Rapid Fissile Accelerator: Difference between revisions

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| fabricatorskill = Electrical
| fabricatorskill = Electrical
| fabricatorskilllevel = 65
| fabricatorskilllevel = 65
| fabricatormaterials = {{hl|FPGA Circuit}}<br>{{hl|Lead}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} (x2)<br>{{hl|Fulgurium Bar}} (x2)
| fabricatormaterials = {{hl|FPGA Circuit}}<br>{{hl|Lead}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x2)<br>{{hl|Fulgurium Bar}} (x2)


<!-- Deconstructing -->
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 10
| deconstructormaterials = {{hl|Copper}}<br>{{hl|Plastic}}<br>{{hl|Lead}}<br>{{hl|Titanium-Aluminium Alloy}}<br>{{hl|Fulgurium Bar}}
| deconstructormaterials = {{hl|Copper}}<br>{{hl|Plastic}}<br>{{hl|Lead}}<br>{{hl|Titanium-Aluminum Alloy}}<br>{{hl|Fulgurium Bar}}


<!-- Price -->
<!-- Price -->
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* It has a single slot for ammunition that can contain a single fuel rod.
* It has a single slot for ammunition that can contain a single fuel rod.
* Due to the Rapid Fissile Accelerator's size, it cannot be carried in the hotbar. It can only be held with both hands, or in the [[Gear]] slot, which hangs it from the Character's back.
* Due to the Rapid Fissile Accelerator's size, it cannot be carried in the hotbar. It can only be held with both hands, or in the [[Gear]] slot, which hangs it from the Character's back.
* Like most two-handed weapons, the Rapid Fissile Accelerator has a {{hl|Flashlight}} slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
* Like most two-handed weapons, the Rapid Fissile Accelerator has a {{hl|Flashlight|20}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
* When using the Rapid Fissile Accelerator it is advised to wear PUCS if available, as the explosion can hurt the user and give him a big dose of {{hl|Radiation Sickness}}.
* When using the Rapid Fissile Accelerator it is advised to wear {{hl|PUCS|20}} if available, as the explosion can hurt the user and give him a big dose of {{hl|Radiation Sickness}}.


= Damage Values =
= Damage Values =
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<gallery widths=975 heights=345>
<gallery widths=975 heights=345>
File:Rapid Fissile Accelerator in use.gif|An engineer shooting a Mudraptor with a Rapid Fissile Accelerator loaded with a Fulgurium Fuel Rod.
File:Rapid Fissile Accelerator in use.gif|An Engineer shooting a Mudraptor with a Rapid Fissile Accelerator loaded with a Fulgurium Fuel Rod.
</gallery>
</gallery>



Revision as of 21:00, 28 December 2022

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Rapid Fissile Accelerator
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A prototype energy weapon built using the unique alien materials on Europa. The weapon induces a type of fission reaction at the end of the barrel, and releases it in a powerful beam once it is too violent to contain.
Statistics
Attack Speed 0.8
Severance chance 50%
Shots per magazine 4-26
Ammunition Fuel Rod
Thorium Fuel Rod
Fulgurium Fuel Rod
Volatile Fulgurium Fuel Rod
Ammo Capacity 1
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 25
Handicap Spread +10 (0 → 10)
Crafting
Fabricator
Requirements
Talent: Nuclear Option
Skill: Electrical 65
Deconstructor Yield
Store
Base Price 900 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 405 mk
ColonyColony 337 mk
Research OutpostResearch 337 mk
Military OutpostMilitary 243 mk
Mining OutpostMining 337 mk
Medical MerchantMedical Merchant 270 mk
Engineer MerchantEngineer Merchant 270 mk
Armory MerchantArmory Merchant 243 mk
Children of The HonkmotherClown Merchant 270 mk
The Church of HuskHusk Merchant 270 mk
Technical
Identifier nucleargun
Categories

The Rapid Fissile Accelerator is a Handheld Ranged Weapon in Barotrauma.

Description

The Rapid Fissile Accelerator is a two-handed long-range large-size weapon. When the trigger is held, the weapon will charge up and then fire a beam after a delay of 0.75 seconds, using various Fuel Rods as ammunition. The Rapid Fissile Accelerator is incredibly precise and powerful, capable of reasonably dealing with anything the size of a Mudraptor Veteran or smaller with ease at far ranges.

It can be crafted by an Engineer with the Nuclear Option unlocked; It can't be bought at any Outpost.

Function

The Rapid Fissile Accelerator is held with both hands and must be loaded with a Fuel Rod, Thorium Fuel Rod, Fulgurium Fuel Rod, or Volatile Fulgurium Fuel Rod to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It has a single slot for ammunition that can contain a single fuel rod.
  • Due to the Rapid Fissile Accelerator's size, it cannot be carried in the hotbar. It can only be held with both hands, or in the Gear slot, which hangs it from the Character's back.
  • Like most two-handed weapons, the Rapid Fissile Accelerator has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • When using the Rapid Fissile Accelerator it is advised to wear PUCS if available, as the explosion can hurt the user and give him a big dose of Radiation Sickness.

Damage Values

Item
Afflictions
Structure Damage
Explosion Range (m)
Explosion Afflictions
Force
Rate of Fire
Projectile Speed
Rapid Fissile Accelerator
Deep Tissue Injury (50)*
Radiation Sickness (25)*
Stun (0.5s)*
Impact: 40

Explosion: 0

1.25
Burn (25)*
Radiation Sickness (80)*
Stun (1s)*
5
1.25note
Instant
Fuel Rod Type Rapid Fissile Accelerator shots
Normal Good Excellent Masterwork
Fuel Rod 4 5 5 6
Thorium Fuel Rod 8 9 10 11
Fulgurium Fuel Rod 12 14 15 16
Volatile Fulgurium Fuel Rod 20 22 24 26

Related Talents

Talent Tree Description

Nuclear Option
ID: nuclearoption
Engineer
Weapons Engineer
Spec. 4
You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods.

Unlock recipe: Rapid Fissile Accelerator.

Media


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