Harpoon Coil-Rifle: Difference between revisions

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{{Version|0.20.15.0|Add media, trivia}}
{{Version|0.20.15.0|Add audio}}
{{Items infobox
{{Items infobox  
| identifier = harpooncoilrifle
| image = Harpoon Coil-Rifle.png
| image = Harpoon Coil-Rifle.png
| width = 218
| description = An advanced harpoon gun, powered by an energy source to launch harpoons at high velocities.
| description = An advanced harpoon gun, powered by an energy source to launch harpoons at high velocities.
| identifier = harpooncoilrifle
<!-- Weapon info-->
| type = weapon
| type = weapon
| size = medium
| size = medium
| ammo = {{Hyperlink|Harpoon|24|icon}}<br>{{Hyperlink|Explosive Harpoon|24|icon}}<br>{{Hyperlink|Physicorium Harpoon|24|icon}}<br>{{Hyperlink|Ahab's Spear|24|icon}}
| attackspeed = 0.5
| ammo = {{hl|Harpoon|24|icon}}<br>{{hl|Explosive Harpoon|24|icon}}<br>{{hl|Physicorium Harpoon|24|icon}}<br>{{hl|Ahab's Spear|24|icon}}
| ammomaxstack = 6
| ammomaxstack = 6
| ammocount = 6
| ammocount = 6
| ammocost = Regular: 7 Marks<br>Explo.: 108
| weapons = 30
| weapons = 30
| handicap = Spread/Inaccuracy x25 <br>(from 0.2 to 5)
| handicap = Spread +4.8 (0.2 5)  
| attackspeed = 0.5
 
| baseprice = 270
| outpostmultiplier = 1.5    | outpostminavailable = 1
| citymultiplier = 1.25      | cityminavailable = 2      | cityunbuyable = true
| researchmultiplier = 1.25  | researchminavailable = 1
| militarymultiplier = 0.9  | militaryminavailable = 3
| minemultiplier = 1.25      | mineminavailable = 1
| armorymultiplier = 0.9    | armoryminavailable = 3


<!-- Fabricating -->
| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes
<!--| talent = [[ ]]-->
| fabricatortime = 20
| fabricatorskill = weapons
| fabricatorskill = weapons
| talent = [[Boarding Party]]
| fabricatorskilllevel = 30
| fabricatorskilllevel = 30
| fabricatortime = 20
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Plastic}} (x2)<br>{{hl|Copper}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 10
| fabricatormaterials = {{Hyperlink|Aluminium}} (x2)<br>{{Hyperlink|Plastic}} (x2)<br>{{Hyperlink|Copper}} (x2)
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}}<br>{{hl|Copper}}
| deconstructormaterials = {{Hyperlink|Aluminium}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Copper}}
 
<!-- Price -->
| baseprice = 270
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| minemultiplier = 1.25
| armorymultiplier = 0.9
 
<!-- Availability (uncomment what is needed) -->
<!--| unbuyable = true -->
 
<!--| outpostunbuyable = true -->
<!--| outpostminavailable = -->
 
| cityunbuyable = true
<!--| cityminavailable =  -->
 
<!--| researchunbuyable = true -->
<!--| researchminavailable = -->
 
<!--| militaryunbuyable = true -->
| militaryminavailable = 3
 
<!--| mineunbuyable = true -->
<!--| mineminavailable = -->
 
<!--| armoryunbuyable = true -->
| armoryminavailable = 3
}}
}}
<!-- What is the weapon -->
The '''Harpoon Coil-Rifle'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Harpoon Gun Coil-Rifle''' is a handheld weapon that can be crafted by a [[Jobs#Security Officer|Security Officer]] with the [[Boarding Party]] talent.
= Description =


= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The '''Harpoon Coil-Rifle''' is a two-handed long-range medium-sized weapon. It fires {{Hyperlink|Harpoon|s=s}} at a high velocity. It is an upgrade over the {{hl|Harpoon Gun}} as it has a 1.7x damage multiplayer, but has to have a charged battery in order to shoot. The Harpoon Coil-Rifles is effective both on board of the submarine and underwater, and upon hitting something Harpoons may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Coil-Rifle a very cost-efficient weapon, combined with the increased damage makes it proficient at stopping the even some more dangerous denizens of Europa, such as {{hl|Mudraptor|s=s}} or {{hl|Tiger Thresher|s=s}}, but just as its weaker counterpart it can easily be overwhelmed by big groups of enemies due to the slow firerate.


