SMG: Difference between revisions

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{{Version|0.10.6.2}}
{{Version|1.0.7.0}}
{{Items infobox
{{Items infobox  
| image = SMG.png
| description = A .45 caliber submachine gun.
| caption = "A .45 caliber submachine gun."
 
| imagewidth = 62
<!-- Weapon info-->
| image2 = SMG sprite.png
| caption2 = Sprite.
| imagewidth2 = 144
| type = weapon
| type = weapon
| ammo = {{Hyperlink|SMG Magazine}}
| weapontype = ranged
| ammocount = 20
| size = medium
| ammocost = 90-125
| qualitybonuses = +10% Affliction Strength
| weapondamagemodifier = 1.3
| attackspeed = 5
| ammo = {{hl|SMG Magazine}}<br>{{hl|Depleted Fuel SMG Magazine}}
| ammomaxstack = 2
| ammocount = 1
| magazine = 21
| weapons = 50
| weapons = 50
| handicap = Spread/Inaccuracy +6 (from 10 to 16)
| handicap = Spread +6 (10 16)  
| baseprice = 300
 
<!-- Fabricating -->
| fabricator = Yes
| talent = {{hl|Weaponsmith||Security Officer Job Icon}}
| fabricatortime = 35
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| fabricatormaterials = {{hl|Plastic}}<br>{{hl|Titanium-Aluminum Alloy}} (x2)
 


| outpostunbuyable = true
<!-- Deconstructing -->
| researchunbuyable = true
| deconstructor = Yes
| mineunbuyable = true
| deconstructortime = 10
| deconstructormaterials = {{hl|Plastic}}<br>{{hl|Titanium-Aluminum Alloy}}


<!-- Price -->
| baseprice = 390
| outpostmultiplier = 1.5
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citymultiplier = 1.25
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| militarymultiplier = 0.9
| militarymultiplier = 0.9
| minemultiplier = 1.25
| minemultiplier = 1.25
| armorymultiplier = 0.9


| cityminavailable = 1
<!-- Availability (uncomment what is needed) -->
<!--| unbuyable = true -->
| minleveldifficulty = 30
 
| outpostunbuyable = true
<!--| outpostminavailable =  -->
 
| cityunbuyable = true
<!--| cityminavailable = -->
 
| researchunbuyable = true
<!--| researchminavailable = -->
 
<!--| militaryunbuyable = true -->
| militaryminavailable = 2
| militaryminavailable = 2


| fabricator = No
| mineunbuyable = true
| deconstructor = Yes
<!--| mineminavailable = -->
| deconstructortime = 10
 
| deconstructormaterials = {{Hyperlink|Steel Bar}}
| medicalunbuyable = true
{{Hyperlink|Plastic}}
<!--| medicalminavailable = -->
 
| engineeringunbuyable = true
<!--| engineeringminavailable = -->
 
<!--| armoryunbuyable = true -->
| armoryminavailable = 2
 
<!-- Technical -->
| identifier = smg
| category = Weapon
| tags = smallautoweapon, smallitem, weapon, gun, gunsmith, mountableweapon
}}
}}
The '''SMG''' is a handheld weapon added as part of the '''Saints and Sinners''' update.
<!-- What is the weapon -->
== Function ==
The '''SMG''' is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).


SMG rounds inflict [[Afflictions#Bleeding|Bleeding]] and [[Afflictions#Gunshot Wound|Gunshot Wounds]], making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler|Crawlers]], [[Mud Raptor|Mud Raptors]] and [[Traitor|Traitors]].
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The SMG is a two-handed medium-range, small-size firearm. It shoots rounds from a detachable magazine. The SMG functions both on board of the [[submarine]] and underwater, although its spread makes it unreliable at hitting distant targets.


It should be noted that the SMG has a large spread, which is made even larger for Characters with a [[Skills#Weapons|Weapons skill]] lower than 50, greatly reducing its utility outside of point-blank range.  
<!-- How to obtain the weapon -->
It can be crafted by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Weaponsmith|30|Talent weaponsmith}} talent, or alternatively can be bought on [[Outposts]] with a difficulty of at least 30%.


The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[toolbox]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the SMG can be reloaded rapidly compared to other small arms.
= Function =
== Usage ==
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
== Damage Values ==
{{Weapon table
| item = SMG Round
| image = SMG_Magazine.png
| afflictions = {{Hyperlink|Gunshot Wound||Affliction Gunshot Wound}}: 15
{{Hyperlink|Bleeding||Affliction Bleeding}}: 15


{{Hyperlink|Stun||Affliction Stun}}: 0.125 sec.
<!-- List with facts about the weapons functionality and important tips -->
| structuredamage = 2.5
* It has a single slot for ammunition which can contain one magazine (21 rounds).
| projectile = Instant
* It should be noted that the SMG has a large spread, which is made even larger for Characters with a [[Skills#Weapons|Weapons skill]] lower than 50, greatly reducing its utility outside of point-blank range.
| reusable = No
* Like most two-handed weapons, the SMG has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
| price = 90-125 (per magazine)
* Deconstructing a full SMG Magazine will yield 1 {{hl|Lead}} and 1 {{hl|Steel Bar}}. Deconstructing an empty magazine will yield only 1 {{hl|Steel Bar}}. Empty magazines can be recycled by a {{hl|Security Officer||Security Officer Job Icon}} with the {{hl|Munitions Expertise||Talent munitionsexpertise}} talent.
| source = Stores only
* It can be stored in the inventory.
| raw = {{Hyperlink|Plastic|||Crafting Materials#Plastic}}
* The SMG has a damage multiplier of 1.3, making it deal a lot more damage than other weapons using the same ammunition.
}}
 
== Gallery ==
= Damage Values =
<gallery heights="200px" widths="350px">
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->
File:Smg in-game.png|The SMG in-game.
 
