Harpoon Gun: Difference between revisions

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{{Version|0.10.6.2}}
{{Version|1.2.6.0}}
{{Items infobox
{{Items infobox  
| image = Harpoon Gun.png
| description = Launches harpoons, explosive harpoons, and alien harpoons.
 
<!-- Weapon info-->
| type = weapon
| type = weapon
| ammo = {{Hyperlink|Harpoon|24|icon}}
| weapontype = ranged
{{Hyperlink|Explosive Harpoon|24|icon}}
| size = medium
| qualitybonuses = +10% Affliction Strength
| attackspeed = 0.571
| ammo = {{hl|Harpoon}}<br>{{hl|Explosive Harpoon}}<br>{{hl|Physicorium Harpoon}}<br>{{hl|Ahab's Spear}}
| ammomaxstack = 6
| ammocount = 6
| weapons = 30
| handicap = Spread +9 (1 → 10)


{{Hyperlink|Physicorium Harpoon|24|icon}}
<!-- Fabricating -->
| fabricator = Yes
<!--| talent = [[ ]]-->
| fabricatortime = 20
| fabricatorskill = weapons
| fabricatorskilllevel = 30
| fabricatormaterials = {{hl|Steel Bar}} (x2)<br>{{hl|Plastic}} (x2)<br>{{hl|Tin}} (x2)


{{Hyperlink|Ahab's Spear|24|icon}}
<!-- Deconstructing -->
| ammocount = 6
| deconstructor = Yes
| ammocost = Regular: 27-37 Marks<br>Explo.: 225-312
| deconstructortime = 10
| weapons = 30
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Tin}}
| handicap = Spread + 9 (1→10)
| baseprice = 75


<!-- Price -->
| baseprice = 170
| outpostmultiplier = 1.5
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citymultiplier = 1.25
Line 20: Line 35:
| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| armorymultiplier = 0.9
<!-- Availability (uncomment what is needed) -->
<!--| unbuyable = true -->
<!-- | minleveldifficulty -->
<!--| outpostunbuyable = true -->
| outpostminavailable =  1
| cityunbuyable = true
<!--| cityminavailable =  -->


| outpostminavailable = 1
<!--| researchunbuyable = true -->
| cityminavailable = 2
| researchminavailable = 1
| researchminavailable = 1
<!--| militaryunbuyable = true -->
| militaryminavailable = 3
| militaryminavailable = 3
<!--| mineunbuyable = true -->
| mineminavailable = 1
| mineminavailable = 1
| fabricator = Yes
 
| deconstructor = Yes
| medicalunbuyable = true
| fabricatorskill = weapons
<!--| medicalminavailable = -->
| fabricatorskilllevel = 30
 
| fabricatortime = 20
| engineeringunbuyable = true
| deconstructortime = 10
<!--| engineeringminavailable = -->
| fabricatormaterials = {{Hyperlink|Steel Bar}}
 
{{Hyperlink|Plastic}}
<!--| armoryunbuyable = true -->
| deconstructormaterials = {{Hyperlink|Steel Bar}}
| armoryminavailable = 3
{{Hyperlink|Plastic}}
 
<!-- Technical -->
| identifier = harpoongun
| category = Weapon
| tags = mediumitem, weapon, gunsmith, mountableweapon
}}
}}
The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''.
<!-- What is the weapon -->
The '''Harpoon Gun''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
 
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Harpoon Gun is a two-handed long-range medium-sized weapon. It fires {{Hyperlink|Harpoon|20|s=s}} at a high velocity. The Harpoon Gun is effective both on board of the submarine and underwater. Upon hitting something, Harpoons may become lodged in the target (Note: This does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very cost-efficient weapon, combined with relatively good damage for the cost makes it proficient at stopping the smaller denizens of Europa, such as {{Hyperlink|Crawler|20|s=s}}, but it can easily be overwhelmed by big groups of enemies due to the slow firerate.
 
<!-- How to obtain the weapon -->
It can be crafted by anybody, and bought at any [[Outpost]].


