Advanced Syringe Gun: Difference between revisions

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{{Version|0.20.15.0}}
{{Version|1.0.7.0}}
{{Items infobox
{{Items infobox  
| icon = Advanced Syringe Gun.png
| description = Launches syrettes containing drugs or poisons. Has a higher capacity and integrated health scanner.
| iconwidth = 62
| caption = Inventory icon.
| description = Launches syrettes containing drugs or poisons. Has a higher capacity and an integrated health scanner.
| identifier = advancedsyringegun


<!-- Weapon info-->
<!-- Weapon info-->
| type = weapon
| weapontype = ranged
| size = small
| attackspeed = 1
| ammo = [[Medical Items]] with the "syringe" tag
| ammo = [[Medical Items]] with the "syringe" tag
| ammocount = 8
| ammomaxstack = 8
| ammocount = 8  
| weapons = 30
| medical = 50
| medical = 50
| weapons = 30
| handicap = Spread +10 (0 → 10)  
| handicap = Spread +10 (0 → 10)
| afflictions = note = "Depends on the used [[Medical Items|Syringe]]".
 
<!-- Shop info-->
| baseprice = 310
| unbuyable = true
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1
| militarymultiplier = 1
| minemultiplier = 1


<!-- Crafting info-->
<!-- Fabricating -->
| talent = [[Delivery System]]
| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes
| talent = {{hl|Delivery System||Medical Doctor Job Icon}}
| fabricatortime = 10
| fabricatorskill = medical
| fabricatorskill = medical
| fabricatorskilllevel = 50
| fabricatorskilllevel = 50
| fabricatortime = 10
| fabricatormaterials = {{hl|Titanium-Aluminum Alloy}}<br>{{hl|Aluminum}}<br>{{hl|Plastic}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 10
| fabricatormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Aluminum}}<br>{{hl|Plastic}} (x2)
| deconstructormaterials = {{hl|Titanium-Aluminum Alloy}}<br>{{hl|Plastic}}
| deconstructormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Plastic}}
 
<!-- Store -->
| baseprice = 310
| unbuyable = true
| huskreputation = 50
 
| huskminavailable = 1 | huskmaxavailable = 2 | husksold = true
 
<!-- Technical -->
| identifier = advancedsyringegun
| category = Equipment, Medical, Weapon
| tags = smallitem, gun, mountableweapon
}}
}}
<!-- What is the weapon -->
The '''Advanced Syringe Gun'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Advanced Syringe Gun''' is a ranged medical weapon.
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Advanced Syringe Gun is a two-handed long-range small-size medical weapon. It is an upgrade over the regular {{hl|Syringe Gun}}, and just like it is capable of administering some [[Medical Items]] to crew members at a range but has double the magazine capacity and a built-in {{hl|Health Scanner HUD}}. While it can be used beneficially, for instance injecting a wounded crewmate with {{hl|Morphine}} from a distance, the Advanced Syringe Gun can also be used for applying sedatives and poisons such as {{hl|Chloral Hydrate}} or {{hl|Raptor Bane Extract}} to hostile characters or [[Creatures]].


= Description = 
<!-- How to obtain the weapon -->
<!--General description of the weapon (starting with range, and size) and what it does, what it's good at, what it's bad at, maybe some tips.-->
It can be crafted by a {{hl|Medical Doctor||Medical Doctor Job Icon}} with the {{hl|Delivery System||Talent deliverysystem}} talent, or it can be purchased from Husk Merchants, provided the player has at least 50 Reputation with [[Campaign#The_Church_of_Husk|The Church of Husk]].
The Advanced Syringe Gun is a medium range medium-sized weapon that shoots syrettes containing drugs or poisons. It has twice the magazine capacity of the regular [[Syringe Gun]]. It can both be used to save other crewmen, or to poison [[Creatures]] or other humans from a distance.
It can be crafted by a [[Jobs#Medical_Officer|Medical Officer]] with the [[Delivery System]] talent.


= Function =  
==Function ==
<!--How to operate the weapon, used ammo -->
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|injectable [[Medical Items]]}}
{{Controls|two|injectable [[Medical Items]]}}


<!-- general amounts of inflicted afflictions, it's firing mechanics (amount of pellets, spread etc.), uses for the weapon. -->
<!-- List with facts about the weapons functionality and important tips -->
It fires syringes inflicting different types of afflictions depending on the type of drug or posion used.  
* It has a built-in {{hl|Health Scanner HUD}}, which can replace the one worn in the headgear slot, making room for some other headwear.  
* The Advanced Syringe Gun can be loaded with up to 8 [[Medical Items]] that have the "syringe" tag.
* Medical Items fired from the Advanced Syringe Gun that hit a wall or something other than a character will be destroyed.
* Medical Items fired from the Advanced Syringe Gun have the same effect that they would have when applied manually.


<!-- Facts about the weapons functionality and important tips -->
= Related Talents =
*The Advanced Syringe Gun can be loaded with up to 8 [[Medical Items]] that have the "syringe" tag. Note that not all items which appear as syringes have the tag (such as [[Velonaceps Calyx Eggs]]).
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
*
{{RelatedTalents|Delivery System|Plague Doctor}}


= Related Talents =  
= See Also =  
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Delivery System}}


= Trivia = 
{{Hyperlink|Syringe Gun}}
<!-- Trivia -->
* In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
* The Syringe Gun can shoot any items which include the 'syringe' tag.
* Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
* Medical Items applied by Syringe Gun used to count as an automatic fail on the medical skill check or have a separate set of effects. However, as of the [[Version_History/Alpha#0.16.6.0_.28Rising_Tide.29|Rising Tide]] update items applied via Syringe Gun now function the same as if injected directly.


= Media =
<!-- Images or videos showing off the weapon -->


= Media =
<!-- Images or video showing off the weapon, audio files of shooting sounds -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Advanced_Syringe_Gun_Shooting.mp4|A Medical Doctor using the Syringe Gun loaded with drugs and poisons.
</gallery>


<!-- Audio files -->
<gallery widths=200 heights=100>
File:SyringeGun1.ogg|Syringe Gun firing 1
File:SyringeGun2.ogg|Syringe Gun firing 2
</gallery>
</gallery>


<gallery widths=200 heights=100>


</gallery>


{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]
[[Category:Talent_Items]]

Latest revision as of 11:05, 17 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 1.0.7.0
The current game version is 1.4.6.0
Advanced Syringe Gun

Launches syrettes containing drugs or poisons. Has a higher capacity and integrated health scanner.
Statistics
Afflictions
Depends on the used Syringe
Attack Speed 1
Ammunition Medical Items with the "syringe" tag
Ammo Capacity 8
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 30
Medical: 50
Handicap Spread +10 (0 → 10)
Crafting
Fabricator
Requirements
Talent: Delivery System
Skill: Medical: 50
Deconstructor Yield
Store
Reputation Requirement
Base Price 310 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 93 mk
ColonyColony N/A 93 mk
Research OutpostResearch N/A 93 mk
Military OutpostMilitary N/A 93 mk
Mining OutpostMining N/A 93 mk
Medical MerchantMedical Merchant N/A 93 mk
Engineer MerchantEngineer Merchant N/A 93 mk
Armory MerchantArmory Merchant N/A 93 mk
Children of The HonkmotherClown Merchant N/A 93 mk
The Church of HuskHusk Merchant 310 mk 93 mk
Technical
Identifier advancedsyringegun
Categories EquipmentMedicalWeapon
Tags smallitem, gun, mountableweapon

The Advanced Syringe Gun is a Handheld Ranged Weapon in Barotrauma.

Description

The Advanced Syringe Gun is a two-handed long-range small-size medical weapon. It is an upgrade over the regular Syringe Gun, and just like it is capable of administering some Medical Items to crew members at a range but has double the magazine capacity and a built-in Health Scanner HUD. While it can be used beneficially, for instance injecting a wounded crewmate with Morphine from a distance, the Advanced Syringe Gun can also be used for applying sedatives and poisons such as Chloral Hydrate or Raptor Bane Extract to hostile characters or Creatures.

It can be crafted by a Medical Doctor with the Delivery System talent, or it can be purchased from Husk Merchants, provided the player has at least 50 Reputation with The Church of Husk.

Function

The Advanced Syringe Gun is held with both hands and must be loaded with injectable Medical Items to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It has a built-in Health Scanner HUD, which can replace the one worn in the headgear slot, making room for some other headwear.
  • The Advanced Syringe Gun can be loaded with up to 8 Medical Items that have the "syringe" tag.
  • Medical Items fired from the Advanced Syringe Gun that hit a wall or something other than a character will be destroyed.
  • Medical Items fired from the Advanced Syringe Gun have the same effect that they would have when applied manually.

Related Talents

Talent Tree Description

Plague Doctor
ID: plaguedoctor
Medical Doctor
Chemist
Spec. 1
Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe.

Delivery System
ID: deliverysystem
Medical Doctor
Chemist
Spec. 2
Unlock recipe: Advanced Syringe Gun.

See Also

Syringe Gun

Media

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