Depth Charge
Data is potentially outdated | |
Last updated for version 0.14.9.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Depth Charge Tube | ||||||||||
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Deploys a depth charge or decoy. | ||||||||||
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Depth Charge Loader | ||||||||||
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Feeds depth charges and decoys into a linked depth charge tube. | ||||||||||
Statistics* | ||||||||||
Item Slots | 1 Depth Charge slot | |||||||||
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The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.
Function and Usage
Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
- Regular depth charges are typically only useful for bombing wrecks, since they are extremely difficult to land on anything else.
Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.
- Normal decoys will attract enemies for 30 seconds, while the nuclear version only does so for 20 seconds.
Damage Values
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.
They can also be collected after use for reuse.
Item |
Attack Damage |
Stick to Entities? |
Price |
Source |
---|---|---|---|---|
Depth Charge Shell |
Blunt Force Trauma :10 |
No |
68-105 Marks |
Steel Bar |
Depth Decoy Shell |
Blunt Force Trauma :10 |
No |
225-313 Marks |
Steel Bar |
Nuclear Depth Charge |
Blunt Force Trauma :10 |
No |
405 Marks |
Steel Bar |
Nuclear Depth Decoy |
Blunt Force Trauma :10 |
No |
531 Marks |
Steel Bar |
Both Nuclear Depth Charge variants additionally explode on impact:
Item |
Afflictions on Hit |
Structure Damage |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Nuclear Explosion |
Deep Tissue Injury : 400
Burn :300 Radiation Sickness : 100 Stun : 20 |
1000 |
50 |
10.0 |
Submarines
A list of submarines with this weapon.
- Azimuth
- Barsuk
- Berilia
- Herja
- Kastrull
- Nehalennia
- Orca
- Orca2
- Remora
- The Blind Carp
- The Nibbler
- Typhon
- Vellamo