Stun Baton
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 Notes: Add media |
Stun Baton | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite If verbal orders are insufficient, a high-voltage shock from a stun baton may be enough to beat an unruly crew member into submission. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +25% Affliction Strength | ||||||||||||||||||||||||||||||||||
Range | 1 m | ||||||||||||||||||||||||||||||||||
Attack Speed | 1 | ||||||||||||||||||||||||||||||||||
Battery | Battery Cell Fulgurium Battery Cell | ||||||||||||||||||||||||||||||||||
Battery Capacity | 1 battery slot | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 200 mk | ||||||||||||||||||||||||||||||||||
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The Stun Baton is a Melee Weapon in Barotrauma.
Description
The Stun Baton is a two-handed melee weapon. It has a range of 1 meter, inflicts a bit of Blunt Force Trauma and provided it has a charged battery it also inflicts Incremental Stun which slows small Creatures or Humans, and finally Stuns them when it reaches over 90. Its a useful weapon for aiding in restraining misbehaving crewmates or capturing hostile Humans.
It can be crafted by anyone or bought at some Outposts.
Function
The Stun Baton is held with both hands. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
- It requires power to inflict the Incremental Stun. A single Battery Cell provides enough power for 4 hits, and a Fulgurium Battery Cell for 6 hits. Higher quality Batteries provide power for more hits.
- Restraining or capturing Humans is done by grabbing a stunned person, placing Handcuffs in their inventory, and pressing the "Equip" button above them.
Damage Values
Item |
Afflictions on Hit |
Kinetic Force |
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Stun Baton |
Blunt Force Trauma 4
Stun 0.15 sec. |
0 |
Stun Baton, loaded with Battery Cell |
Blunt Force Trauma 4
Stun 0.15 sec. |
0.1 |
Stun Baton, loaded with Fulgurium Battery Cell |
Blunt Force Trauma 4
Stun 0.15 sec. |
0.5 |
The Stun Baton gains 25% Affliction Strength per quality level. (25% / 50% / 75%)
Related Talents
Talent | Tree | Description |
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By the Book ID: bythebook
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Security Officer General Tier 2 |
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
See Also
Media
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Stun Baton Stun Sound 1
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Stun Baton Stun Sound 2
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Stun Baton Stun Sound 3
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Stun Baton Stun Sound 4
Changelog
- 0.19.10.0 (Hoist the Sails) Higher quality stun batons cause heavier stun.
- 0.12.0.2 (Cave Update) Introduced Incremental Stun.
- 0.10.5.0 (Downtime Update) Fixed last hit from a stun baton doing nothing.
- 0.9.2.0 (Saints & Sinners) Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).