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{{Cleanup|Technical side of the description needs to be reworded.}}
{{Version|1.0.8.0}}
{{Images needed}}
{{Infobox Tabs
{{Rewording|Need to figure out what cooling rate does.}}
|Reactor|
{{Installations infobox
{{Installations infobox
| image = Reactor.png
| image = Nuclear_Reactor.png
| caption = The nuclear reactor.
| imagewidth = 300
| image2 = Fuel Rod.png
| identifier = reactor1
| imagewidth2 = 15
| description = Usable device for generating electrical power.
| caption2 = The fuel rod.
| category = Machine
| image3 = Heat Absorber.png
| tags = reactor
| imagewidth3 = 35
| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots
| caption3 = The heat absorber.
| maxoutput = 5 000
| powerconsumption = N/A
| repairtype = Electrical
| repair = both
| repairskill = 55
| construction = 40
| mechanicalitems = [[Welding Tool]], [[Wrench]]
| electrical engineering = 40
| electricalitems = [[Screwdriver]], [[Wire]]
}}
}}
The '''nuclear reactor''' is the most crucial installation found in ''[[Barotrauma]]''. It acts as the [[:Category:Submarines|submarine]]'s sole power source for all installations.
|Outpost Reactor|
{{Installations infobox
| image = Outpostreactor.png
| imagewidth = 200
| identifier = outpostreactor
| description = Usable device for generating electrical power.
| category = Machine
| tags = reactor
| itemslots = 4 [[#Fuel Rods|Fuel Rod]] slots
| maxoutput = 20 000
| repairtype = Electrical
| repairskill = 55
}}
}}
 
The '''Nuclear Reactor''' is an [[installations|installation]]. It uses fuel rods to produce power for the [[submarines|submarine]].
 
__TOC__
 
=Function=
 
The nuclear reactor's purpose is to generate the power that most other installations on the submarine require in order to operate normally. Power generated in the reactor is distributed through [[Junction Box|junction boxes]] to the installations to be powered via the [[wiring]] system. Maintaining a stable and sufficient power output is extremely important, as critical systems such as oxygen generation, engines, and weapons will not function without power.
 
=Mechanics=
 
The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.
 
==Fission Rate==
 
Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.
 
==Turbine Output==


==Function==
Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power. Setting the turbine output too high may cause it to consume more heat than the reactor is providing, causing it to stall and produce no power. Setting it too low may allow heat to build up to dangerous levels if fission rate is not lowered to compensate.
The nuclear reactor's only function is to generate power for every other electronic on the submarine. So long as the reactor is active, every other device on the ship will remain active as well. Power generated by the reactor is sent to other installations via [[wiring]]. This is often used in association with [[Junction Box]]es to transfer power to the rest of the sub. Because of this, maintaining the reactor is arguably the game's primary objective, as without it the ship is incapable of functioning and traversing the ocean.


The nuclear reactor undergoes a process called [[wikipedia:Nuclear fission|nuclear fission]], in which atoms are split apart, cause large amounts of energy to be released. The rate at which these reactions take place is measure by the fission rate. The resulting reaction also causes heat to be release that will raise the overall temperature of the reactor. If the temperature ever raises past 10,000 centigrade, the reactor will explode, causing a meltdown that will destroy nearby structures, kill any personnel who are close by and effectively destroy the submarine. Because of this, the cooling and fission rates must be adjusted to keep the temperature at a desired level - which is usually the same as the amount of power consumed by the electrical grid of the submarine. <!--The cooling rate needs to be explained here.-->
==Fuel==


A '''fuel rod''' is required for the nuclear reactor to function since, as its name suggests, supplies the reactor with fuel. '''Coolant rods''' can also be attached to the reactor to increase its cooling rate. The reactor can hold a combine total of five of these items, but placing more than one fuel rod into the reactor at a time will force the fission rate to 100%, which could eventually cause the reactor to explode.
The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into [[Depleted_Fuel|depleted fuel]] at a [[Fabricator_%26_Deconstructor|fabricator]]. The rate at which fuel rods deteriorate is determined by the reactor's fuel efficiency, the current fission rate, and the number of inserted fuel rods, per the following formula:


If the reactor is submerged in water, it will fail to run until the water drains from the reactor room. In the case that the reactor is needed to stay on in case of an extreme emergency, and it is submerged, three fuel rods can be used to power it even while submerged. This can be vital in an emergency situation where repairing a flooded ship is necessary in completing your objectives.
[[File:FuelFormula.png]]


==Usage==
{| class="responsive-table" style="width: 50%"
[[File:Reactor panel.png|thumb|right|350px|The nuclear reactor's control panel.]]
! style="width: 13%;"| Fuel Rod Type
When the nuclear reactor is selected, a control panel opens up. The panel displays three line graphs: each representing the temperature and grid load, fission rate and cooling rate respectively.
! style="width: 6%;" | Durability
! style="width: 7%;" | Heat Potential
! style="width: 7%;" | Electrical Skill to Craft
! style="width: 8%;" | Crafting Materials
! style="width: 7%;" | Crafting Time
! style="width: 7%;" | [[Store]] Price
|- id = "Fuel Rod"
| {{hl|Fuel Rod|60}}
| 100
| 80
| 25
| {{Hyperlink|Uranium}}
{{Hyperlink|Lead}}
{{Hyperlink|Steel Bar}}
| 10
| 135-150 Marks
|- id = "Thorium Fuel Rod"
| {{hl|Thorium Fuel Rod|60}}
| 200
| 100
| 60
| {{Hyperlink|Thorium}}
{{Hyperlink|Lead}}
{{Hyperlink|Steel Bar}}
| 10
| 225 Marks
|- id = "Fulgurium Fuel Rod"
| {{hl|Fulgurium Fuel Rod|60}}
| 150
| 150
| 40
| {{Hyperlink|Fulgurium Bar}}
{{Hyperlink|Lead}}
{{Hyperlink|Steel Bar}}
| 10
| Not purchasable
|- id = "Volatile Fulgurium Fuel Rod"
| {{hl|Volatile Fulgurium Fuel Rod|60}}
| 400
| 150
| 70 and [[Talents#Engineer Talents|Danger Zone]]
| {{Hyperlink|Fulgurium Bar}}
{{Hyperlink|Thorium}}
{{Hyperlink|Lead}}
{{Hyperlink|Steel Bar}}
| 25
| Not purchasable
|}


In this control panel, the player can manually set the fission rate and cooling rate of the nuclear reactor. Caution is advised when doing this because if the fission rate is set to a number higher than the amount of power the electrical grid is consuming, the voltage of the grid will be raised causing damage to any electrical device connected to the reactor. Damaged devices require crew members with high electrical engineering skill to repair them.
==Meltdown==


Enabling the "'''Automatic Temperature Control'''" mode causes the reactor to automatically, albeit slowly, adjust its fission and cooling rates to maintain them at the same temperature as the grid load. The "'''Shutdown Temperature'''" field allows the player to input a hard limit as to how high the temperature can raise to; if the temperature surpasses the given limit then the reactor automatically shuts itself down.{{Clr}}
If the reactor heat level is above the maximum safe temperature threshold (6482 degrees) for too long, it may overheat and burst into flames. If it is above the critical temperature point (7965 degrees) for too long, it will suffer a catastrophic meltdown. This causes a large explosion that is powerful enough to instantly kill nearby humans and breach hulls, and may cause radiation poisoning in those who survive. Melting down will also completely expend all fuel rods in the reactor. A reactor that is hot enough to melt down will glow red and emit a loud klaxon noise, alerting the crew to intervene.


