Stun Baton: Difference between revisions

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m (fixed link to regular stun)
 
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{{Version|0.12.0.2}}
{{Version|1.2.8.0|Add media}}__NOTOC__
{{Quote|If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.|Item description.}}
{{Items infobox
{{Items infobox
| description = If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission.  
| image = Stun Baton.png
| identifier = stunbaton
| imagewidth = 56
| type = weapon
| type = weapon
| size = small
| category = Weapon
| tags = smallitem,weapon,stunner,gunsmith,mountableweapon
<!-- Weapon info-->
| weapontype = melee
| qualitybonuses = +25% Affliction Strength
| meleerange = 1
| attackspeed = 1
| supplyname = Battery
| supplyname = Battery
| supplyitems = {{Hyperlink|Battery Cell}}
| supplyitems = {{Hyperlink|Battery Cell}}<br>{{Hyperlink|Fulgurium Battery Cell}}
{{Hyperlink|Fulgurium Battery Cell}}
| supplycount = 1 battery slot
| supplycount = 1 battery slot
| noreq = Yes
| baseprice = 220


| outpostunbuyable = true
| afflictions =
| researchunbuyable = true
blunttrauma = 4;
| mineunbuyable = true
stun = 0.2;
incrementalstun = 40, note = "Requires Power<br>55 if using Fulgurium Battery Cell";
stun = 0.3, note = "Requires power";
 
| itemdamage = 1
 
| noreq = yes <!-- No required skills -->
 
<!-- Fabricating -->
| fabricator = Yes
| fabricatortime = 10
| fabricatorskill = weapons
| fabricatorskilllevel = 30
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Plastic}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}}


| outpostmultiplier = 1.5
<!-- Price -->
| baseprice = 200
| outpostmultiplier = 1.35
| citymultiplier = 1.25
| citymultiplier = 1.25
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| medicalmultiplier = 1
| engineeringmultiplier = 1
| armorymultiplier = 0.9
<!-- Availability (uncomment what is needed) -->
<!-- | unbuyable = true -->
| outpostunbuyable = true
<!-- | outpostminavailable =  -->
| cityunbuyable = true
| cityminavailable =  2
| researchunbuyable = true
<!-- | researchminavailable = -->


| cityminavailable = 2
<!-- | militaryunbuyable = true -->
| militaryminavailable = 6
| militaryminavailable = 6


| fabricator = Yes
| mineunbuyable = true
| deconstructor = Yes
<!-- | mineminavailable = -->
| fabricatorskill = weapons
 
| fabricatorskilllevel = 30
| medicalunbuyable = true
| fabricatortime = 10
<!-- | medicalminavailable = -->
| deconstructortime = 10
 
| fabricatormaterials = {{Hyperlink|Steel Bar}}
| engineeringunbuyable = true
{{Hyperlink|Plastic}}
<!-- | engineeringminavailable = -->
| deconstructormaterials = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Plastic}}
<!-- | armoryunbuyable = true -->
|image2=Stun Baton sprite.png|imagewidth2=184|caption2=Sprite.|caption=Inventory icon.}}
| armoryminavailable = 6
The '''Stun Baton''' is a hand-held weapon that can be acquired in ''[[Barotrauma]]''.
}}
==Usage==
 
<!-- What is the weapon -->
The '''{{PAGENAME}}'''  is a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]] in [[Barotrauma]].
 
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of {{hl|Blunt Force Trauma|25}} and provided it has a charged battery it also inflicts {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}} which slows small [[Creatures]] or {{hl|Human|s=s|20}}, and finally {{hl|Stun|25|s=s}} them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.
 
 
<!-- How to obtain the weapon -->
It can be crafted by anyone or bought at some [[Outpost]]s.
 
= Function =  
<!-- How to operate the weapon, use the Controls template-->
{{Controls|one}}
{{Controls|one}}
The Stun Baton focuses high amounts of energy onto the top section which allows a player to strike and stun a player or [[:Category:Creatures|creature]].


When the baton hits with enough battery charge, the target is slowed. Successive hits will eventually stun. A hit consumes 25% of a [[Battery Cell]]'s charge (4 hits) and 16.7% of a [[Fulgurium Battery Cell]]'s charge (6 hits). It takes a standard Battery Cell 3 hits to stun, and a Fulgurium Battery 2 hits. As a consequence, one standard Battery only allows for 1 stun where one Fulgurium Battery allows for 3.
<!-- List with facts about the weapons functionality and important tips, remove if none -->
==Damage Values==
* It requires power to inflict the {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}}. A single {{hl|Battery Cell|25}} provides enough power for 4 hits, and a {{hl|Fulgurium Battery Cell|25}} for 6 hits. Higher quality Batteries provide power for more hits.
* Restraining or capturing Humans is done by grabbing a stunned person, placing {{hl|Handcuffs}} in their inventory, and pressing the "Equip" button above them.
 
= Damage Values =
 
{{Damage table
{{Damage table
| item = Stun Baton
| item = Stun Baton
| afflictions = {{Hyperlink|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
| afflictions = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
{{Hyperlink|Stun|24|Affliction Stun}} 0.15 sec.
{{hl|Stun|24|Affliction Stun}} 0.2 sec.
| force = 0
| force = 0
| item2 = Stun Baton, loaded with Battery Cell
| item2 = Stun Baton, loaded with {{hl|Battery Cell}}
| afflictions2 = {{Hyperlink|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
| afflictions2 = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
{{Hyperlink|Stun|24|Affliction Stun}} 0.15 sec.
{{hl|Stun|24|Affliction Stun}} 0.5 sec.


{{Hyperlink|Incremental Stun|24|Affliction Stun|Stun#Incremental Stun}} 35
{{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 40
| force2 = 0.1
| force2 = 0.1
| item3 = Stun Baton, loaded with Fulgurium Battery Cell
| item3 = Stun Baton, loaded with {{hl|Fulgurium Battery Cell}}
| afflictions3 = {{Hyperlink|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
| afflictions3 = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4
{{Hyperlink|Stun|24|Affliction Stun}} 0.15 sec.
{{hl|Stun|24|Affliction Stun}} 0.5 sec.
 
{{Hyperlink|Incremental Stun|24|Affliction Stun|Stun#Incremental Stun}} 55


{{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 55
| force3 = 0.5
| force3 = 0.5
}}
}}
<!-- Damage increased by 25% for every quality level -->
{{Q|{{PAGENAME}}|25|Affliction Strength}}


= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents -->
{{RelatedTalents|By the Book}}


==Changelog==
= See Also =
*{{v|0.12.0.2}} Introduced [[Stun#Incremental Stun|Incremental Stun]].
<!-- Similiar or related items -->
*{{v|0.10.5.0}} Fixed last hit from a stun baton doing nothing.
* {{hl|Stun Gun}}
*{{v|0.9.2.0}} Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).
* {{hl|Handcuffs}}
==Audio==
 
<gallery widths="280" heights="150">
= Media =  
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
 
</gallery>
 
<!-- Audio files -->
<gallery widths=200 heights=100>
File:StunBaton1.ogg|Stun Baton Stun Sound 1
File:StunBaton1.ogg|Stun Baton Stun Sound 1
File:StunBaton2.ogg|Stun Baton Stun Sound 2
File:StunBaton2.ogg|Stun Baton Stun Sound 2
Line 75: Line 141:
File:StunBaton4.ogg|Stun Baton Stun Sound 4
File:StunBaton4.ogg|Stun Baton Stun Sound 4
</gallery>
</gallery>
{{Items nav}}
 
= Changelog =
 
*{{v|0.19.10.0}} Higher quality stun batons cause heavier stun.
*{{v|0.12.0.2}} Introduced [[Incremental Stun]].
*{{v|0.10.5.0}} Fixed last hit from a stun baton doing nothing.
*{{v|0.9.2.0}} Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).
 
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Weapons]]
[[Category:Melee Weapons]]

Latest revision as of 11:27, 28 March 2024

Data is potentially outdated
Last updated for version 1.2.8.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0
Notes: Add media
 
Stun Baton

Inventory icon


Sprite
If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission.
Statistics
Afflictions
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power
Quality Bonuses +25% Affliction Strength
Range 1 m
Attack Speed 1
Item Damage 1
Battery Battery Cell
Fulgurium Battery Cell
Battery Capacity 1 battery slot
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Steel Bar (x2)
Plastic (x2)
Fabrication time 10s
Deconstructor Yield
Store
Base Price 200 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 81 mk
ColonyColony N/A 75 mk
Research OutpostResearch N/A 75 mk
Military OutpostMilitary 180 mk 54 mk
Mining OutpostMining N/A 75 mk
Medical MerchantMedical Merchant N/A 60 mk
Engineer MerchantEngineer Merchant N/A 60 mk
Armory MerchantArmory Merchant 180 mk 54 mk
Children of The HonkmotherClown Merchant N/A 60 mk
The Church of HuskHusk Merchant N/A 60 mk
Technical
Identifier stunbaton
Categories Weapon
Tags smallitem,weapon,stunner,gunsmith,mountableweapon

The Stun Baton is a Melee Weapon in Barotrauma.

Description

The Stun Baton is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of Blunt Force Trauma and provided it has a charged battery it also inflicts Incremental Stun which slows small Creatures or Humans, and finally Stuns them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.


It can be crafted by anyone or bought at some Outposts.

Function

The Stun Baton is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It requires power to inflict the Incremental Stun. A single Battery Cell provides enough power for 4 hits, and a Fulgurium Battery Cell for 6 hits. Higher quality Batteries provide power for more hits.
  • Restraining or capturing Humans is done by grabbing a stunned person, placing Handcuffs in their inventory, and pressing the "Equip" button above them.

Damage Values

Item
Afflictions on Hit
Kinetic Force
Stun Baton
Blunt Force Trauma 4

Stun 0.2 sec.

0
Stun Baton, loaded with Battery Cell
Blunt Force Trauma 4

Stun 0.5 sec.

Incremental Stun 40

0.1
Stun Baton, loaded with Fulgurium Battery Cell
Blunt Force Trauma 4

Stun 0.5 sec.

Incremental Stun 55

0.5

The Stun Baton gains 25% Affliction Strength per quality level. (25% / 50% / 75%)

Related Talents

Talent Tree Description

By the Book
ID: bythebook
Security Officer
General
Tier 2
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.

See Also

Media

Changelog

v·d·e·h
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