Deadeye Carbine: Difference between revisions
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{{Version|0. | {{Version|0.19.11.0}} | ||
{{Items infobox | {{Items infobox | ||
| identifier = smgunique | | identifier = smgunique | ||
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| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} | | deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} | ||
}} | }} | ||
It spawns rarely in wrecks and abandoned outposts (5%). | The '''Deadeye Carbine''' is a unique, burst-fire [[SMG]]-variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate. | ||
The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in [[Barotrauma]], it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly). | It spawns rarely in [[wrecks]] and abandoned outposts (5%). | ||
= Function = | |||
The Deadeye Carbine is a medium-range weapon, shooting bursts of three rounds each from a detachable magazine. As all firearms in [[Barotrauma]], it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly). | |||
The Deadeye Carbine rounds inflict {{Hyperlink|Bleeding}} and {{Hyperlink|Gunshot Wound|s=s}}, making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler]]s, [[Mudraptor]]s and [[Traitor]]s. | The Deadeye Carbine rounds inflict {{Hyperlink|Bleeding}} and {{Hyperlink|Gunshot Wound|s=s}}, making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler]]s, [[Mudraptor]]s and [[Traitor]]s. | ||
Deconstructing a full SMG magazine will yield 1 [[lead]] and 1 [[steel bar]]. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the [[Bootcamp]] talent. | Deconstructing a full SMG magazine will yield 1 [[lead]] and 1 [[steel bar]]. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the [[Bootcamp]] talent. | ||
= Usage = | |||
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} <br> | {{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} <br> | ||
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the [[SMG]]'s 6.67 bullets per second. | Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the [[SMG]]'s 6.67 bullets per second. | ||
= Damage Values = | |||
{{CargoDamage|tabletype=sub}} | {{CargoDamage|tabletype=sub}} | ||
= Related Talents = | |||
{{RelatedTalents|Bootcamp|Munitions Expertise|Expert Commando}} | {{RelatedTalents|Bootcamp|Munitions Expertise|Expert Commando}} | ||
=Media= | = Media = | ||
<gallery widths=280 heights=200> | <gallery widths=280 heights=200> | ||
File:deadeye_carbine.PNG|The Deadeye Carbine in-game | File:deadeye_carbine.PNG|The Deadeye Carbine in-game | ||
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File:SMGsingleShot6.ogg|Deadeye Carbine firing a single shot 6 | File:SMGsingleShot6.ogg|Deadeye Carbine firing a single shot 6 | ||
</gallery> | </gallery> | ||
= Trivia = | = Trivia = | ||
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | * Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]]. | ||
* The Deadeye Carbine can be deconstructed into raw materials. | * The Deadeye Carbine can be deconstructed into raw materials. | ||
[[Category:Unique Items]] | [[Category:Unique Items]] | ||
[[Category:Ranged Weapons]] | [[Category:Ranged Weapons]] | ||
{{Weapons nav|show-Handheldweapons=yes}} | {{Weapons nav|show-Handheldweapons=yes}} |
Revision as of 19:42, 6 October 2022
Data is up-to-date | |
Last updated for version 0.19.11.0 Last mentioned in changelog 0.17.15.0 The current game version is 1.4.5.0 |
Deadeye Carbine | |||||||||||||||||||||||||||||||||||
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Inventory icon Sprite A tactical weapon, available in black and slightly darker black. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Attack Speed | 3.33 (Average) | ||||||||||||||||||||||||||||||||||
Ammunition | SMG Magazine Depleted Fuel SMG Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 21 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Inaccuracy +6 (2 → 8) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 1064 mk | ||||||||||||||||||||||||||||||||||
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The Deadeye Carbine is a unique, burst-fire SMG-variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.
It spawns rarely in wrecks and abandoned outposts (5%).
Function
The Deadeye Carbine is a medium-range weapon, shooting bursts of three rounds each from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly).
The Deadeye Carbine rounds inflict Bleeding and Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.
Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.
Usage
The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 6.67 bullets per second.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
Depleted Fuel SMG Magazine |
21 | 25% | Impact: 5.5
|
. | |
SMG Magazine |
21 | 0% | Impact: 4.4
|
. |
Related Talents
Talent | Tree | Description |
---|---|---|
Bootcamp ID: bootcamp
|
Security Officer General Tier 2 |
Gain an additional 50% experience, until you have obtained 5 talent points. When you have 5 or more talent points, gain +15 Bonus Weapons Skill instead. |
Munitions Expertise ID: munitionsexpertise
|
Security Officer General Tier 2 |
Unlock recipe: SMG Magazine, Shotgun Shell. |
Media
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The Deadeye Carbine in-game
Note: The Deadeye Carbine uses the same audio clips as the SMG.
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Deadeye Carbine firing a single shot 1
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Deadeye Carbine firing a single shot 2
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Deadeye Carbine firing a single shot 3
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Deadeye Carbine firing a single shot 4
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Deadeye Carbine firing a single shot 5
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Deadeye Carbine firing a single shot 6
Trivia
- Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The Deadeye Carbine can be deconstructed into raw materials.