==Damage Values==
{{Damage table
{{Damage table
| item = Reactor Meltdown
| item = [[File:Nuclear Reactor.png|Nuclear Reactor|center|60x60px]]
| attackdamage = 500
| afflictions = {{Affliction|Burn|||||||24}}: 500
| structuredamage = 600
{{Affliction|Deep Tissue Injury|||||||24}}: 500
| stundamage = 5
 
| force = 5.0
{{Affliction|Stun|||||||24}}: 15
| explosionrange = 6
| structuredamage = 300
| force = 25.0
| explosionrange = 7.5
| item2 = [[File:Outpostreactor.png|Outpost Nuclear Reactor|center|60x60px]]
| afflictions2 = {{Affliction|Burn|||||||24}}: 500
{{Affliction|Deep Tissue Injury|||||||24}}: 500
 
{{Affliction|Stun|||||||24}}: 15
| structuredamage2 = 300
| force2 = 25.0
| explosionrange2 = 7.5
}}
}}


==I/O Interface==
 
{{Connection panel
=User Interface=
| input1 = shutdown
 
| input1tt = When it receives any signal puts fission rate at 0%, cooling rate at 100% and deactivates temperature auto control.
[[File:Reactor panel.png|thumb|1500px|The nuclear reactor's control panel.]]
| output1 = power_out
 
| output1tt = Any devices that are wired to this output will draw their power from the reactor.
'''Critical Heat:'''
| output2 = temperature_out
*The temperature is at or above 7965 and the reactor is on.
| output2tt = Sends out the reactor's current temperature.
*The reactor is melting down.
| output3 = reactor_meltdown
 
| output3tt = Will send out a signal when reactor is about to melt down.
'''Critical Output:'''
*The power output is more than 150% (1.5x) of the current load and the reactor is on.
 
'''Critically Low Temperature:'''
*The temperature is below 2331 and the reactor is on.
''Note: There are no penalties or consequences for having a critically low temperature provided there is enough heat to satisfy the Turbine Output.''
 
'''Gauges'''
*The left gauge, labeled "Fission Rate", indicates the current fission rate of the reactor.
*The right gauge, labeled "Turbine Output", indicates the current turbine output of the reactor.
*Red areas show unrecommended settings.
*Yellow areas show "ok" settings.
*Green areas show recommended settings.
 
'''Temp Low:'''
*The temperature is below 3515 and the reactor is on.
''Note: There are no penalties or consequences for having a low temperature provided there is enough heat to satisfy the Turbine Output.''
 
'''Overheat:'''
*The temperature is at or above 6482 and the reactor is on.
*The reactor will shortly burst into flames.
 
'''Output Low:'''
*The power output is less than 90% (0.9x) of the current load.
 
'''Output High:'''
*The power output is more than 110% (1.1x) of the current load.
 
'''Fuel Low:'''
*The available fuel is less than the fission rate and the reactor is on.
 
'''Fuel Out:'''
*The available fuel is less than 1% of the fission rate and the reactor is on.
 
'''Meltdown:'''
*The reactor is halfway past the meltdown timer and is on. '''OR''' The reactor has condition 0 and is on.
 
'''SCRAM:'''
*The reactor is powered off and the temperature is more than 0.
 
'''Temperature Graph'''
*The colored squares indicate the current temperature of the reactor.
*The bottom red notches indicate the lowest "ok" temperature for the reactor.
*The top red notches indicate the highest "ok" temperature for the reactor.
*A flashing red section above the top red notches indicate that the reactor is overheating, and may burst into flames or explode.
 
'''Power/Load Graph'''
*"Load" indicates the current load of the connected power grid.
*"Output" indicates the current power output of the reactor.
*The yellow line is power output.
*The blue line is grid load.
 
=Operation=
==Manual Control==
 
Under manual control, the Fission and Turbine are controlled manually. A player should be stationed near the reactor to adjust the fission and turbine appropriately for the ship's fluctuating power requirements. Manual control can respond to power fluctuations faster than automatic or circuit control, but requires player attention. The suggested regions on the control dials are affected by [[Skills|Electrical Engineering]] skill.
 
# Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
# Ensure automatic control is off. The light next to the switch should be off.
# The sliders beneath Turbine Output and Fission Rate can be drag & dropped. When hovering the mouse over one of the sliders, they can also be adjusted using the keyboard movement keys. Using the {{key|+}} and {{key|-}} will directly increase or decrease targeted temperature temporarily.
#* Horizontal movement (default {{key|A}} & {{key|D}}) controls the fission rate, vertical movement (default {{key|W}} & {{key|S}}) controls turbine output.
 
''Note: In general, the turbine output should be near center of the green zone (to exactly meet the load). The color-coded zones of the Fission Rate should be ignored, as they do not reflect the heat generation needed to support the Turbine Output. Optimal Fission Rate will often be in the yellow or red zones, and should be adjusted proportionally to Turbine Output and the fuel rods.''
 
==Automatic Control==
 
Enabling Automatic Control adjusts Fission and Turbine automatically. It reacts to changes in load slower than a human can, but requires little player attention.
 
# Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
# Turn on automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be on.
# The reactor will slowly adjust Turbine Output towards the load and Fission Rate towards the middle temperature (5000).
 
''Note: It is possible to use multiple fuel rods with regular Automatic Control, however this requires the fission to be lowered manually first or shutting the reactor off before adding the extra rods. Otherwise, the automatic fission rate adjustment will be too slow and a fire will start. Once the reactor has reached its target temperature, the number of rods used does not make it any more or less stable.''
 
==Circuit Control==
 
<div style="float:right">{{Connection panel
| input1 = Shutdown
| input1tt = Turns the reactor off when it receives any signal.
| input2 = Set_Fissionrate
| input2tt = Sets fission rate to a fixed percentage (0-100)
| input3 = Set_Turbineout
| input3tt = Sets turbine output to a fixed percentage (0-100)
| output1 = Power_Out
| output1tt = Power output of the reactor (Limited to 1 Wire Connection)
| output1color = red
| output2 = Temperature_Out
| output2tt = Outputs the reactor's temperature (0-10000).
| output3 = Meltdown_Warning
| output3tt = Outputs 1 when reactor's temperature is high (>6000).
| output4 = Power_Value_Out
| output4tt = Outputs the reactor's power output value.
| output5 = Load_Value_Out
| output5tt = Outputs the reactor's load value.
| output6 = Fuel_Out
| output6tt = Outputs the sum of the the fuel rods Heat Potentials.
| output7 = condition_out
| output7tt = Outputs the Nuclear Reactor's Condition. (0-100)
| output8 = fuel_percentage_out
| output8tt = Outputs the sum of the fuel rods percentage Conditions.
}}</div>
 
The reactor can be controlled via the [[wiring]] system by connecting wires to the <code>Set_FissionRate</code> and <code>Set_TurbineOutput</code> connections in its wiring pane. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. Though much faster than automatic control, circuit control also takes some time to adjust reactor settings.
 
# Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
# Ensure automatic control is off. The light next to the switch should be off. If automatic control is on, it may attempt to "fight" the circuit control settings if they disagree about what to set the reactor to, causing instability and unexpected operation.
 
''Note: While the reactor is being controlled by a circuit, it is still possible to adjust the sliders manually. This may be necessary if the circuit is too slow or is malfunctioning.''
 
=Mathematics=
 
The power generated by a given turbine output is given by the following formula (where Power<sub>max</sub> is the maximum amount of power that reactor can produce):
 
* [[File:PowerFormula.png]]
 
The heat required to sustain a given turbine output is given by the following formula:
 
* [[File:HeatDemandFormula.png]]
 
The heat supplied by a given fission rate is given by the following formula (where FuelPotential is the sum of the Heat Potential of every fuel rod):
 
* [[File:HeatSupplyFormula.png]]
 
Since the reactor will be stable when heat supplied equals heat demanded, the following relationship should be observed between fission rate and turbine output:
 
* [[File:HeatBalancedFormula.png]]
 
Where the goal is to make power output equivalent to load (supply = demand), the previous formulae can be solved for turbine output and fission rate to determine the optimal settings, as such:
 
* [[File:TurbineFormula.png]]
 
* [[File:FissionFormula.png]]
 
== Submarine Power Statistics ==
 
{| class="wikitable sortable"
|-
! Submarine
! Max Output
! Fuel Consumption Rate
! Junction Overload Voltage
! Reactor Fire Delay
! Reactor Meltdown Delay
|-
{{#cargo_query: table = Submarines
| fields = _pageName,name,poweroutput,fuelrate,overloadvoltage,firedelay,meltdowndelay
| where = type {{=}} "Submarine" AND class !{{=}} "Shuttle"
| order by = name ASC
| format = template
| template = SubmarinePowerStatisticsTable
| named args = Yes
| delimiter = \n{{!}}-\n
| default = <big><span style="color:#FF0000">'''No results.'''</span></big>
}}
}}
|}
=Related Talents=
{{RelatedTalents|Buzzin'|Cruisin'}}


==Gallery==
=Media=
<gallery widths=280px heights=180px>
 
Reactorfire.jpg|A Nuclear Reactor on fire.
<gallery widths=280 heights=200>
File:Reactor Meltdown.png|A Nuclear Reactor during a meltdown.
File:Reactor Fire.png|A Nuclear Reactor on fire.
File:Outpostreactor.png|A Nuclear Reactor used in outposts.
</gallery>
</gallery>


<gallery widths=200 heights=100>
File:Reactor Track.ogg|Reactor active ambience
File:ReactorOverheatAlarm.ogg|Reactor overheat alarm
</gallery>


{{Installations nav}}
{{Installations nav}}
{{Game Mechanics nav}}

Latest revision as of 10:52, 11 February 2024

Data is potentially outdated
Last updated for version 1.0.8.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Nuclear Reactor

Usable device for generating electrical power.
Statistics*
Item Slots 4 Fuel Rod slots
Max Power Output 5 000 kW
Repairable
Required Skill Electrical Engineering 55
Required Item Screwdriver
Technical
Identifier reactor1
Categories Machine
Tags reactor

Nuclear Reactor

Usable device for generating electrical power.
Statistics*
Item Slots 4 Fuel Rod slots
Max Power Output 20 000 kW
Repairable
Required Skill Electrical Engineering 55
Required Item Screwdriver
Technical
Identifier outpostreactor
Categories Machine
Tags reactor


The Nuclear Reactor is an installation. It uses fuel rods to produce power for the submarine.

Function

The nuclear reactor's purpose is to generate the power that most other installations on the submarine require in order to operate normally. Power generated in the reactor is distributed through junction boxes to the installations to be powered via the wiring system. Maintaining a stable and sufficient power output is extremely important, as critical systems such as oxygen generation, engines, and weapons will not function without power.

Mechanics

The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.

Fission Rate

Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.

Turbine Output

Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power. Setting the turbine output too high may cause it to consume more heat than the reactor is providing, causing it to stall and produce no power. Setting it too low may allow heat to build up to dangerous levels if fission rate is not lowered to compensate.

Fuel

The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into depleted fuel at a fabricator. The rate at which fuel rods deteriorate is determined by the reactor's fuel efficiency, the current fission rate, and the number of inserted fuel rods, per the following formula:

Fuel Rod Type Durability Heat Potential Electrical Skill to Craft Crafting Materials Crafting Time Store Price
Fuel Rod 100 80 25 Uranium

Lead Steel Bar

10 135-150 Marks
Thorium Fuel Rod 200 100 60 Thorium

Lead Steel Bar

10 225 Marks
Fulgurium Fuel Rod 150 150 40 Fulgurium Bar

Lead Steel Bar

10 Not purchasable
Volatile Fulgurium Fuel Rod 400 150 70 and Danger Zone Fulgurium Bar

Thorium Lead Steel Bar

25 Not purchasable

Meltdown

If the reactor heat level is above the maximum safe temperature threshold (6482 degrees) for too long, it may overheat and burst into flames. If it is above the critical temperature point (7965 degrees) for too long, it will suffer a catastrophic meltdown. This causes a large explosion that is powerful enough to instantly kill nearby humans and breach hulls, and may cause radiation poisoning in those who survive. Melting down will also completely expend all fuel rods in the reactor. A reactor that is hot enough to melt down will glow red and emit a loud klaxon noise, alerting the crew to intervene.

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Reactor
Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5
Outpost Nuclear Reactor
Outpost Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5


User Interface

The nuclear reactor's control panel.

Critical Heat:

  • The temperature is at or above 7965 and the reactor is on.
  • The reactor is melting down.

Critical Output:

  • The power output is more than 150% (1.5x) of the current load and the reactor is on.

Critically Low Temperature:

  • The temperature is below 2331 and the reactor is on.

Note: There are no penalties or consequences for having a critically low temperature provided there is enough heat to satisfy the Turbine Output.

Gauges

  • The left gauge, labeled "Fission Rate", indicates the current fission rate of the reactor.
  • The right gauge, labeled "Turbine Output", indicates the current turbine output of the reactor.
  • Red areas show unrecommended settings.
  • Yellow areas show "ok" settings.
  • Green areas show recommended settings.

Temp Low:

  • The temperature is below 3515 and the reactor is on.

Note: There are no penalties or consequences for having a low temperature provided there is enough heat to satisfy the Turbine Output.

Overheat:

  • The temperature is at or above 6482 and the reactor is on.
  • The reactor will shortly burst into flames.

Output Low:

  • The power output is less than 90% (0.9x) of the current load.

Output High:

  • The power output is more than 110% (1.1x) of the current load.

Fuel Low:

  • The available fuel is less than the fission rate and the reactor is on.

Fuel Out:

  • The available fuel is less than 1% of the fission rate and the reactor is on.

Meltdown:

  • The reactor is halfway past the meltdown timer and is on. OR The reactor has condition 0 and is on.

SCRAM:

  • The reactor is powered off and the temperature is more than 0.

Temperature Graph

  • The colored squares indicate the current temperature of the reactor.
  • The bottom red notches indicate the lowest "ok" temperature for the reactor.
  • The top red notches indicate the highest "ok" temperature for the reactor.
  • A flashing red section above the top red notches indicate that the reactor is overheating, and may burst into flames or explode.

Power/Load Graph

  • "Load" indicates the current load of the connected power grid.
  • "Output" indicates the current power output of the reactor.
  • The yellow line is power output.
  • The blue line is grid load.

Operation

Manual Control

Under manual control, the Fission and Turbine are controlled manually. A player should be stationed near the reactor to adjust the fission and turbine appropriately for the ship's fluctuating power requirements. Manual control can respond to power fluctuations faster than automatic or circuit control, but requires player attention. The suggested regions on the control dials are affected by Electrical Engineering skill.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Ensure automatic control is off. The light next to the switch should be off.
  3. The sliders beneath Turbine Output and Fission Rate can be drag & dropped. When hovering the mouse over one of the sliders, they can also be adjusted using the keyboard movement keys. Using the Plus and Minus will directly increase or decrease targeted temperature temporarily.
    • Horizontal movement (default A & D) controls the fission rate, vertical movement (default W & S) controls turbine output.

Note: In general, the turbine output should be near center of the green zone (to exactly meet the load). The color-coded zones of the Fission Rate should be ignored, as they do not reflect the heat generation needed to support the Turbine Output. Optimal Fission Rate will often be in the yellow or red zones, and should be adjusted proportionally to Turbine Output and the fuel rods.

Automatic Control

Enabling Automatic Control adjusts Fission and Turbine automatically. It reacts to changes in load slower than a human can, but requires little player attention.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Turn on automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be on.
  3. The reactor will slowly adjust Turbine Output towards the load and Fission Rate towards the middle temperature (5000).

Note: It is possible to use multiple fuel rods with regular Automatic Control, however this requires the fission to be lowered manually first or shutting the reactor off before adding the extra rods. Otherwise, the automatic fission rate adjustment will be too slow and a fire will start. Once the reactor has reached its target temperature, the number of rods used does not make it any more or less stable.

Circuit Control

Connection Panel for Nuclear Reactor
Hover over pins to see their descriptions.
Shutdown
Set_Fissionrate
Set_Turbineout
Turns the reactor off when it receives any signal.
Sets fission rate to a fixed percentage (0-100)
Sets turbine output to a fixed percentage (0-100)
Power_Out
Temperature_Out
Meltdown_Warning
Power_Value_Out
Load_Value_Out
Fuel_Out
condition_out
fuel_percentage_out
Power output of the reactor (Limited to 1 Wire Connection)
Outputs the reactor's temperature (0-10000).
Outputs 1 when reactor's temperature is high (>6000).
Outputs the reactor's power output value.
Outputs the reactor's load value.
Outputs the sum of the the fuel rods Heat Potentials.
Outputs the Nuclear Reactor's Condition. (0-100)
Outputs the sum of the fuel rods percentage Conditions.
Requires: Screwdriver

The reactor can be controlled via the wiring system by connecting wires to the Set_FissionRate and Set_TurbineOutput connections in its wiring pane. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. Though much faster than automatic control, circuit control also takes some time to adjust reactor settings.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Ensure automatic control is off. The light next to the switch should be off. If automatic control is on, it may attempt to "fight" the circuit control settings if they disagree about what to set the reactor to, causing instability and unexpected operation.

Note: While the reactor is being controlled by a circuit, it is still possible to adjust the sliders manually. This may be necessary if the circuit is too slow or is malfunctioning.

Mathematics

The power generated by a given turbine output is given by the following formula (where Powermax is the maximum amount of power that reactor can produce):

The heat required to sustain a given turbine output is given by the following formula:

The heat supplied by a given fission rate is given by the following formula (where FuelPotential is the sum of the Heat Potential of every fuel rod):

Since the reactor will be stable when heat supplied equals heat demanded, the following relationship should be observed between fission rate and turbine output:

Where the goal is to make power output equivalent to load (supply = demand), the previous formulae can be solved for turbine output and fission rate to determine the optimal settings, as such:

Submarine Power Statistics

Submarine Max Output Fuel Consumption Rate Junction Overload Voltage Reactor Fire Delay Reactor Meltdown Delay
Azimuth 3,500 0.2 1.7 10 30
Barsuk 4,200 0.2 2 18 45
Berilia 6,700 0.3 1.7 7 20
Camel 5,200 0.2 2 20 120
Dugong 3,000 0.2 1.7 10 30
Herja 4,800 0.2 2 20 120
Humpback 3,100 0.2 1.7 10 30
Kastrull 5,000 0.3 1.7 15 90
Orca 3,500 0.3 1.7 10 30
Orca2 4,000 0.3 2 10 30
R-29 5,200 0.2 1.7 18 40
Remora 5,000 0.3 1.7 8 20
Typhon 4,500 0.25 1.5 10 30
Typhon2 5,200 0.2 1.7 15 90
Winterhalter 8,500 0.3 2 20 120

Related Talents

Talent Tree Description

Buzzin'
ID: buzzing
Engineer
Physicist
Spec. 2
Your reactor's Max Output is increased by 10%.

Cruisin'
ID: cruising
Engineer
Physicist
Spec. 2
Your reactor's Fuel Efficiency is increased by 20%.

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