== Function ==
= Function =
Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, [[:Category:Creatures|creature]] or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|a {{hl|Harpoon|24}}, an {{hl|Explosive Harpoon|24}}, a {{hl|Physicorium Harpoon|24}} or {{hl|Ahab's Spear|24}}}}


Fired harpoons deliver a moderate amount of [[Afflictions#Internal Damage|Damage]] and [[Afflictions#Bleeding|Bleeding]], and are pretty effective at stopping the smaller denizens of Europa, such as [[Crawler|Crawlers]] and [[Mudraptor]]s.
<!-- List with facts about the weapons functionality and important tips -->
* It has a single slot for ammunition which can contain up to 6 Harpoons.
* Fired Harpoons, other than {{hl|Explosive Harpoon|s=s}}, may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon Gun.
* Shot Harpoons have a rope attached to them, which reels any hit target towards the player. The rope snaps automatically 1 second after the Harpoon is fired if not attached to a target.
* The rope will also snap automatically when the player ragdolled, shoot a new harpoon, or being too far from target.
* Player can reel a target with a harpoon attached, as long as the target not being too heavy.
* It should be noted that characters with inadequate [[Skills#Weapons|weapons skill]] (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
* Like most two-handed weapons, the Harpoon Gun has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
* It can be stored in the inventory, but not in {{hl|Storage Container|s=s}}. The same is true with Harpoons.


It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.
= Damage Values =
<!-- Cargo table with used ammo types, their damage values & other stuff. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
{{CargoDamage|tabletype=sub}}


== Usage ==
= Related Talents =
{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}}
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
{{RelatedTalents|Slayer}}


Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
= See Also =


== Ammunition ==
*{{hl|Harpoon Coil-Rifle}}
{{Weapon table
| item = Harpoon
| image = Harpoon_spear_icon.png
| afflictions = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 30
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 30


{{Hyperlink|Stun|24|Affliction Stun}}: 0.25 sec.
= Trivia =
| structuredamage = 10
| projectile = 20
| reusable = Yes
| price = 27-37
| raw = {{Hyperlink|Steel Bar}}
| source = Crafting, stores
| item2 = Explosive Harpoon
| image2 = Harpoon_spear_explosive_icon.png
| afflictions2 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 10
{{Hyperlink|Stun|24|Affliction Stun}}: 0.25 sec.


Explosion, Radius 2.0m
*Pre-release videos for Barotrauma showed that Harpoons were originally going to have a rope attached between them and the Harpoon Gun. This would allow the player to retract a Harpoon back into the barrel of the gun after launching it. In the Among the Ancients update, rope was finally added, but it doesn't allow for full retraction of the fired Harpoon - instead it just drags the Harpoon back for a second before it snaps, helping to collect it.
* {{Hyperlink|Deep Tissue Injury|24|Affliction Deep Tissue Injury|Internal Damage}}: 40
* {{Hyperlink|Bleeding|24|Affliction Bleeding}}: 50
* {{Hyperlink|Stun|24|Affliction Stun}}: 1.0 sec.
| structuredamage2 = 15
| projectile2 = 20
| reusable2 = Yes
| price2 = 225-312
| raw2 = {{Hyperlink|Harpoon||icon}}
{{Hyperlink|C-4 Block}}
| source2 = Crafting, stores
| item3 = Physicorium Harpoon
| image3 = Harpoon_spear_physicorium_icon.png
| afflictions3 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 50
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 30
<br>{{Hyperlink|Stun|24|Affliction Stun}}: 0.25 sec.
| structuredamage3 = 5
| projectile3 = 20
| reusable3 = Yes
| price3 = N/A
| raw3 = {{Hyperlink|Physicorium Bar}}
| source3 = Crafting
| item4 = [[Ahab's Spear]]
| image4 = Ahab's Spear icon.png
| afflictions4 = {{Hyperlink|Lacerations|24|Affliction Lacerations|Internal Damage}}: 70
{{Hyperlink|Bleeding|24|Affliction Bleeding}}: 50
<br>{{Hyperlink|Stun|24|Affliction Stun}}: 3.0
| structuredamage4 = 20
| projectile4 = 20
| reusable4 = Yes
| price4 = N/A
| raw4 = {{Hyperlink|Steel Bar}}
{{Hyperlink|Iron}}
| source4 = Wrecks (2% - 3%)


}}
= Media =
The '''Harpoon''' and the '''Physicorium Harpoon''' can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield 1 [[Steel]]. Ahab's Spear will yield 1 [[Steel]] and 1 [[Iron]].
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
File:Harpoon_Gun_Shooting.mp4|A Security Officer using a Harpoon Gun loaded with Harpoons.
File:Harpoon_Gun_Shooting_Explosive.mp4|A Security Officer using a Harpoon Gun loaded with Explosive Harpoons.
File:Harpoon_Gun_Shooting_Physicorium.mp4|A Security Officer using a Harpoon Gun loaded with Physicorium Harpoons.
File:Harpoon_Gun_Shooting_Ahab.mp4|A Security Officer using a Harpoon Gun loaded with Ahab's Spears.
File:Harpoon Gun pre-release.png|The Harpoon Gun striking another player as seen in a Pre-Release video; Circa 2015.
</gallery>


