Syringe Gun: Difference between revisions

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(updated version, added weapontype,)
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{{Controls|two|injectable [[Medical Items]]}}
{{Controls|two|injectable [[Medical Items]]}}
<!-- List with facts about the weapons functionality and important tips -->
<!-- List with facts about the weapons functionality and important tips -->
* The Syringe Gun can be loaded with up to 4 [[Medical Items]] that have the "syringe" tag. Notably, not all items which appear as syringes have the tag (such as [[Velonaceps Calyx Eggs]]).  
* The Syringe Gun can be loaded with up to 4 [[Medical Items]] that have the "syringe" tag. Notably, not all items which appear as syringes have the tag (such as [[Calyx Extract]]).  
* Medical Items fired from the Syringe Gun that hit a wall or something other than a character will be destroyed.
* Medical Items fired from the Syringe Gun that hit a wall or something other than a character will be destroyed.
* Medical Items fired from the Syringe Gun have the same effect that they would have when applied manually.
* Medical Items fired from the Syringe Gun have the same effect that they would have when applied manually.

Revision as of 20:00, 27 December 2022

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.0.7.0
The current game version is 1.4.6.0
Syringe Gun
Click to upload a new image.Dummy link
Inventory icon


Sprite
Launches syrettes containing drugs or poisons.
Statistics
Attack Speed 1
Ammunition Medical Items with the "syringe" tag
Ammo Capacity 4
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 15
Handicap Spread +10 (0 → 10)
Crafting
Fabricator
Requirements
Skill: Medical: 50
Aluminum (x2)
Plastic (x2)
Fabrication time 10s
Deconstructor Yield
Store
Base Price 190 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 57 mk
ColonyColony N/A 51 mk
Research OutpostResearch 237 mk 71 mk
Military OutpostMilitary N/A 71 mk
Mining OutpostMining 190 mk 57 mk
Medical MerchantMedical Merchant N/A 57 mk
Engineer MerchantEngineer Merchant N/A 57 mk
Armory MerchantArmory Merchant N/A 57 mk
Children of The HonkmotherClown Merchant N/A 57 mk
The Church of HuskHusk Merchant N/A 57 mk
Technical
Identifier syringegun
Categories

The Syringe Gun is a Handheld Ranged Weapon in Barotrauma.

Description

The Syringe Gun is a two-handed long-range small-size medical weapon. The Syringe Gun is capable of administering some Medical Items to crew members at a range. While it can be used beneficially, for instance injecting a wounded crewmate with Morphine from a distance, the Syringe Gun can also be used for applying sedatives and poisons such as Chloral Hydrate or Raptor Bane Extract to hostile characters or Creatures.

It can be crafted by anyone, and bought at any Outpost

Function

The Syringe Gun is held with both hands and must be loaded with injectable Medical Items to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • The Syringe Gun can be loaded with up to 4 Medical Items that have the "syringe" tag. Notably, not all items which appear as syringes have the tag (such as Calyx Extract).
  • Medical Items fired from the Syringe Gun that hit a wall or something other than a character will be destroyed.
  • Medical Items fired from the Syringe Gun have the same effect that they would have when applied manually.

Related Talents

Talent Tree Description

Plague Doctor
ID: plaguedoctor
Medical Doctor
Chemist
Spec. 1
Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe.

See Also

Advanced Syringe Gun

Trivia

  • In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
  • The Syringe Gun can shoot any items which include the 'syringe' tag.
  • Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
  • Medical Items applied by Syringe Gun used to count as an automatic fail on the medical skill check or have a separate set of effects. However, as of the Rising Tide update items applied via Syringe Gun now function the same as if injected directly.

Media

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