Rifle: Difference between revisions

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(→‎Media: added audios, but I made no sense to reloads, feel free to help)
m (rearranged shots)
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<gallery widths=200 heights=100>
<gallery widths=200 heights=100>
File:WEAPON_rifleGrenadeShot1.ogg|Rifle Grenade Shot 1
File:WEAPON_rifleShot1.ogg|Rifle Shot
File:WEAPON_rifleGrenadeShot2.ogg|Rifle Grenade Shot 2
File:WEAPON_rifleGrenadeShot1.ogg|Rifle Grenade Shot
File:WEAPON_rifleGrenadeShot3.ogg|Rifle Grenade Shot 3
File:WEAPON_rifleReload0-20_1.ogg|Reload if weapon level less than 20 #1
File:WEAPON_rifleReload0-20_1.ogg|Reload if weapon level less than 20 #1
File:WEAPON_rifleReload0-20_2.ogg|Reload if weapon level less than 20 #2
File:WEAPON_rifleReload0-20_2.ogg|Reload if weapon level less than 20 #2
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File:WEAPON_rifleReload50-_1.ogg|Reload if weapon level over 50 #1
File:WEAPON_rifleReload50-_1.ogg|Reload if weapon level over 50 #1
File:WEAPON_rifleReload50-_2.ogg|Reload if weapon level over 50 #2
File:WEAPON_rifleReload50-_2.ogg|Reload if weapon level over 50 #2
File:WEAPON_rifleShot1.ogg|Rifle Shot 1
File:WEAPON_rifleShot2.ogg|Rifle Shot 2
File:WEAPON_rifleShot3.ogg|Rifle Shot 3
</gallery>
</gallery>



Revision as of 15:03, 27 January 2023

Data is potentially outdated
Last updated for version 0.20.16.1
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Notes: Add audio
Rifle
Click to upload a new image.Dummy link
A .30 caliber rifle with a manual reload mechanism. Slow rate of fire for unskilled users.
Statistics
Attack Speed 0.5
Ammunition Rifle Bullet
40mm Grenade
40mm Stun Grenade
40mm Acid Grenade
Ammo Capacity 6
Ammo Max Stack 12
Skill Requirements
Skill Requirements
Weapons: 40
Handicap Reload time +3 (2 → 5)
Spread 2 (No penalty)
Crafting
Fabricator
Requirements
Talent: Rifleman
Skill: Weapons: 55
Deconstructor Yield
Store
Minimum Difficulty 15%
Base Price 500 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 225 mk
ColonyColony N/A 187 mk
Research OutpostResearch N/A 187 mk
Military OutpostMilitary 450 mk 135 mk
Mining OutpostMining N/A 187 mk
Medical MerchantMedical Merchant N/A 150 mk
Engineer MerchantEngineer Merchant N/A 150 mk
Armory MerchantArmory Merchant 450 mk 135 mk
Children of The HonkmotherClown Merchant N/A 150 mk
The Church of HuskHusk Merchant N/A 150 mk
Technical
Identifier rifle
Categories

The Rifle is a Handheld Ranged Weapon in Barotrauma.

Description

The Rifle is a two-handed long-range medium-size firearm. As a Bolt-Action weapon, it has to be reloaded after every shot which slows down the firerate considerably, especially for characters with an inadequate Weapon Skill, but its accuracy is pinpoint and it packs a punch, every bullet dealing almost as much damage as a point-blank shot with a Riot Shotgun.

It can be crafted by a Security Officer with the Rifleman talent unlocked, or alternatively can be bought on Outposts with a difficulty of at least 15

Function

The Rifle is held with both hands and must be loaded with Rifle Bullets to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Despite being a Bolt-Action firearm, the rifle can be fired continuously until the Magazine runs out of bullets by holding Left Mouse.

  • It has a single slot for ammunition which can contain up to 6 bullets.
  • Rather uniquely, the Rifle also has a slot for a 40mm Grenade, which are used before the weapon starts using ammo from the magazine.
  • An another unique feature of this weapon is the unskilled penalty - instead of increased spread, the reload time is increased significantly.
  • Like most two-handed weapons, the Rifle has a Flashlight slot. The insterted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory, but not in Storage Containers.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
0% 5 meters

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100%
Impact: 40
Explosion (3m): 20
3 meters

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
Explosion (10m):
 EMP (20)*
100%
Impact: 40
Explosion (5m): 300
5 meters

40mm Stun Grenade
Explosion (3m):
 Stun (15)*
0% 3 meters

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45%
Impact: 15
.

Related Talents

Talent Tree Description

Rifleman
ID: rifleman
Security Officer
Gunner
Spec. 1
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.

Trivia

  • The Rifle is actually fully automatic and has a magazine with a capacity of 6 bullets, with the firerate set very low to look like a reload between every shot.

Media

v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives