Harpoon Coil-Rifle

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Data is up-to-date
Last updated for version 0.20.15.0
Last mentioned in changelog 0.20.14.0
The current game version is 1.4.6.0
Notes: Add media, trivia
Harpoon Coil-Rifle
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Launches harpoons, explosive harpoons, and alien harpoons.
Statistics
Attack Speed 0.5
Ammunition File:Harpoon icon.png Harpoon
File:Explosive Harpoon icon.png Explosive Harpoon
File:Physicorium Harpoon icon.png Physicorium Harpoon
File:Ahab's Spear icon.png Ahab's Spear
Ammo Capacity 6
Ammo Max Stack 6
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread/Inaccuracy x25
(from 0.2 to 5)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Aluminium (x2)
Plastic (x2)
Copper (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 170 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 255 mk 76 mk
ColonyColony N/A 63 mk
Research OutpostResearch 212 mk 63 mk
Military OutpostMilitary 153 mk 45 mk
Mining OutpostMining 212 mk 63 mk
Medical MerchantMedical Merchant N/A 51 mk
Engineer MerchantEngineer Merchant N/A 51 mk
Armory MerchantArmory Merchant 153 mk 45 mk
Children of The HonkmotherClown Merchant N/A 51 mk
The Church of HuskHusk Merchant N/A 51 mk
Technical
Identifier harpoongun
Categories

The Harpoon Gun Coil-Rifle is a handheld weapon that can be acquired in Barotrauma.

Description

Harpoon Gun Coil-Rifles act as short-to-medium-range light weaponry, firing Harpoons at a high velocity. They are an upgrade over the regular Harpoon Guns, and are much more effective both on board of the submarine and underwater. Upon striking another Crew Member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. They can only be crafted by a Security Officer with the Boarding Party talent.

Function

Fired harpoons have a 1.7x damage modifier, making them cause a very high amount of Lacerations and Bleeding, this, combined with the Slayer and Spec-Ops talents makes it possible to one-hit kill many of the the smaller denizens of Europa, such as Crawlers or even Mudraptors.

  • Unlike the regular Harpoon Guns, they requre power to function, a single Battery Cell provides enough power for 12 shots, and a Fulgurium Battery Cell for 24 shots.
  • They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular Harpoon Guns.
  • Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
  • When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.
  • It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
  • Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into Storage Containers or Toolbelts.

Usage

The Harpoon Coil-Rifle is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Ahab's Spear
 Lacerations (136)*
 (80 x 1.7 weapon damage modifier)
 Bleeding (136)*
 (80 x 1.7 weapon damage modifier)
 Stun (1.7)*
 (1 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Explosive Harpoon
 Deep Tissue Injury (42.5)*
 (25 x 1.7 weapon damage modifier)
Explosion (2m):
 Burn (85)*
 (50 x 1.7 weapon damage modifier)
 Stun (2.55)*
 (1.5 x 1.7 weapon damage modifier)
50%
Impact: 34
Explosion (2m): 17
2 meters

Harpoon
 Lacerations (59.5)*
 (35 x 1.7 weapon damage modifier)
 Bleeding (59.5)*
 (35 x 1.7 weapon damage modifier)
 Stun (0.85)*
 (0.5 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Physicorium Harpoon
 Lacerations (102)*
 (60 x 1.7 weapon damage modifier)
 Bleeding (102)*
 (60 x 1.7 weapon damage modifier)
 Stun (0.85)*
 (0.5 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Related Talents

Talent Tree Description

Boarding Party
ID: boardingparty
Security Officer
Frogman
Spec. 1
Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle.
Talent Tree Description

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

See Also

Trivia

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
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Ammunition & Explosives
Ammunition
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