== Audio ==
<!-- Audio files -->
<gallery widths="280" heights="150">
<gallery widths=200 heights=100>
File:HarpoonGun1.ogg|Harpoon Gun firing 1
File:HarpoonGun1.ogg|Harpoon Gun firing 1
File:HarpoonGun2.ogg|Harpoon Gun firing 2
File:HarpoonGun2.ogg|Harpoon Gun firing 2
Line 115: Line 127:
</gallery>
</gallery>


== Trivia ==
{{Weapons nav|show-Handheldweapons=yes}}
*Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.
[[Category:Ranged Weapons]]
 
== Gallery ==
<gallery widths="250">
Spear_example.png|Example of a spear sticking through a player's head.
Harpoon Gun pre-release.png|The harpoon gun striking another player as seen in a pre-release video. Note the rope attached to the spear.
Harpoon Shoot.gif|The harpoon gun being shot.
</gallery>
 
{{Items nav}}

Latest revision as of 12:26, 22 March 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
 
Harpoon Gun

Launches harpoons, explosive harpoons, and alien harpoons.
Statistics
Quality Bonuses +10% Affliction Strength
Attack Speed 0.571
Ammunition Harpoon
Explosive Harpoon
Physicorium Harpoon
Ahab's Spear
Ammo Capacity 6
Ammo Max Stack 6
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread +9 (1 → 10)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Steel Bar (x2)
Plastic (x2)
Tin (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 170 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 255 mk 76 mk
ColonyColony N/A 63 mk
Research OutpostResearch 212 mk 63 mk
Military OutpostMilitary 153 mk 45 mk
Mining OutpostMining 212 mk 63 mk
Medical MerchantMedical Merchant N/A 51 mk
Engineer MerchantEngineer Merchant N/A 51 mk
Armory MerchantArmory Merchant 153 mk 45 mk
Children of The HonkmotherClown Merchant N/A 51 mk
The Church of HuskHusk Merchant N/A 51 mk
Technical
Identifier harpoongun
Categories Weapon
Tags mediumitem, weapon, gunsmith, mountableweapon

The Harpoon Gun is a Handheld Ranged Weapon in Barotrauma.

Description

The Harpoon Gun is a two-handed long-range medium-sized weapon. It fires Harpoons at a high velocity. The Harpoon Gun is effective both on board of the submarine and underwater. Upon hitting something, Harpoons may become lodged in the target (Note: This does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very cost-efficient weapon, combined with relatively good damage for the cost makes it proficient at stopping the smaller denizens of Europa, such as Crawlers, but it can easily be overwhelmed by big groups of enemies due to the slow firerate.

It can be crafted by anybody, and bought at any Outpost.

Function

The Harpoon Gun is held with both hands and must be loaded with a Harpoon, an Explosive Harpoon, a Physicorium Harpoon or Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It has a single slot for ammunition which can contain up to 6 Harpoons.
  • Fired Harpoons, other than Explosive Harpoons, may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon Gun.
  • Shot Harpoons have a rope attached to them, which reels any hit target towards the player. The rope snaps automatically 1 second after the Harpoon is fired if not attached to a target.
  • The rope will also snap automatically when the player ragdolled, shoot a new harpoon, or being too far from target.
  • Player can reel a target with a harpoon attached, as long as the target not being too heavy.
  • It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
  • Like most two-handed weapons, the Harpoon Gun has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory, but not in Storage Containers. The same is true with Harpoons.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
0%
Impact: 20
.

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50%
Impact: 20
Explosion (2m): 10
2 meters

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
0%
Impact: 20
.

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
0%
Impact: 20
.

Related Talents

Talent Tree Description

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

See Also

Trivia

  • Pre-release videos for Barotrauma showed that Harpoons were originally going to have a rope attached between them and the Harpoon Gun. This would allow the player to retract a Harpoon back into the barrel of the gun after launching it. In the Among the Ancients update, rope was finally added, but it doesn't allow for full retraction of the fired Harpoon - instead it just drags the Harpoon back for a second before it snaps, helping to collect it.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives