Harpoon Gun: Difference between revisions
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{{Version|0. | {{Version|0.20.15.0|cleanup=yes|cleanupnote=Update media}} | ||
{{Items infobox | {{Items infobox | ||
| identifier = harpoongun | | identifier = harpoongun | ||
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| ammocost = Regular: 7 Marks<br>Explo.: 108 | | ammocost = Regular: 7 Marks<br>Explo.: 108 | ||
| weapons = 30 | | weapons = 30 | ||
| handicap = Spread | | handicap = Spread/Inaccuracy x10 <br> (from 1 to 10) | ||
| attackspeed = 0.5 | | attackspeed = 0.5 | ||
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The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''. | The '''Harpoon Gun''' is a handheld weapon that can be acquired in ''[[Barotrauma]]''. | ||
= | = Description = | ||
Harpoon guns act as short-to-medium-range light weaponry, firing {{Hyperlink|Harpoon|s=s}} at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another {{Hyperlink|Crew Member|20|Human|Human}}, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. | Harpoon guns act as short-to-medium-range light weaponry, firing {{Hyperlink|Harpoon|s=s}} at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another {{Hyperlink|Crew Member|20|Human|Human}}, a [[:Category:Creatures|creature]] or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon. | ||
= Function = | |||
{{Controls|two|a {{Hyperlink|Harpoon|24|icon}}, an {{Hyperlink|Explosive Harpoon|24|icon}}, a {{Hyperlink|Physicorium Harpoon|24|icon}} or {{Hyperlink|Ahab's Spear|24|icon}}}} | |||
= | Fired harpoons cause a moderate amount of {{Hyperlink|Lacerations}} and {{Hyperlink|Bleeding}}, and are proficient at stopping the smaller denizens of Europa, such as {{Hyperlink|Crawler|s=s}}. | ||
* Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun. | * Fired harpoons, other than {{Hyperlink|Explosive Harpoon|s=s}} may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun. | ||
* When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired. | |||
* It should be noted that characters with inadequate [[Skills#Weapons|weapons skill]] (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun. | |||
* Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into {{Hyperlink|Storage Container|s=s}} or {{Hyperlink|Toolbelt|s=s}}. | * Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into {{Hyperlink|Storage Container|s=s}} or {{Hyperlink|Toolbelt|s=s}}. | ||
= Damage Values = | = Damage Values = | ||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
= Related Talents = | |||
{{RelatedTalents|Slayer}} | |||
= See Also = | |||
*{{hl|Harpoon Coil-Rifle}} | |||
= Trivia = | = Trivia = |
Revision as of 19:06, 15 December 2022
Data is potentially outdated | |
Last updated for version 0.20.15.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 Cleanup Notes: Update media |
Harpoon Gun | |||||||||||||||||||||||||||||||||||
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Launches harpoons, explosive harpoons, and alien harpoons. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 0.5 | ||||||||||||||||||||||||||||||||||
Ammunition | File:Harpoon icon.png Harpoon File:Explosive Harpoon icon.png Explosive Harpoon File:Physicorium Harpoon icon.png Physicorium Harpoon File:Ahab's Spear icon.png Ahab's Spear | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 6 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 30
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Handicap | Spread/Inaccuracy x10 (from 1 to 10) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 170 mk | ||||||||||||||||||||||||||||||||||
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The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.
Description
Harpoon guns act as short-to-medium-range light weaponry, firing Harpoons at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another Crew Member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very cost-efficient weapon.
Function
The Harpoon Gun is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Fired harpoons cause a moderate amount of Lacerations and Bleeding, and are proficient at stopping the smaller denizens of Europa, such as Crawlers.
- Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
- When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.
- It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.
- Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into Storage Containers or Toolbelts.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Ahab's Spear |
0% | Impact: 20
|
. | ||
Explosive Harpoon |
50% | Impact: 20 Explosion (2m): 10
|
2 meters | ||
Harpoon |
0% | Impact: 20
|
. | ||
Physicorium Harpoon |
0% | Impact: 20
|
. |
Related Talents
Talent | Tree | Description |
---|---|---|
Slayer ID: slayer
|
Security Officer Frogman Spec. 2 |
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |
See Also
Trivia
- Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it. In the Among the Ancients update, rope was finally added, but it doesn't allow for full retraction of the fired harpoon - instead it just drags the harpoon back for a second before it snaps, helping to collect it.
Media
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Example of a spear sticking through a player's head.
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The harpoon gun striking another player as seen in a pre-release video. Note the rope attached to the spear.
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The harpoon gun being shot.
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Harpoon Gun firing 1
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Harpoon Gun firing 2
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Harpoon Gun firing 3