SMG: Difference between revisions
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Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]]. | Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]]. | ||
== Damage Values == | == Damage Values == | ||
{{ | {{Damage table | ||
| item = SMG Round | | item = SMG Round | ||
| image = SMG_Magazine.png | | image = SMG_Magazine.png | ||
| afflictions = {{ | | afflictions = {{Affliction|Gunshot Wound|||15}}<br>{{Affliction|Bleeding|||15}}<br>{{Affliction|Stun|||0.15s}} | ||
{{ | |||
{{ | |||
| structuredamage = 2.5 | | structuredamage = 2.5 | ||
| projectile = Instant | | projectile = Instant | ||
| | | cost = 90-125 | ||
| crafting = {{hl|Magnesium}}<br>{{hl|Lead}}<br>{{hl|Steel Bar}} | |||
| | | deconstruction = {{hl|Lead}}<br>{{hl|Steel Bar}} | ||
| | }} | ||
==Related Talents== | |||
{{TalentTable | |||
|{{SecurityTalent|bootcamp}} | |||
|{{SecurityTalent|munitions expertise}} | |||
|{{SecurityTalent|expert commando}} | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
Line 77: | Line 80: | ||
== Trivia == | == Trivia == | ||
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | * Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | ||
* The SMG can not be crafted, however it can be deconstructed into raw materials | * The SMG can not be crafted, however it can be deconstructed into raw materials. | ||
{{Weapons nav|show-Handheldweapons=yes}} | {{Weapons nav|show-Handheldweapons=yes}} | ||
[[Category:Ranged Weapons]] | [[Category:Ranged Weapons]] |
Revision as of 23:36, 3 November 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 0.17.12.0 The current game version is 1.4.6.0 |
SMG | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 20 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread/Inaccuracy +6 (from 10 to 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 300 mk | ||||||||||||||||||||||||||||||||||
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The SMG is a handheld weapon added as part of the Saints and Sinners update.
Function
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
SMG rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mud Raptors and Traitors.
It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.
The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up.
Usage
The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding . Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.
Damage Values
Item |
Afflictions on Hit |
Structure Damage |
Price |
Crafting Materials |
Deconstruction Yield |
---|---|---|---|---|---|
SMG Round |
Gunshot Wound (15)* Bleeding (15)* Stun (0.15s)* |
2.5 |
90-125 Marks |
Magnesium Lead Steel Bar |
Lead Steel Bar |
Related Talents
Talent | Tier | Description |
---|---|---|
Bootcamp |
Security Officer Soldier Tier 1 |
Unlock recipe: SMG Magazine. Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. |
Munitions Expertise |
Security Officer Warden Tier 2 |
Unlock recipe: Explosive Slug. Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |
Expert Commando |
Security Officer Soldier Tier 3 |
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
Gallery
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The SMG in-game.
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The SMG being used on a person.
Audio
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SMG firing a single shot 1
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SMG firing a single shot 2
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SMG firing a single shot 3
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SMG firing a single shot 4
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SMG firing a single shot 5
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SMG firing a single shot 6
Trivia
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The SMG can not be crafted, however it can be deconstructed into raw materials.