Assault Rifle: Difference between revisions

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{{Version|0.20.15.0}}__NOTOC__
{{Version|1.2.6.0}}
{{Items infobox
{{Items infobox  
| image = Assault Rifle.png
| description = An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution.
| description = ''"An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution."''
 
| imagewidth = 218
<!-- Gear Info-->
| identifier = assaultrifle
| geartype = toolbelt
| type = weapon
| gearspeedmodifiers = -10% Movement Speed (When Held)
 
<!-- Weapon info-->
| weapontype = ranged
| size = medium
| size = medium
 
| qualitybonuses = +10% Affliction Strength
| attackspeed = 4.167
| ammo = {{hl|Assault Rifle Magazine}}
| ammo = {{hl|Assault Rifle Magazine}}
| ammocount = 20
| ammomaxstack = 2
| ammocost = 350
| ammocount = 1
| magazine = 20
| weapons = 50
| weapons = 50
| handicap = Spread/Inaccuracy x4<br>(from 4 to 16)
| handicap = Spread +12 (4 → 16)
| attackspeed = 4.167
 
<!-- Fabricating -->
| fabricator = Yes
| talent = {{hl|Rifleman||Security Officer Job Icon}}
| fabricatortime = 75
| fabricatorskill =  weapons
| fabricatorskilllevel = 65
| fabricatormaterials = {{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x3)<br>{{hl|Rubber}}
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 35
| deconstructormaterials = {{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminum Alloy}} (x2)<br>{{hl|Rubber}}


<!-- Price -->
| baseprice = 720
| baseprice = 720
| unbuyable = true
| outpostmultiplier = 1.5
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citymultiplier = 1.25
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| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| armorymultiplier = 1
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
<!-- | minleveldifficulty -->


| talent = [[Rifleman]]
<!-- Technical -->
| fabricator = Yes
| identifier = assaultrifle
| fabricatormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x3<br>{{hl|Rubber}}
| category = Weapon
| fabricatortime = 75
| tags = mediumitem, weapon, gun, gunsmith, mountableweapon
| fabricatorskill = weapons
| fabricatorskilllevel = 65
| deconstructor = Yes
| deconstructortime = 35
| deconstructormaterials = {{hl|Physicorium Bar}} x2<br>{{hl|Titanium-Aluminum Alloy}} x2<br>{{hl|Rubber}}
}}
}}
<!-- What is the weapon -->
The '''Assault Rifle'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Assault Rifle is a two-handed long-range, medium-size weapon. It shoots rounds from a detachable Magazine. The Assault Rifle possesses a high amount of firepower and is fairly accurate at long ranges for characters with an adequate [[Skill#Weapons|Weapon Skill]].


The '''Assault Rifle''' is a large two-handed automatic firearm. It can be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent Rifleman}} talent unlocked.
<!-- How to obtain the weapon -->
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Rifleman||Talent rifleman}} talent unlocked, it can't be bought at any [[Outpost]].


= Function =
= Function =
<!--How to operate the weapon, used ammo -->
{{Controls|two|an {{hl|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.


The Assault Rifle functions as an automatic,  large, two-handed ranged weapon, shooting rounds from a detachable Magazine. The Assault Rifle needs an {{hl|Assault Rifle Magazine|20}} to function, each of which contains 20 rounds. As for all firearms, ammo cannot be recovered. The Assault Rifle possesses a decent amount of power (each round being slightly less powerful than a {{hl|Revolver Round|20}} shot out of a {{hl|Revolver|20}}) and is fairly accurate for Characters with an adequate [[Skill#Weapons|Weapon Skill]].
<!-- List with facts about the weapons functionality and important tips -->
 
* It has a single slot for ammo which can contain one magazine (20 rounds).
It cannot be bought and must be crafted by a {{Hyperlink|Security Officer||Security Officer Job Icon}} with the  {{hl|Rifleman||Talent Rifleman}} talent unlocked.
* Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back.
 
* Like every two-handed weapon, the Rifle has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the [[Gear]] slot, which hangs it from the character's back.
 
= Usage =


{{Controls|two|an {{hl|Assault Rifle Magazine|20}}}} Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled.
=Damage Values=
=Damage Values=
 
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}


= Related Talents =
= Related Talents =
 
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{TalentTable
{{RelatedTalents|Rifleman}}
|{{SecurityTalent|Rifleman}}
}}


= Trivia =
= Trivia =
Line 64: Line 83:
= Media =
= Media =


<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Assault Rifle in use.jpg|A Security Officer using an Assault Rifle
File:Assault_Rifle_Shooting.mp4|A Security Officer using an Assault Rifle loaded with an Assault Rifle Magazine.
</gallery>
</gallery>
<!-- Audio files of shooting sounds -->
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPONS assaultRifle.ogg|Shot
File:WEAPONS assaultRifle.ogg|Shot
</gallery>
</gallery>


{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}

Latest revision as of 14:07, 26 January 2024

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.5.0
 
Assault Rifle

An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution.
Statistics
Quality Bonuses +10% Affliction Strength
Attack Speed 4.167
Shots per magazine 20
Speed Modifiers -10% Movement Speed (When Held)
Ammunition Assault Rifle Magazine
Ammo Capacity 1
Ammo Max Stack 2
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread +12 (4 → 16)
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 65
Deconstructor Yield
Store
Base Price 720 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 324 mk
ColonyColony 270 mk
Research OutpostResearch 270 mk
Military OutpostMilitary 194 mk
Mining OutpostMining 270 mk
Medical MerchantMedical Merchant 216 mk
Engineer MerchantEngineer Merchant 216 mk
Armory MerchantArmory Merchant 216 mk
Children of The HonkmotherClown Merchant 216 mk
The Church of HuskHusk Merchant 216 mk
Technical
Identifier assaultrifle
Categories Weapon
Tags mediumitem, weapon, gun, gunsmith, mountableweapon

The Assault Rifle is a Handheld Ranged Weapon in Barotrauma.

Description

The Assault Rifle is a two-handed long-range, medium-size weapon. It shoots rounds from a detachable Magazine. The Assault Rifle possesses a high amount of firepower and is fairly accurate at long ranges for characters with an adequate Weapon Skill.

It can be crafted by a Security Officer with the Rifleman talent unlocked, it can't be bought at any Outpost.

Function

The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammo which can contain one magazine (20 rounds).
  • Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.
  • Like every two-handed weapon, the Rifle has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20%
Impact: 10
.

Related Talents

Talent Tree Description

Rifleman
ID: rifleman
Security Officer
Gunner
Spec. 1
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.

Trivia

  • Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives