Deadeye Carbine: Difference between revisions
Wheatley1001 (talk | contribs) |
Wheatley1001 (talk | contribs) m (removed stub tag) |
||
Line 1: | Line 1: | ||
{{Version|0.17.12.0 | {{Version|0.17.12.0}} | ||
{{Items infobox | {{Items infobox | ||
| icon = Deadeye Carbine.png | | icon = Deadeye Carbine.png |
Revision as of 11:40, 1 May 2022
Data is potentially outdated | |
Last updated for version 0.17.12.0 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.6.0 |
Deadeye Carbine | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite A tactical weapon, available in black and slightly darker black. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 2 | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 21 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
| ||||||||||||||||||||||||||||||||||
Handicap | Spread/Inaccuracy of the weapon is increased by 60%. | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 1064 mk | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).
Function
The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly).
The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.
Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.
Usage
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Depleted Fuel SMG Magazine |
21 | 25% | Impact: 5.5
|
. | |
SMG Magazine |
21 | 0% | Impact: 4.4
|
. |
Related Talents
Talent | Tier | Description |
---|---|---|
Bootcamp |
Security Officer Soldier Tier 1 |
Unlock recipe: SMG Magazine. Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
Munitions Expertise |
Security Officer Warden Tier 2 |
Unlock recipe: Explosive Slug. Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |
Expert Commando |
Security Officer Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
Gallery
-
The Deadeye Carbine in-game
Audio
Note: The Deadeye Carbine uses the same audio clips as the SMG.
-
Deadeye Carbine firing a single shot 1
-
Deadeye Carbine firing a single shot 2
-
Deadeye Carbine firing a single shot 3
-
Deadeye Carbine firing a single shot 4
-
Deadeye Carbine firing a single shot 5
-
Deadeye Carbine firing a single shot 6
Trivia
- Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The Deadeye Carbine can be deconstructed into raw materials.