Stun Baton: Difference between revisions

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m (fixed link to regular stun)
 
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{{Version|1.2.6.0|Add media}}__NOTOC__
{{Version|1.2.8.0|Add media}}__NOTOC__
{{Items infobox  
{{Items infobox  
| description = If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission.  
| description = If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission.  
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= Description =
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of {{hl|Blunt Force Trauma|25}} and provided it has a charged battery it also inflicts {{hl|Incremental Stun|25}} which slows small [[Creatures]] or {{hl|Human|s=s|20}}, and finally {{hl|Stun|25|s=s}} them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.
The {{PAGENAME}} is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of {{hl|Blunt Force Trauma|25}} and provided it has a charged battery it also inflicts {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}} which slows small [[Creatures]] or {{hl|Human|s=s|20}}, and finally {{hl|Stun|25|s=s}} them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.




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<!-- List with facts about the weapons functionality and important tips, remove if none -->
<!-- List with facts about the weapons functionality and important tips, remove if none -->
* It requires power to inflict the {{hl|Incremental Stun|25}}. A single {{hl|Battery Cell|25}} provides enough power for 4 hits, and a {{hl|Fulgurium Battery Cell|25}} for 6 hits. Higher quality Batteries provide power for more hits.
* It requires power to inflict the {{hl|Incremental Stun|25|Affliction Incremental Stun|Incremental Stun}}. A single {{hl|Battery Cell|25}} provides enough power for 4 hits, and a {{hl|Fulgurium Battery Cell|25}} for 6 hits. Higher quality Batteries provide power for more hits.
* Restraining or capturing Humans is done by grabbing a stunned person, placing {{hl|Handcuffs}} in their inventory, and pressing the "Equip" button above them.
* Restraining or capturing Humans is done by grabbing a stunned person, placing {{hl|Handcuffs}} in their inventory, and pressing the "Equip" button above them.


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{{hl|Stun|24|Affliction Stun}} 0.5 sec.
{{hl|Stun|24|Affliction Stun}} 0.5 sec.


{{hl|Incremental Stun|24|Affliction Incremental Stun|Stun#Incremental Stun}} 40
{{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 40
| force2 = 0.1
| force2 = 0.1
| item3 = Stun Baton, loaded with {{hl|Fulgurium Battery Cell}}
| item3 = Stun Baton, loaded with {{hl|Fulgurium Battery Cell}}
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{{hl|Stun|24|Affliction Stun}} 0.5 sec.
{{hl|Stun|24|Affliction Stun}} 0.5 sec.


{{hl|Incremental Stun|24|Affliction Incremental Stun|Stun#Incremental Stun}} 55
{{hl|Incremental Stun|24|Affliction Incremental Stun|Incremental Stun}} 55
| force3 = 0.5
| force3 = 0.5
}}
}}
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*{{v|0.19.10.0}} Higher quality stun batons cause heavier stun.
*{{v|0.19.10.0}} Higher quality stun batons cause heavier stun.
*{{v|0.12.0.2}} Introduced [[Stun#Incremental Stun|Incremental Stun]].
*{{v|0.12.0.2}} Introduced [[Incremental Stun]].
*{{v|0.10.5.0}} Fixed last hit from a stun baton doing nothing.
*{{v|0.10.5.0}} Fixed last hit from a stun baton doing nothing.
*{{v|0.9.2.0}} Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).
*{{v|0.9.2.0}} Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).

Latest revision as of 11:27, 28 March 2024

Data is up-to-date
Last updated for version 1.2.8.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.4.5.0
Notes: Add media
 
Stun Baton

Inventory icon


Sprite
If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission.
Statistics
Afflictions
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power
Quality Bonuses +25% Affliction Strength
Range 1 m
Attack Speed 1
Item Damage 1
Battery Battery Cell
Fulgurium Battery Cell
Battery Capacity 1 battery slot
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Steel Bar (x2)
Plastic (x2)
Fabrication time 10s
Deconstructor Yield
Store
Base Price 200 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 81 mk
ColonyColony N/A 75 mk
Research OutpostResearch N/A 75 mk
Military OutpostMilitary 180 mk 54 mk
Mining OutpostMining N/A 75 mk
Medical MerchantMedical Merchant N/A 60 mk
Engineer MerchantEngineer Merchant N/A 60 mk
Armory MerchantArmory Merchant 180 mk 54 mk
Children of The HonkmotherClown Merchant N/A 60 mk
The Church of HuskHusk Merchant N/A 60 mk
Technical
Identifier stunbaton
Categories Weapon
Tags smallitem,weapon,stunner,gunsmith,mountableweapon

The Stun Baton is a Melee Weapon in Barotrauma.

Description

The Stun Baton is a one-handed melee weapon. It has a range of 1 meter, inflicts a bit of Blunt Force Trauma and provided it has a charged battery it also inflicts Incremental Stun which slows small Creatures or Humans, and finally Stuns them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.


It can be crafted by anyone or bought at some Outposts.

Function

The Stun Baton is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It requires power to inflict the Incremental Stun. A single Battery Cell provides enough power for 4 hits, and a Fulgurium Battery Cell for 6 hits. Higher quality Batteries provide power for more hits.
  • Restraining or capturing Humans is done by grabbing a stunned person, placing Handcuffs in their inventory, and pressing the "Equip" button above them.

Damage Values

Item
Afflictions on Hit
Kinetic Force
Stun Baton
Blunt Force Trauma 4

Stun 0.2 sec.

0
Stun Baton, loaded with Battery Cell
Blunt Force Trauma 4

Stun 0.5 sec.

Incremental Stun 40

0.1
Stun Baton, loaded with Fulgurium Battery Cell
Blunt Force Trauma 4

Stun 0.5 sec.

Incremental Stun 55

0.5

The Stun Baton gains 25% Affliction Strength per quality level. (25% / 50% / 75%)

Related Talents

Talent Tree Description

By the Book
ID: bythebook
Security Officer
General
Tier 2
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.

See Also

Media

Changelog

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives