Rifle: Difference between revisions

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{{Version|0.19.10.0}}__NOTOC__
{{Version|1.2.6.0|Add audio}}
{{Items infobox
{{Items infobox  
| image = Rifle.png
| description = A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users.
| description = ''"A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users."''
 
| imagewidth = 218
<!-- Weapon info-->
| identifier = rifle
| type = weapon
| type = weapon
| weapontype = ranged
| size = medium
| size = medium
| qualitybonuses = +10% Affliction Strength
| attackspeed = 0.5


| ammo = {{hl|Rifle Bullet}}
| ammo = {{hl|Rifle Bullet}}
| ammocount = 6
| ammocount = 6
| ammocost = 30
| ammomaxstack = 12
 
| ammo2 = {{hl|40mm Grenade}}<br>{{hl|40mm Stun Grenade}}<br>{{hl|40mm Acid Grenade}}<br>{{hl|40mm Mini Nuke}}
| ammo2count = 1
| ammo2maxstack = 8
 
| weapons = 40
| weapons = 40
| handicap = Reload speed x2.5 (from 2 to 5)<br> Spread/Inaccuracy 2 (No penalty)
| handicap = Reload time +3 (2 5)<br> Spread 2 (No penalty)  
| attackspeed = 0.5
 
<!-- Fabricating -->
| fabricator = Yes
| talent = {{hl|Rifleman||Security Officer Job Icon}}
| fabricatortime = 60
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x2)<br>{{hl|Plastic}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Titanium-Aluminum Alloy}}<br>{{hl|Plastic}}


<!-- Price -->
| baseprice = 500
| baseprice = 500
| outpostunbuyable = true
| outpostmultiplier = 1.5
| outpostmultiplier = 1.5
| cityunbuyable = true
| citymultiplier = 1.25
| citymultiplier = 1.25
| researchunbuyable = true
| researchmultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| armorymultiplier = 0.9
<!-- Availability (uncomment what is needed) -->
<!--| unbuyable = true -->
| minleveldifficulty = 15
| outpostunbuyable = true
<!--| outpostminavailable =  -->
| cityunbuyable = true
<!--| cityminavailable =  -->
| researchunbuyable = true
<!--| researchminavailable = -->
<!--| militaryunbuyable = true -->
| militaryminavailable = 3
| mineunbuyable = true
| mineunbuyable = true
| minemultiplier = 1.25
<!--| mineminavailable = -->
 
| medicalunbuyable = true
<!--| medicalminavailable = -->
 
| engineeringunbuyable = true
<!--| engineeringminavailable = -->
 
<!--| armoryunbuyable = true -->
| armoryminavailable = 3


| talent = [[Rifleman]]
<!-- Technical -->
| fabricator = Yes
| identifier = rifle
| fabricatormaterials = {{hl|Steel Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x2<br>{{hl|Plastic}} x2
| category = Weapon
| fabricatortime = 60
| tags = mediumitem, weapon, gun, gunsmith, mountableweapon
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Steel Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x2<br>{{hl|Rubber}}
}}
}}
<!-- What is the weapon -->
The '''Rifle'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Rifle''' is a medium two-handed Bolt-Action firearm. It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked.
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Rifle is a two-handed long-range medium-size firearm. As a bolt-action weapon, it has to be reloaded after every shot which slows down the fire rate considerably, especially for characters with an inadequate [[Skill#Weapons|Weapon Skill]]. However, its accuracy is pinpoint and it packs a punch, with every bullet dealing almost as much damage as a point-blank shot with a {{hl|Riot Shotgun}}.
 
<!-- How to obtain the weapon -->
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman|30|Talent rifleman}} talent unlocked, or alternatively can be bought on [[Outpost]]s with a difficulty of at least 15


= Function =
= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|{{hl|Rifle Bullet|s=s|20}}}} Despite being a bolt-action firearm, the rifle can be fired continuously until it runs out of bullets by holding {{Key|mouse|left}}.


The '''Rifle''' as a Bolt-Action, medium, two-handed ranged weapon, shooting {{hl|Rifle Bullet|s=s|20}}, having to be reloaded after every shot. The '''Rifle''' needs {{hl|Rifle Bullet|s=s|20}} to function, and can contain 6 of them at once. As for all firearms, ammo cannot be recovered. The '''Rifle''' possesses a fair amount of firepower, with each bullet dealing almost as much damage as a {{hl|Shotgun Shell}}, albeit with a very slow firerate, especially for Characters without an adequate [[Skill#Weapons|Weapon Skill]], and is very accurate.
<!-- List with facts about the weapons functionality and important tips -->
* It has a single slot for ammunition which can contain up to 6 bullets.
* Rather uniquely, the Rifle also has a slot for a {{hl|40mm Grenade}}, which are used before the weapon starts using ammo from the internal magazine.
* An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly. From 2s at 40 skill and above to 5s at 0 skill.
* Like most two-handed weapons, the Rifle has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
* It can be stored in the inventory, but not in {{hl|Storage Container|s=s}}.


It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked, or alternatively can be bought on [[Outpost]]s with a difficulty of at least 15
= Usage =
{{Controls|two {{hl|Rifle Bullet|s=s|20}}}} and despite being a Bolt-Action firearm, the '''Rifle''' can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled.
=Damage Values=
=Damage Values=
 
<!-- Cargo table with used ammo types, their damage values & other stuff. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


= Related Talents =
= Related Talents =
 
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
{{TalentTable
{{RelatedTalents|Rifleman}}
|{{SecurityTalent|Rifleman}}
}}


= Trivia =
= Trivia =


* The '''Rifle''' is actually fully automatic and has a magazine with a capacity of 6 bullets, with the firerate set very low to look like a reload between every shot.
* The Rifle is actually fully automatic and has a capacity of 6 bullets, with the fire rate set very low to look like a reload between each shot.


= Media =
= Media =


<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Rifle in use.jpg|A Security Officer using a Rifle
File:Rifle_Shooting.mp4|A Security Officer using a Rifle loaded with Rifle Bullets an a single 40mm Grenade.
</gallery>
</gallery>
<!-- Audio files -->
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPONS Rifle.ogg|Shot
File:WEAPON_rifleShot1.ogg|Rifle Shot
File:WEAPON_rifleGrenadeShot1.ogg|Rifle Grenade Shot
File:WEAPON_rifleReload0-20_1.ogg|Reload if weapon level less than 20 #1
File:WEAPON_rifleReload0-20_2.ogg|Reload if weapon level less than 20 #2
File:WEAPON_rifleReload20-50_1.ogg|Reload if weapon level around 20-50 #1
File:WEAPON_rifleReload20-50_2.ogg|Reload if weapon level around 20-50 #2
File:WEAPON_rifleReload50-_1.ogg|Reload if weapon level over 50 #1
File:WEAPON_rifleReload50-_2.ogg|Reload if weapon level over 50 #2
</gallery>
</gallery>



Latest revision as of 19:12, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Notes: Add audio
 
Rifle

A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users.
Statistics
Quality Bonuses +10% Affliction Strength
Attack Speed 0.5
Ammunition Rifle Bullet
Ammo Capacity 6
Ammo Max Stack 12
Secondary Ammunition 40mm Grenade
40mm Stun Grenade
40mm Acid Grenade
40mm Mini Nuke
Secondary Ammo Capacity 1
Secondary Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Reload time +3 (2 → 5)
Spread 2 (No penalty)
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 55
Deconstructor Yield
Store
Minimum Difficulty 15%
Base Price 500 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 225 mk
ColonyColony N/A 187 mk
Research OutpostResearch N/A 187 mk
Military OutpostMilitary 450 mk 135 mk
Mining OutpostMining N/A 187 mk
Medical MerchantMedical Merchant N/A 150 mk
Engineer MerchantEngineer Merchant N/A 150 mk
Armory MerchantArmory Merchant 450 mk 135 mk
Children of The HonkmotherClown Merchant N/A 150 mk
The Church of HuskHusk Merchant N/A 150 mk
Technical
Identifier rifle
Categories Weapon
Tags mediumitem, weapon, gun, gunsmith, mountableweapon

The Rifle is a Handheld Ranged Weapon in Barotrauma.

Description

The Rifle is a two-handed long-range medium-size firearm. As a bolt-action weapon, it has to be reloaded after every shot which slows down the fire rate considerably, especially for characters with an inadequate Weapon Skill. However, its accuracy is pinpoint and it packs a punch, with every bullet dealing almost as much damage as a point-blank shot with a Riot Shotgun.

It can be crafted by a Security Officer with the Rifleman talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 15

Function

The Rifle is held with both hands and must be loaded with Rifle Bullets to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Despite being a bolt-action firearm, the rifle can be fired continuously until it runs out of bullets by holding Left Mouse.

  • It has a single slot for ammunition which can contain up to 6 bullets.
  • Rather uniquely, the Rifle also has a slot for a 40mm Grenade, which are used before the weapon starts using ammo from the internal magazine.
  • An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly. From 2s at 40 skill and above to 5s at 0 skill.
  • Like most two-handed weapons, the Rifle has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory, but not in Storage Containers.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
0% 5 meters

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100%
Impact: 40
Explosion (3m): 20
3 meters

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
Explosion (10m):
 EMP (20)*
100%
Impact: 40
Explosion (5m): 300
5 meters

40mm Stun Grenade
Explosion (3m):
 Stun (15)*
0% 3 meters

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45%
Impact: 15
.

Related Talents

Talent Tree Description

Rifleman
ID: rifleman
Security Officer
Gunner
Spec. 1
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.

Trivia

  • The Rifle is actually fully automatic and has a capacity of 6 bullets, with the fire rate set very low to look like a reload between each shot.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives