Stun Baton: Difference between revisions
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{{Version| | {{Version|1.2.8.0|Add media}}__NOTOC__ | ||
{{ | {{Items infobox | ||
| description = If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission. | |||
| identifier = stunbaton | |||
| | |||
| type = weapon | | type = weapon | ||
| size = small | |||
| category = Weapon | |||
| tags = smallitem,weapon,stunner,gunsmith,mountableweapon | |||
<!-- Weapon info--> | |||
| weapontype = melee | |||
| qualitybonuses = +25% Affliction Strength | |||
| meleerange = 1 | |||
| attackspeed = 1 | |||
| supplyname = Battery | | supplyname = Battery | ||
| supplyitems = {{Hyperlink|Battery Cell}} | | supplyitems = {{Hyperlink|Battery Cell}}<br>{{Hyperlink|Fulgurium Battery Cell}} | ||
{{Hyperlink|Fulgurium Battery Cell}} | |||
| supplycount = 1 battery slot | | supplycount = 1 battery slot | ||
| | | afflictions = | ||
| | blunttrauma = 4; | ||
| | stun = 0.2; | ||
incrementalstun = 40, note = "Requires Power<br>55 if using Fulgurium Battery Cell"; | |||
stun = 0.3, note = "Requires power"; | |||
| itemdamage = 1 | |||
| noreq = yes <!-- No required skills --> | |||
<!-- Fabricating --> | |||
| fabricator = Yes | |||
| fabricatortime = 10 | |||
| fabricatorskill = weapons | |||
| fabricatorskilllevel = 30 | |||
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Plastic}} (x2) | |||
<!-- Deconstructing --> | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | |||
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}} | |||
| outpostmultiplier = 1. | <!-- Price --> | ||
| baseprice = 200 | |||
| outpostmultiplier = 1.35 | |||
| citymultiplier = 1.25 | | citymultiplier = 1.25 | ||
| researchmultiplier = 1.25 | | researchmultiplier = 1.25 | ||
| militarymultiplier = 0.9 | | militarymultiplier = 0.9 | ||
| minemultiplier = 1.25 | | minemultiplier = 1.25 | ||
| medicalmultiplier = 1 | |||
| engineeringmultiplier = 1 | |||
| armorymultiplier = 0.9 | |||
<!-- Availability (uncomment what is needed) --> | |||
<!-- | unbuyable = true --> | |||
| outpostunbuyable = true | |||
<!-- | outpostminavailable = --> | |||
| cityunbuyable = true | |||
| cityminavailable = 2 | |||
| researchunbuyable = true | |||
<!-- | researchminavailable = --> | |||
| | <!-- | militaryunbuyable = true --> | ||
| militaryminavailable = 6 | | militaryminavailable = 6 | ||
| | | mineunbuyable = true | ||
| | <!-- | mineminavailable = --> | ||
| | |||
| | | medicalunbuyable = true | ||
| | <!-- | medicalminavailable = --> | ||
| | |||
| | | engineeringunbuyable = true | ||
{{ | <!-- | engineeringminavailable = --> | ||
{{ | <!-- | armoryunbuyable = true --> | ||
| | | armoryminavailable = 6 | ||
}} | |||
== | |||
<!-- What is the weapon --> | |||
The '''{{PAGENAME}}''' is a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]] in [[Barotrauma]]. | |||
= Description = | |||
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.--> | |||
The {{PAGENAME}} is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of {{hl|Blunt Force Trauma|25}} and provided it has a charged battery it also inflicts {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}} which slows small [[Creatures]] or {{hl|Human|s=s|20}}, and finally {{hl|Stun|25|s=s}} them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans. | |||
<!-- How to obtain the weapon --> | |||
It can be crafted by anyone or bought at some [[Outpost]]s. | |||
= Function = | |||
<!-- How to operate the weapon, use the Controls template--> | |||
{{Controls|one}} | {{Controls|one}} | ||
<!-- List with facts about the weapons functionality and important tips, remove if none --> | |||
* It requires power to inflict the {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}}. A single {{hl|Battery Cell|25}} provides enough power for 4 hits, and a {{hl|Fulgurium Battery Cell|25}} for 6 hits. Higher quality Batteries provide power for more hits. | |||
* Restraining or capturing Humans is done by grabbing a stunned person, placing {{hl|Handcuffs}} in their inventory, and pressing the "Equip" button above them. | |||
= Damage Values = | |||
{{Damage table | {{Damage table | ||
| item = Stun Baton | | item = Stun Baton | ||
| afflictions = {{ | | afflictions = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4 | ||
{{ | {{hl|Stun|24|Affliction Stun}} 0.2 sec. | ||
| force = 0 | | force = 0 | ||
| item2 = Stun Baton, loaded with Battery Cell | | item2 = Stun Baton, loaded with {{hl|Battery Cell}} | ||
| afflictions2 = {{ | | afflictions2 = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4 | ||
{{ | {{hl|Stun|24|Affliction Stun}} 0.5 sec. | ||
{{ | {{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 40 | ||
| force2 = 0.1 | | force2 = 0.1 | ||
| item3 = Stun Baton, loaded with Fulgurium Battery Cell | | item3 = Stun Baton, loaded with {{hl|Fulgurium Battery Cell}} | ||
| afflictions3 = {{ | | afflictions3 = {{hl|Blunt Force Trauma|24|Affliction Blunt Force Trauma|Internal Damage}} 4 | ||
{{ | {{hl|Stun|24|Affliction Stun}} 0.5 sec. | ||
{{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 55 | |||
| force3 = 0.5 | | force3 = 0.5 | ||
}} | }} | ||
<!-- Damage increased by 25% for every quality level --> | |||
{{Q|{{PAGENAME}}|25|Affliction Strength}} | |||
= Related Talents = | |||
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents --> | |||
{{RelatedTalents|By the Book}} | |||
== | = See Also = | ||
*{{ | <!-- Similiar or related items --> | ||
*{{ | * {{hl|Stun Gun}} | ||
* {{hl|Handcuffs}} | |||
== | |||
<gallery widths= | = Media = | ||
<!-- Images or videos showing off the weapon --> | |||
<gallery widths=280 heights=200> | |||
</gallery> | |||
<!-- Audio files --> | |||
<gallery widths=200 heights=100> | |||
File:StunBaton1.ogg|Stun Baton Stun Sound 1 | File:StunBaton1.ogg|Stun Baton Stun Sound 1 | ||
File:StunBaton2.ogg|Stun Baton Stun Sound 2 | File:StunBaton2.ogg|Stun Baton Stun Sound 2 | ||
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File:StunBaton4.ogg|Stun Baton Stun Sound 4 | File:StunBaton4.ogg|Stun Baton Stun Sound 4 | ||
</gallery> | </gallery> | ||
{{ | |||
= Changelog = | |||
*{{v|0.19.10.0}} Higher quality stun batons cause heavier stun. | |||
*{{v|0.12.0.2}} Introduced [[Incremental Stun]]. | |||
*{{v|0.10.5.0}} Fixed last hit from a stun baton doing nothing. | |||
*{{v|0.9.2.0}} Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc). | |||
{{Weapons nav|show-Handheldweapons=yes}} | |||
[[Category:Weapons]] | |||
[[Category:Melee Weapons]] |
Latest revision as of 11:27, 28 March 2024
Data is potentially outdated | |
Last updated for version 1.2.8.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 Notes: Add media |
Stun Baton | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +25% Affliction Strength | ||||||||||||||||||||||||||||||||||
Range | 1 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Item Damage | 1 | ||||||||||||||||||||||||||||||||||
Battery | Battery Cell Fulgurium Battery Cell | ||||||||||||||||||||||||||||||||||
Battery Capacity | 1 battery slot | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 200 mk | ||||||||||||||||||||||||||||||||||
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The Stun Baton is a Melee Weapon in Barotrauma.
Description
The Stun Baton is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of Blunt Force Trauma and provided it has a charged battery it also inflicts Incremental Stun which slows small Creatures or Humans, and finally Stuns them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.
It can be crafted by anyone or bought at some Outposts.
Function
The Stun Baton is held with one hand. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
- It requires power to inflict the Incremental Stun. A single Battery Cell provides enough power for 4 hits, and a Fulgurium Battery Cell for 6 hits. Higher quality Batteries provide power for more hits.
- Restraining or capturing Humans is done by grabbing a stunned person, placing Handcuffs in their inventory, and pressing the "Equip" button above them.
Damage Values
Item |
Afflictions on Hit |
Kinetic Force |
---|---|---|
Stun Baton |
Blunt Force Trauma 4
Stun 0.2 sec. |
0 |
Stun Baton, loaded with Battery Cell |
Blunt Force Trauma 4
Stun 0.5 sec. |
0.1 |
Stun Baton, loaded with Fulgurium Battery Cell |
Blunt Force Trauma 4
Stun 0.5 sec. |
0.5 |
The Stun Baton gains 25% Affliction Strength per quality level. (25% / 50% / 75%)
Related Talents
Talent | Tree | Description |
---|---|---|
By the Book ID: bythebook
|
Security Officer General Tier 2 |
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
See Also
Media
-
Stun Baton Stun Sound 1
-
Stun Baton Stun Sound 2
-
Stun Baton Stun Sound 3
-
Stun Baton Stun Sound 4
Changelog
- 0.19.10.0 (Hoist the Sails) Higher quality stun batons cause heavier stun.
- 0.12.0.2 (Cave Update) Introduced Incremental Stun.
- 0.10.5.0 (Downtime Update) Fixed last hit from a stun baton doing nothing.
- 0.9.2.0 (Saints & Sinners) Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).