Harpoon Gun Coil-Rifles act as short-to-medium-range light weaponry, firing {{Hyperlink|Harpoon|s=s}} at a high velocity. They are an upgrade over the regular [[Harpoon Gun]]s, and are much more effective both on board of the submarine and underwater. Upon striking another {{Hyperlink|Crew Member|20|Human|Human}}, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. They can only be crafted by a [[Jobs#Security Officer|Security Officer]] with the [[Boarding Party]] talent.
= Function =


{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}}
<!-- How to obtain the weapon -->
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the  {{hl|Boarding Party||Talent boardingparty}} talent unlocked, or alternatively can be bought on [[Outpost]]s with a difficulty of at least 30.


Fired harpoons have a 1.7x damage modifier, making them inflict a very high amount of {{Hyperlink|Lacerations}} and {{Hyperlink|Bleeding}}, this, combined with the [[Slayer]] and [[Spec-Ops]] talents makes it possible to one-hit kill many of the the smaller denizens of Europa, such as {{Hyperlink|Crawler|s=s}} or even {{Hyperlink|Mudraptor|s=s}}.
= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|a {{hl|Harpoon|24|icon}}, an {{hl|Explosive Harpoon|24|icon}}, a {{hl|Physicorium Harpoon|24|icon}} or {{hl|Ahab's Spear|24|icon}}}}


<!-- List with facts about the weapons functionality and important tips -->
* It has a single slot for ammunition which can contain up to 6 Harpoons.
* Unlike the regular [[Harpoon Gun]]s, they require power to function, a single {{hl|Battery Cell}} provides enough power for 12 shots, and a {{hl|Fulgurium Battery Cell}} for 24 shots.
* Unlike the regular [[Harpoon Gun]]s, they require power to function, a single {{hl|Battery Cell}} provides enough power for 12 shots, and a {{hl|Fulgurium Battery Cell}} for 24 shots.
* They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular [[Harpoon Gun]]s.
* They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular [[Harpoon Gun]]s.
* Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
* Fired harpoons, other than {{hl|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon Coil-Rifle.
* When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.
* Shot harpoons have a rope attached to them, which reels any hit target towards the player. The rope snaps automatically 1 second after the harpoon is fired.
* It should be noted that characters with inadequate [[Skills#Weapons|weapons skill]] (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
* Like most two-handed weapons, the Harpoon Coil-Rifle has a {{hl|Flashlight}} slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
* Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into {{Hyperlink|Storage Container|s=s}} or {{Hyperlink|Toolbelt|s=s}}.
* It can be stored in the inventory, but not in {{hl|Storage Container|s=s}}. Same with Harpoons.
 
= Damage Values =
= Damage Values =
 
<!-- Cargo table with used ammo types, their damage values & other stuff. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


= Related Talents =
= Related Talents =
 
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
{{RelatedTalents|Boarding Party|Slayer}}
{{RelatedTalents|Boarding Party|Slayer}}


= See Also =
= See Also =


*{{hl|Harpoon Gun}}
*{{hl|Harpoon Coil-Rifle}}
 
= Trivia =


= Media =
= Media =
 
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
 
File:Harpoon_Coil-Rifle_Shooting.mp4|A Security Officer using a Harpoon Coil-Rifle loaded with Harpoons.
File:Harpoon_Coil-Rifle_Shooting_Explosive.mp4|A Security Officer using a Harpoon Coil-Rifle loaded with Explosive Harpoons.
File:Harpoon_Coil-Rifle_Shooting_Physicorium.mp4|A Security Officer using a Harpoon Coil-Rifle loaded with Physicorium Harpoons.
File:Harpoon_Coil-Rifle_Shooting_Ahab.mp4|A Security Officer using a Harpoon Coil-Rifle loaded with Ahab's Spears.
</gallery>
</gallery>


<!-- Audio files-->
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPON_harpoonCoilRifleChargeUp.ogg|Harpoon Coil-Rifle charging up
 
File:WEAPON_harpoonCoilRifleShot1.ogg|Harpoon Coil-Rifle firing 1
File:WEAPON_harpoonCoilRifleShot2.ogg|Harpoon Coil-Rifle firing 2
File:WEAPON_harpoonCoilRifleShot3.ogg|Harpoon Coil-Rifle firing 3
</gallery>
</gallery>


{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]
[[Category:Talent_Items]]

Revision as of 00:14, 20 December 2022

Data is up-to-date
Last updated for version 0.20.15.0
Last mentioned in changelog 0.20.14.0
The current game version is 1.4.6.0
Notes: Add audio
Harpoon Coil-Rifle
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An advanced harpoon gun, powered by an energy source to launch harpoons at high velocities.
Statistics
Attack Speed 0.5
Ammunition File:Harpoon icon.png Harpoon
File:Explosive Harpoon icon.png Explosive Harpoon
File:Physicorium Harpoon icon.png Physicorium Harpoon
File:Ahab's Spear icon.png Ahab's Spear
Ammo Capacity 6
Ammo Max Stack 6
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread +4.8 (0.2 → 5)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Steel Bar (x2)
Plastic (x2)
Copper (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 270 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 405 mk 121 mk
ColonyColony N/A 101 mk
Research OutpostResearch 337 mk 101 mk
Military OutpostMilitary 243 mk 72 mk
Mining OutpostMining 337 mk 101 mk
Medical MerchantMedical Merchant N/A 81 mk
Engineer MerchantEngineer Merchant N/A 81 mk
Armory MerchantArmory Merchant 243 mk 72 mk
Children of The HonkmotherClown Merchant N/A 81 mk
The Church of HuskHusk Merchant N/A 81 mk
Technical
Identifier harpooncoilrifle
Categories

The Harpoon Coil-Rifle is a Handheld Ranged Weapon in Barotrauma.

Description

The Harpoon Coil-Rifle is a two-handed long-range medium-sized weapon. It fires Harpoons at a high velocity. It is an upgrade over the Harpoon Gun as it has a 1.7x damage multiplayer, but has to have a charged battery in order to shoot. The Harpoon Coil-Rifles is effective both on board of the submarine and underwater, and upon hitting something Harpoons may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Coil-Rifle a very cost-efficient weapon, combined with the increased damage makes it proficient at stopping the even some more dangerous denizens of Europa, such as Mudraptors or Tiger Threshers, but just as its weaker counterpart it can easily be overwhelmed by big groups of enemies due to the slow firerate.


It can be crafted by a Security Officer with the Boarding Party talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 30.

Function

The Harpoon Coil-Rifle is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It has a single slot for ammunition which can contain up to 6 Harpoons.
  • Unlike the regular Harpoon Guns, they require power to function, a single Battery Cell provides enough power for 12 shots, and a Fulgurium Battery Cell for 24 shots.
  • They have to charge for 0.75s before firing, to compensate their reload time is decreased to 1.25s, making their firerate the same as regular Harpoon Guns.
  • Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon Coil-Rifle.
  • Shot harpoons have a rope attached to them, which reels any hit target towards the player. The rope snaps automatically 1 second after the harpoon is fired.
  • Like most two-handed weapons, the Harpoon Coil-Rifle has a Flashlight slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory, but not in Storage Containers. Same with Harpoons.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Ahab's Spear
 Lacerations (136)*
 (80 x 1.7 weapon damage modifier)
 Bleeding (136)*
 (80 x 1.7 weapon damage modifier)
 Stun (1.7)*
 (1 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Explosive Harpoon
 Deep Tissue Injury (42.5)*
 (25 x 1.7 weapon damage modifier)
Explosion (2m):
 Burn (85)*
 (50 x 1.7 weapon damage modifier)
 Stun (2.55)*
 (1.5 x 1.7 weapon damage modifier)
50%
Impact: 34
Explosion (2m): 17
2 meters

Harpoon
 Lacerations (59.5)*
 (35 x 1.7 weapon damage modifier)
 Bleeding (59.5)*
 (35 x 1.7 weapon damage modifier)
 Stun (0.85)*
 (0.5 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Physicorium Harpoon
 Lacerations (102)*
 (60 x 1.7 weapon damage modifier)
 Bleeding (102)*
 (60 x 1.7 weapon damage modifier)
 Stun (0.85)*
 (0.5 x 1.7 weapon damage modifier)
0%
Impact: 34
.

Related Talents

Talent Tree Description

Boarding Party
ID: boardingparty
Security Officer
Frogman
Spec. 1
Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle.

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

See Also

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives