Syringe Gun: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (Minor grammar and formatting.)
(Overhauled the page)
Line 1: Line 1:
{{Version|0.16.7.0}}
{{Version|0.20.15.0}}
{{Items infobox
{{Items infobox  
| icon = Syringe Gun.png
| image = Syringe Gun.png
| iconwidth = 62
| width = 218
| caption = Inventory icon.
| sprite = Syringe Gun sprite.png
| spritewidth = 145
| caption2 = Sprite.
| description = Launches syrettes containing drugs or poisons.
| description = Launches syrettes containing drugs or poisons.
| identifier = syringegun
| identifier = syringegun


<!-- Weapon info-->
| type = weapon
| type = weapon
| size = small
| attackspeed = 1
| ammo = [[Medical Items]] with the "syringe" tag
| ammo = [[Medical Items]] with the "syringe" tag
| ammocount = 4
| ammomaxstack = 8
| medical = 30
| ammocount = 4
| weapons = 15
| weapons = 15
| handicap = Spread +10 (0 → 10)
| Medical = 30
| handicap = Spread +10 (0 → 10)  


| baseprice = 100
<!-- Fabricating -->
| fabricator = Yes
<!--| talent = [[ ]]-->
| fabricatortime = 10
| fabricatorskill = medical
| fabricatorskilllevel = 50
| fabricatormaterials = {{hl|Aluminum}} (x2)<br>{{hl|Plastic}} (x2)
 
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Aluminum}}<br>{{hl|Plastic}}
 
<!-- Price -->
| baseprice = 190
| outpostmultiplier = 1
| outpostmultiplier = 1
| citymultiplier = 0.9
| citymultiplier = 0.9
Line 23: Line 37:
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| minemultiplier = 1
| armorymultiplier = 1
<!-- Availability (uncomment what is needed) -->
<!--| unbuyable = true -->


| outpostunbuyable = true
| outpostunbuyable = true
| cityminavailable = 1
<!--| outpostminavailable =  -->
 
| cityunbuyable = true
<!--| cityminavailable = -->
 
<!--| researchunbuyable = true -->
| researchminavailable = 1
| researchminavailable = 1
| militaryunbuyable = true
| militaryunbuyable = true
<!--| militaryminavailable = -->
| mineunbuyable = true
| mineunbuyable = true
<!--| mineminavailable = -->


| fabricator = Yes
<| armoryunbuyable = true
| deconstructor = Yes
<!--| armoryminavailable = -->
| fabricatorskill = medical
| fabricatorskilllevel = 50
| fabricatortime = 10
| deconstructortime = 10
| fabricatormaterials = {{Hyperlink|Aluminum}} (x2)<br>{{Hyperlink|Plastic}} (x2)
| deconstructormaterials = {{Hyperlink|Aluminum}}<br>{{Hyperlink|Plastic}}
}}
}}
<!-- What is the weapon -->
The '''Syringe Gun'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Syringe Gun''' is a ranged medical weapon.
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Syringe Gun is a two-handed long-range small-size medical weapon. The Syringe Gun is capable of administering some [[Medical Items]] to crew members at a range. While it can be used beneficially, for instance injecting a wounded crewmate with {{hl|Morphine}} from a distance, the Syringe Gun can also be used for applying sedatives and poisons such as {{hl|Chloral Hydrate}} or {{hl|Raptor Bane Extract}} to hostile characters or [[Creatures]].
 
<!-- How to obtain the weapon -->
It can be crafted by anyone, and bought at any [[Outpost]]


==Function ==
==Function ==
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|injectable [[Medical Items]]}}
<!-- List with facts about the weapons functionality and important tips -->
* The Syringe Gun can be loaded with up to 4 [[Medical Items]] that have the "syringe" tag. Notably, not all items which appear as syringes have the tag (such as [[Velonaceps Calyx Eggs]]).
* Medical Items fired from the Syringe Gun that hit a wall or something other than a character will be destroyed.
* Medical Items fired from the Syringe Gun have the same effect that they would have when applied manually.


The Syringe Gun is uniquely capable of administering some [[Medical Items]] to crew members at a range.
= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template -->
{{RelatedTalents|Plague Doctor|}}


While it can be used beneficially, for instance if a player has a [[Husk Infection]] and a [[Medical Doctor]] needed to quickly inject them with [[Calyxanide]], the Syringe Gun can also be used for applying sedatives and poisons such as [[Chloral Hydrate]] or [[Cyanide]] to hostile characters.
= See Also =


==Usage==
{{hl|Advanced Syringe Gun}}
 
{{Controls|two|injectable [[Medical Items]]}}
 
The Syringe Gun can be loaded with up to 4 [[Medical Items]] that have the "syringe" tag. Note that not all items which appear as syringes have the tag (such as [[Velonaceps Calyx Eggs]]).
 
As of the [[Version_History/Alpha#0.16.6.0_.28Rising_Tide.29|Rising Tide]] update, medical items applied via Syringe Gun no longer have separate effects and will function the same as if they were applied by direct injection. Medical Items fired from the syringe gun that hit a wall or something other than a character will be destroyed.


==Trivia==
==Trivia==
Line 64: Line 94:


==Media==
==Media==
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
File:Syringe_Gun_Shooting.mp4|A Medical Doctor using the Syringe Gun loaded with drugs and poisons.
</gallery>


<!-- Audio files -->
<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:SyringeGun1.ogg|Syringe Gun firing 1
File:SyringeGun1.ogg|Syringe Gun firing 1
Line 73: Line 108:


{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Ranged Weapons]]

Revision as of 00:18, 20 December 2022

Data is potentially outdated
Last updated for version 0.20.15.0
Last mentioned in changelog 1.0.7.0
The current game version is 1.4.6.0
Syringe Gun
Click to upload a new image.Dummy link
Inventory icon


Sprite
Launches syrettes containing drugs or poisons.
Statistics
Attack Speed 1
Ammunition Medical Items with the "syringe" tag
Ammo Capacity 4
Ammo Max Stack 8
Skill Requirements
Skill Requirements
Weapons: 15
Handicap Spread +10 (0 → 10)
Crafting
Fabricator
Requirements
Skill: Medical: 50
Aluminum (x2)
Plastic (x2)
Fabrication time 10s
Deconstructor Yield
Store
Base Price 190 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 57 mk
ColonyColony N/A 51 mk
Research OutpostResearch 237 mk 71 mk
Military OutpostMilitary N/A 71 mk
Mining OutpostMining 190 mk 57 mk
Medical MerchantMedical Merchant N/A 57 mk
Engineer MerchantEngineer Merchant N/A 57 mk
Armory MerchantArmory Merchant N/A 57 mk
Children of The HonkmotherClown Merchant N/A 57 mk
The Church of HuskHusk Merchant N/A 57 mk
Technical
Identifier syringegun
Categories

The Syringe Gun is a Handheld Ranged Weapon in Barotrauma.

Description

The Syringe Gun is a two-handed long-range small-size medical weapon. The Syringe Gun is capable of administering some Medical Items to crew members at a range. While it can be used beneficially, for instance injecting a wounded crewmate with Morphine from a distance, the Syringe Gun can also be used for applying sedatives and poisons such as Chloral Hydrate or Raptor Bane Extract to hostile characters or Creatures.

It can be crafted by anyone, and bought at any Outpost

Function

The Syringe Gun is held with both hands and must be loaded with injectable Medical Items to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • The Syringe Gun can be loaded with up to 4 Medical Items that have the "syringe" tag. Notably, not all items which appear as syringes have the tag (such as Velonaceps Calyx Eggs).
  • Medical Items fired from the Syringe Gun that hit a wall or something other than a character will be destroyed.
  • Medical Items fired from the Syringe Gun have the same effect that they would have when applied manually.

Related Talents

Talent Tree Description

Plague Doctor
ID: plaguedoctor
Medical Doctor
Chemist
Spec. 1
Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe.

See Also

Advanced Syringe Gun

Trivia

  • In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
  • The Syringe Gun can shoot any items which include the 'syringe' tag.
  • Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
  • Medical Items applied by Syringe Gun used to count as an automatic fail on the medical skill check or have a separate set of effects. However, as of the Rising Tide update items applied via Syringe Gun now function the same as if injected directly.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives