HMG: Difference between revisions
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The '''MHG''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]]. | |||
The '''MHG''' | |||
= Description = | = Description = | ||
The HMG is a two-handed medium-range large firearm. It shoots rounds from a detachable magazine. The HMG possesses a great amount of firepower (each round being comparable to an {{hl|SMG}} round, while having twice the fire rate), it slows the user down when held, has an extreme amount of recoil, rendering the weapon nigh unusable for unskilled characters and being capable of pushing the player back with considerable speed when in water, but its fire is fairly accurate for characters with an adequate [[Skill#Weapons|Weapon Skill]]. | |||
Overall, the HMG is a very effective weapon. It has one of the highest DPS (damage per second) of all handheld weapons, extremely big magazines that are comparatively very cheap to make, enough fire rate and stun per hit to essentially stun-lock entire swarms while the recoil pushes the character away, making it even harder for [[Creatures]] to get close. Those attributes combined with armor penetration comparable to armor piercing rounds of other weapons and fairly good accuracy even at long ranges make it the strongest option for most purposes. | |||
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Warlord||Talent warlord}} talent unlocked, or alternatively can be bought on [[Outpost]]s with a difficulty of at least 65. | |||
= Function = | = Function = | ||
{{Controls|two|an {{hl|HMG Magazine|20}}}} Being an automatic weapon, the HMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | {{Controls|two|an {{hl|HMG Magazine|20}}}} Being an automatic weapon, the HMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}. | ||
* Due to the HMG's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear|toolbelt slot]], in which case it hangs from the character's back. | * Due to the HMG's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear|toolbelt slot]], in which case it hangs from the character's back. | ||
* Using the HMG without having fulfilled the skill requirement is not advised, as the extreme recoil renders the weapon completely uncontrollable. | * Using the HMG without having fulfilled the skill requirement is not advised, as the extreme recoil renders the weapon completely uncontrollable. | ||
* Like most two-handed weapons, the HMG has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn. | * Like most two-handed weapons, the HMG has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn. | ||
=Damage Values= | =Damage Values= | ||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
= Related Talents = | = Related Talents = | ||
{{RelatedTalents|warlord}} | {{RelatedTalents|warlord}} | ||
= Trivia = | = Trivia = | ||
* Magazines don't actually contain 100 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability (-1 durability per bullet in this case), like the [[Coilgun]]. | * Magazines don't actually contain 100 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability (-1 durability per bullet in this case), like the [[Coilgun]]. | ||
* The HMG uses 5.56mm Cartridges, meaning it actually classifies as a Light Machine Gun. | * The HMG uses 5.56mm Cartridges, meaning it actually classifies as a Light Machine Gun. | ||
= Media = | = Media = | ||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> | ||
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{{Weapons nav|show-Handheldweapons=yes}} | {{Weapons nav|show-Handheldweapons=yes}} | ||
[[Category:Ranged Weapons]] | [[Category:Ranged Weapons]] | ||
[[Category:Talent Items]] | [[Category:Talent Items]] |
Revision as of 10:45, 3 March 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.21.6.0 The current game version is 1.4.6.0 |
HMG | |||||||||||||||||||||||||||||||||||
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Heavy Machine Gun, capable of dealing a lot of damage, provide the user is skilled enough to handle the recoil. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Attack Speed | 10 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 100 | ||||||||||||||||||||||||||||||||||
Ammunition | HMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 1 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 2 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 75
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Handicap | Spread +44 (6 → 50) Short Stun when firing. | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 65% | ||||||||||||||||||||||||||||||||||
Base Price | 900 mk | ||||||||||||||||||||||||||||||||||
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The MHG is a Handheld Ranged Weapon in Barotrauma.
Description
The HMG is a two-handed medium-range large firearm. It shoots rounds from a detachable magazine. The HMG possesses a great amount of firepower (each round being comparable to an SMG round, while having twice the fire rate), it slows the user down when held, has an extreme amount of recoil, rendering the weapon nigh unusable for unskilled characters and being capable of pushing the player back with considerable speed when in water, but its fire is fairly accurate for characters with an adequate Weapon Skill.
Overall, the HMG is a very effective weapon. It has one of the highest DPS (damage per second) of all handheld weapons, extremely big magazines that are comparatively very cheap to make, enough fire rate and stun per hit to essentially stun-lock entire swarms while the recoil pushes the character away, making it even harder for Creatures to get close. Those attributes combined with armor penetration comparable to armor piercing rounds of other weapons and fairly good accuracy even at long ranges make it the strongest option for most purposes.
It can be crafted by a Security Officer with the Warlord talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 65.
Function
The HMG is held with both hands and must be loaded with an HMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the HMG can be fired continuously until the Magazine runs out of rounds by holding .
- Due to the HMG's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the toolbelt slot, in which case it hangs from the character's back.
- Using the HMG without having fulfilled the skill requirement is not advised, as the extreme recoil renders the weapon completely uncontrollable.
- Like most two-handed weapons, the HMG has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
HMG Magazine |
100 | 40% | Impact: 4
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. |
Related Talents
Talent | Tree | Description |
---|---|---|
Warlord ID: warlord
|
Security Officer Gunner Spec. 4 |
Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine. |
Trivia
- Magazines don't actually contain 100 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability (-1 durability per bullet in this case), like the Coilgun.
- The HMG uses 5.56mm Cartridges, meaning it actually classifies as a Light Machine Gun.
Media
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A Security Officer using a HMG loaded with HMG Magazines.
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An unskilled Assistant trying to use a HMG.
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HMG firing a single shot 1
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HMG firing a single shot 2
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HMG firing a single shot 3
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HMG firing a single shot 4
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HMG firing a single shot 5
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HMG firing a single shot 6