Harpoon Coil-Rifle: Difference between revisions
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= Description = | = Description = | ||
Harpoon Gun Coil-Rifles act as short-to-medium-range light weaponry, firing {{Hyperlink|Harpoon|s=s}} at a high velocity. They are an upgrade over the regular [[Harpoon Gun]]s, and are much more effective both on board of the submarine and underwater. Upon striking another {{Hyperlink|Crew Member|20|Human|Human}}, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. They can only be crafted by a [[Jobs#Security Officer|Security Officer]] with the [[Boarding Party]] talent. | |||
= Function = | = Function = | ||
{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}} | {{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}} | ||
Fired harpoons have a 1.7x damage modifier, making them | Fired harpoons have a 1.7x damage modifier, making them inflict a very high amount of {{Hyperlink|Lacerations}} and {{Hyperlink|Bleeding}}, this, combined with the [[Slayer]] and [[Spec-Ops]] talents makes it possible to one-hit kill many of the the smaller denizens of Europa, such as {{Hyperlink|Crawler|s=s}} or even {{Hyperlink|Mudraptor|s=s}}. | ||
* Unlike the regular [[Harpoon Gun]]s, | * Unlike the regular [[Harpoon Gun]]s, they require power to function, a single {{hl|Battery Cell}} provides enough power for 12 shots, and a {{hl|Fulgurium Battery Cell}} for 24 shots. | ||
* | * They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular [[Harpoon Gun]]s. | ||
* Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun. | * Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun. | ||
* When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired. | * When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired. |
Revision as of 23:51, 15 December 2022
Data is up-to-date | |
Last updated for version 0.20.15.0 Last mentioned in changelog 0.20.14.0 The current game version is 1.4.6.0 Notes: Add media, trivia |
Harpoon Coil-Rifle | |||||||||||||||||||||||||||||||||||
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An advanced harpoon gun, powered by an energy source to launch harpoons at high velocities. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 0.5 | ||||||||||||||||||||||||||||||||||
Ammunition | File:Harpoon icon.png Harpoon File:Explosive Harpoon icon.png Explosive Harpoon File:Physicorium Harpoon icon.png Physicorium Harpoon File:Ahab's Spear icon.png Ahab's Spear | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 6 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 30
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Handicap | Spread/Inaccuracy x25 (from 0.2 to 5) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 270 mk | ||||||||||||||||||||||||||||||||||
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The Harpoon Gun Coil-Rifle is a handheld weapon that can be crafted by a Security Officer with the Boarding Party talent.
Description
Harpoon Gun Coil-Rifles act as short-to-medium-range light weaponry, firing Harpoons at a high velocity. They are an upgrade over the regular Harpoon Guns, and are much more effective both on board of the submarine and underwater. Upon striking another Crew Member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. They can only be crafted by a Security Officer with the Boarding Party talent.
Function
The Harpoon Coil-Rifle is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Fired harpoons have a 1.7x damage modifier, making them inflict a very high amount of Lacerations and Bleeding, this, combined with the Slayer and Spec-Ops talents makes it possible to one-hit kill many of the the smaller denizens of Europa, such as Crawlers or even Mudraptors.
- Unlike the regular Harpoon Guns, they require power to function, a single Battery Cell provides enough power for 12 shots, and a Fulgurium Battery Cell for 24 shots.
- They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular Harpoon Guns.
- Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
- When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.
- It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
- Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into Storage Containers or Toolbelts.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Ahab's Spear |
0% | Impact: 34
|
. | ||
Explosive Harpoon |
Explosion (2m): |
50% | Impact: 34 Explosion (2m): 17
|
2 meters | |
Harpoon |
0% | Impact: 34
|
. | ||
Physicorium Harpoon |
0% | Impact: 34
|
. |
Related Talents
Talent | Tree | Description |
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Boarding Party ID: boardingparty
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Security Officer Frogman Spec. 1 |
Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle. |
Talent | Tree | Description |
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Slayer ID: slayer
|
Security Officer Frogman Spec. 2 |
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |