Deadeye Carbine: Difference between revisions

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{{Version|0.10.6.2}}
{{Version|1.0.7.0}}
{{stub|Gallery images/audio needed}}
{{Items infobox
<center>{{Quote|A tactical weapon, available in black and slightly darker black.|Item description}}</center>
| description =  A tactical weapon, available in black and slightly darker black.
{{Items infobox
 
| image = Deadeye Carbine.png
| sources = 5% chance in [[Wreck]] [[Containers#General Containers|Secure Cabinets]]
| caption = Inventory icon
 
| imagewidth = 70
<!-- Weapon info-->
| image2 = Deadeye Carbine.png
| weapontype = ranged
| caption2 = Sprite
| size = medium
| imagewidth2 = 125
| qualitybonuses = +10% Affliction Strength
| type = weapon
| weapondamagemodifier = 1.1
| ammo = {{Hyperlink|SMG Magazine}}
| attackspeed = 3.33 <!-- (Average) -->
| ammocount = 20
| ammo = {{hl|SMG Magazine}}<br>{{hl|Depleted Fuel SMG Magazine}}
| ammocost = 90-125
| ammomaxstack = 2
| ammocount = 1
| magazine = 21
| weapons = 50
| weapons = 50
| handicap = Spread/Inaccuracy of the weapon is increased by 60%.
| handicap = Spread +6 (10 → 16)
| cost = 1064
 
<!-- Fabricating -->
| fabricator = No
| fabricator = No
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|Steel Bar}}
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Plastic}}
{{Hyperlink|Plastic}}
 
<!-- Price -->
| baseprice = 1064
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| minemultiplier = 1.25
| armorymultiplier = 0.9
 
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
 
<!-- Technical -->
| identifier = smgunique
| category = Weapon
| tags = smallautoweapon, smallitem, weapon, gun, mountableweapon
}}
}}
<!-- What is the weapon -->
The '''Deadeye Carbine'''  is a [[Handheld_Weapons#Ranged_Weapons|Handheld Ranged Weapon]] in [[Barotrauma]].


The '''Deadeye Carbine''' is a unique [[SMG]] variant [[Weapons|Ranged Weapon]]. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.
= Description =
<!--General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable Magazine. Compared to the {{hl|SMG}}, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.


It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).


== Function ==
<!-- How to obtain the weapon -->
The Deadeye Carbine is a medium range weapon, shooting rounds from a detachable magazine. The Carbine functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
It has a 5% chance to spawn in [[Containers|Secure Steel Cabinets]] in [[Wrecks|Wrecks]] and [[Missions#Pirate_Vessel|Pirate Subs]].


The Deadeye Carbine rounds inflict [[Afflictions#Bleeding|Bleeding]] and [[Afflictions#Gunshot Wound|Gunshot Wounds]], making them very effective at stopping the bleed-able denizens of Europa, such as [[Crawler|Crawlers]], [[Mud Raptor|Mud Raptors]] and [[Traitor|Traitors]].
= Function =
<!--How to operate the weapon, used ammo -->
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.


The Deadeye Carbine can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a [[Storage Container]], for instance) and the contained ammunition within quickly adds up. This is further compounded by how the Deadeye Carbine can be reloaded rapidly compared to other small arms.
<!-- List with facts about the weapons functionality and important tips -->
* It has a single slot for ammunition which can contain one Magazine (21 rounds).
* Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
* Like most two-handed weapons, the Deadeye Carbine has a {{hl|Flashlight}} slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
* It can be stored in the inventory.


== Usage ==
= Damage Values =
{{Controls|two|an {{Hyperlink|SMG Magazine|20}}}} Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding {{Key|mouse|left}}.
<!-- Cargo table with used ammo types. To display ammo here it needs to have this weapon included in its pages infobox. usedby = HMG, usedby2 = etc. -->


Depleted magazines cannot be refilled, thus, they should be deconstructed into [[Crafting Materials#Plastic|Plastic]].
{{CargoDamage|tabletype=sub}}


== Damage Values ==
= Related Talents =
The Deadeye Carbine fires at a rate of 2 shots/second.
<!-- Talents that are required to craft the weapon, or are affecting it in some way -->
{{RelatedTalents|Munitions Expertise}}


{{Weapon table
= See Also =  
| item = SMG Round
| image = SMG_magazine.png
| afflictions = [[File:Affliction_bleeding.png|24x24px]][[Afflictions#Bleeding|Bleeding]]: 15
[[File:Affliction_gunshotwound.png|24x24px]][[Afflictions#Gunshot Wound|Gunshot Wound]]: 15


[[File:Affliction_stun.png|24x24px]][[Stun]]: 0.125
* {{hl|SMG}}
| structuredamage = 2.5
* {{hl|Machine Pistol}}
| projectile = Instant
 
| issticky = False
= Trivia =
| isfragile = True
| price = 90-125
| raw = [[File:Plastic.png|32x32px|Plastic]] [[Crafting Materials#Plastic|Plastic]]
}}


== Gallery ==
* Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the [[Coilgun]].
<gallery heights="200px" widths="350px">
* The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.


= Media =
<!-- Images or video showing off the weapon -->
<gallery widths=280 heights=200>
File:Deadeye_Carbine_Shooting.mp4|A Security Officer using a Deadeye Carbine loaded with a SMG Magazine.
File:Deadeye_Carbine_Shooting_Depleted.mp4|A Security Officer using a Deadeye Carbine loaded with a Depleted SMG Magazine.
</gallery>
</gallery>


== Audio ==
<!-- Audio files -->
<gallery widths="280" heights="150">
Note: The Deadeye Carbine uses the same audio clips as the SMG.
 
<gallery widths=200 heights=100>
File:SMGsingleShot1.ogg|Deadeye Carbine firing a single shot 1
File:SMGsingleShot2.ogg|Deadeye Carbine firing a single shot 2
File:SMGsingleShot3.ogg|Deadeye Carbine firing a single shot 3
File:SMGsingleShot4.ogg|Deadeye Carbine firing a single shot 4
File:SMGsingleShot5.ogg|Deadeye Carbine firing a single shot 5
File:SMGsingleShot6.ogg|Deadeye Carbine firing a single shot 6
</gallery>
</gallery>


{{Items nav}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Ranged Weapons]]
[[Category:Unique Items]]

Latest revision as of 19:49, 30 January 2024

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.4.1
 
Deadeye Carbine

Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 1.1x
Attack Speed 3.33
Shots per magazine 21
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 1
Ammo Max Stack 2
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread +6 (10 → 16)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 478 mk
ColonyColony 399 mk
Research OutpostResearch 399 mk
Military OutpostMilitary 287 mk
Mining OutpostMining 399 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 287 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier smgunique
Categories Weapon
Tags smallautoweapon, smallitem, weapon, gun, mountableweapon

The Deadeye Carbine is a Handheld Ranged Weapon in Barotrauma.

Description

The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable Magazine. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.


It has a 5% chance to spawn in Secure Steel Cabinets in Wrecks and Pirate Subs.

Function

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammunition which can contain one Magazine (21 rounds).
  • Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
  • Like most two-handed weapons, the Deadeye Carbine has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Related Talents

Talent Tree Description

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

See Also

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.

Media

Note: The Deadeye Carbine uses the same audio clips as the SMG.

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