File:SMG in use.gif|The SMG being used on a person.
{{CargoDamage|tabletype=sub}}
 
= Related Talents =
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Weaponsmith|Munitions Expertise}}
 
= See Also = 
 
* {{hl|Deadeye Carbine}}
* {{hl|Machine Pistol}}
 
= Trivia =
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
* The SMG used to not be craftable, however in the 0.20 update it was made craftable by a {{hl|Security Officer||Security Officer Job Icon}} as a part of the talent rework.
 
= Media =
<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
File:SMG_Shooting.mp4|A Security Officer using an SMG loaded with SMG Magazines.
File:SMG_Shooting_Depleted.mp4|A Security Officer using an SMG loaded with Depleted SMG Magazines.
</gallery>
</gallery>
== Audio ==
<!-- Audio files -->
<gallery widths="280" heights="150">
<gallery widths=200 heights=100>
File:SMGsingleShot1.ogg|SMG firing a single shot 1
File:SMGsingleShot1.ogg|SMG firing a single shot 1
File:SMGsingleShot2.ogg|SMG firing a single shot 2
File:SMGsingleShot2.ogg|SMG firing a single shot 2
Line 75: Line 128:
File:SMGsingleShot6.ogg|SMG firing a single shot 6
File:SMGsingleShot6.ogg|SMG firing a single shot 6
</gallery>
</gallery>
== Trivia ==
 
* Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
{{Weapons nav|show-Handheldweapons=yes}}
* The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.
[[Category:Ranged Weapons]]
{{Items nav}}
[[Category:Talent Items]]

Latest revision as of 13:28, 16 March 2024

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.17.12.0
The current game version is 1.4.6.0
 
SMG

Inventory icon


Sprite
A .45 caliber submachine gun.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 1.3x
Attack Speed 5
Shots per magazine 21
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 1
Ammo Max Stack 2
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread +6 (10 → 16)
Crafting
Fabricator
Requirements
Talent: Weaponsmith
Skill: Weapons: 55
Deconstructor Yield
Store
Minimum Difficulty 30%
Base Price 390 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 175 mk
ColonyColony N/A 146 mk
Research OutpostResearch N/A 146 mk
Military OutpostMilitary 351 mk 105 mk
Mining OutpostMining N/A 146 mk
Medical MerchantMedical Merchant N/A 117 mk
Engineer MerchantEngineer Merchant N/A 117 mk
Armory MerchantArmory Merchant 351 mk 105 mk
Children of The HonkmotherClown Merchant N/A 117 mk
The Church of HuskHusk Merchant N/A 117 mk
Technical
Identifier smg
Categories Weapon
Tags smallautoweapon, smallitem, weapon, gun, gunsmith, mountableweapon

The SMG is a Handheld Ranged Weapon in Barotrauma.

Description

The SMG is a two-handed medium-range, small-size firearm. It shoots rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets.

It can be crafted by a Security Officer with the Weaponsmith talent, or alternatively can be bought on Outposts with a difficulty of at least 30%.

Function

The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammunition which can contain one magazine (21 rounds).
  • It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.
  • Like most two-handed weapons, the SMG has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • Deconstructing a full SMG Magazine will yield 1 Lead and 1 Steel Bar. Deconstructing an empty magazine will yield only 1 Steel Bar. Empty magazines can be recycled by a Security Officer with the Munitions Expertise talent.
  • It can be stored in the inventory.
  • The SMG has a damage multiplier of 1.3, making it deal a lot more damage than other weapons using the same ammunition.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 (15 x 1.3 weapon damage modifier)
 Bleeding (6.5)*
 (5 x 1.3 weapon damage modifier)
 Radiation Sickness (13)*
 (10 x 1.3 weapon damage modifier)
 Stun (0.195)*
 (0.15 x 1.3 weapon damage modifier)
25%
Impact: 6.5
.

SMG Magazine
21
 Gunshot Wound (16.25)*
 (12.5 x 1.3 weapon damage modifier)
 Bleeding (16.25)*
 (12.5 x 1.3 weapon damage modifier)
 Stun (0.26)* (10% chance)
 (0.2 x 1.3 weapon damage modifier)
0%
Impact: 5.2
.

Related Talents

Talent Tree Description

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

Weaponsmith
ID: weaponsmith
Security Officer
General
Tier 2
Weapons you fabricate are of 1 higher quality. Unlock recipe: Riot Shotgun, SMG.

See Also

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG used to not be craftable, however in the 0.20 update it was made craftable by a Security Officer as a part of the talent rework.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives