal larger amounts of damage at close range, where more pellets may hit, inflicting {{Hyperlink|Gunshot Wound|20|Affliction Gunshot Wound}}, {{Hyperlink|Bleeding|20|Affliction Bleeding}} and a brief {{Hyperlink|Stun|20|Affliction Stun}}.


It should be noted that the Autoshotgun has a wide spread even for skilled users. Therefore, in the hands of the unskilled, the spread greatly reduces the weapon's utility outside of point-blank range.
<!-- Technical -->
==Usage==
| identifier = autoshotgun
{{Controls|two|{{Hyperlink|Shotgun Shells|20|Shotgun Shell|Shotgun Shell}}}}
| category = Weapon
==Damage Values==
| tags = mediumitem, weapon, gun, gunsmith, mountableweapon
{{Weapon table
}}
| item = Shotgun Shell
 
| image = Shotgun Shell.png
<!-- What is the weapon -->
| afflictions = {{Hyperlink|Gunshot Wound|40|Affliction Gunshot Wound}}: 64 (8x8)
The '''Autoshotgun'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
{{Hyperlink|Bleeding|40|Affliction Bleeding}}: 48 (6x8)
 
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Autoshotgun is a two-handed short-range large-size firearm. It fires {{hl|Shotgun Shell|s=s|20}} or {{hl|Shotgun Rubber Shell|20}} loaded with eight pellets spread randomly in a 15° or, alternatively, one bullet from an {{hl|Explosive Slug|20}}. Shotgun Shells deal larger amounts of damage at close range, where more pellets may hit, but individual pellets deal the same damage at any range.
 
<!-- How to obtain the weapon -->
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Pacification Kit|30|Talent pacificationkit}} talent unlocked, or it can be bought from Coalition [[Campaign#Military Outpost|Military Outposts]] if the player has at least 70 Reputation with the [[Campaign#Europa Coalition|Europa Coalition]].
 
= Function = 
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|{{hl|Shotgun Shell|20|s=s}}, {{hl|Shotgun Rubber Shell|20|s=s}}, or {{hl|Explosive Slug|20|s=s}}}}
 
<!-- list with facts about the weapons functionality and important tips -->
* It has 2 slots for ammunition that can hold up to 12 shells each, for 24 in total.
* Like most two-handed weapons, the Autoshotgun has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
* It should be noted that the Autoshotgun has a wide spread even for skilled users. Therefore, in the hands of the unskilled, the spread greatly reduces the weapon's utility outside of point-blank range.
* Due to the Autoshotgun's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back.
 
= Damage Values =
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
{{CargoDamage|tabletype=sub}}
 
= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Pacification Kit|Don't Push It}}
 
= Media =  
<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
File:Autoshotgun_Shooting.mp4|A Security Officer using an Autoshotgun loaded with Shotgun Shells.
File:Autoshotgun_Shooting_Explosive.mp4|A Security Officer using an Autoshotgun loaded with Explosive Slugs.
File:Autoshotgun_Shooting_Rubber.mp4|A Security Officer using an Autoshotgun loaded with Rubber Shells.
</gallery>
 
<!-- Audio files -->
<gallery widths=200 heights=100>
File:WEAPONS_autoShotgun.ogg|Autoshotgun shot
</gallery>


{{Hyperlink|Stun|40|Affliction Stun}}: 1.6 (0.2x8)
{{Weapons nav|show-Handheldweapons=yes}}
| structuredamage = 0.5
| projectile = Instant
| issticky = False
| isfragile = True
| price = 36 - 50
| raw = Store Only
}}
==Gallery==
==Audio==
{{Items nav}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]
[[Category:Medium Items]]
[[Category:Talent Items]]

Latest revision as of 13:27, 16 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.18.11.0
The current game version is 1.4.6.0
 
Autoshotgun

A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 0.9x
Attack Speed 2.22
Speed Modifiers -10% Movement Speed (When Held)
Ammunition Shotgun Shell
Explosive Slug
Shotgun Rubber Shell
Ammo Capacity 24
Ammo Max Stack 12
Skill Requirements
Skill Requirements
Weapons: 60
Handicap Spread +2.8 (0.2 → 3)
Crafting
Fabricator
Requirements
Talent: Pacification Kit
Skill: Weapons: 55
Deconstructor Yield
Store
Reputation Requirement
Base Price 710 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 298 mk
ColonyColony N/A 266 mk
Research OutpostResearch N/A 266 mk
Military OutpostMilitary 639 mk 191 mk
Mining OutpostMining N/A 266 mk
Medical MerchantMedical Merchant N/A 213 mk
Engineer MerchantEngineer Merchant N/A 213 mk
Armory MerchantArmory Merchant N/A 213 mk
Children of The HonkmotherClown Merchant N/A 213 mk
The Church of HuskHusk Merchant N/A 213 mk
Technical
Identifier autoshotgun
Categories Weapon
Tags mediumitem, weapon, gun, gunsmith, mountableweapon

The Autoshotgun is a Handheld Ranged Weapon in Barotrauma.

Description

The Autoshotgun is a two-handed short-range large-size firearm. It fires Shotgun Shells or Shotgun Rubber Shell loaded with eight pellets spread randomly in a 15° or, alternatively, one bullet from an Explosive Slug. Shotgun Shells deal larger amounts of damage at close range, where more pellets may hit, but individual pellets deal the same damage at any range.

It can be crafted by a Security Officer with the Pacification Kit talent unlocked, or it can be bought from Coalition Military Outposts if the player has at least 70 Reputation with the Europa Coalition.

Function

The Autoshotgun is held with both hands and must be loaded with Shotgun Shells, Shotgun Rubber Shells, or Explosive Slugs to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It has 2 slots for ammunition that can hold up to 12 shells each, for 24 in total.
  • Like most two-handed weapons, the Autoshotgun has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • It should be noted that the Autoshotgun has a wide spread even for skilled users. Therefore, in the hands of the unskilled, the spread greatly reduces the weapon's utility outside of point-blank range.
  • Due to the Autoshotgun's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Explosive Slug
 Deep Tissue Injury (18)*
 (20 x 0.9 weapon damage modifier)
 Bleeding (18)*
 (20 x 0.9 weapon damage modifier)
 Stun (0.72)*
 (0.8 x 0.9 weapon damage modifier)
Explosion (0.7m):
 Burn (54)*
 (60 x 0.9 weapon damage modifier)
50%
Impact: 18
Explosion (0.7m): 7.2
0.7 meters

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 (8 projectiles x 3 x 0.9 weapon damage modifier)
 Stun (2.16)*
 (8 projectiles x 0.3 x 0.9 weapon damage modifier)
0%
Impact: 0
.

Shotgun Shell
 Gunshot Wound (57.6)*
 (8 projectiles x 8 x 0.9 weapon damage modifier)
 Bleeding (43.2)*
 (8 projectiles x 6 x 0.9 weapon damage modifier)
 Stun (0.72)*
 (8 projectiles x 0.1 x 0.9 weapon damage modifier)
0%
Impact: 7.2
.

Related Talents

Talent Tree Description

Pacification Kit
ID: pacificationkit
Security Officer
Enforcer
Spec. 1
Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield.

Don't Push It
ID: dontpushit
Security Officer
General
Tier 2
Unlock recipe: Bandolier, Explosive Slug.

Media

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Loaders
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